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Diffstat (limited to 'engines/bladerunner/script/ug07.cpp')
-rw-r--r--engines/bladerunner/script/ug07.cpp193
1 files changed, 193 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug07.cpp b/engines/bladerunner/script/ug07.cpp
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+++ b/engines/bladerunner/script/ug07.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptUG07::InitializeScene() {
+ if (Game_Flag_Query(428)) {
+ Setup_Scene_Information(-76.0f, -12.21f, -738.0f, 505);
+ Game_Flag_Reset(428);
+ } else if (Game_Flag_Query(426)) {
+ Setup_Scene_Information(110.0f, -12.21f, -276.0f, 605);
+ } else {
+ Setup_Scene_Information(-10.0f, -12.21f, -58.0f, 0);
+ Game_Flag_Reset(424);
+ }
+ if (Game_Flag_Query(623)) {
+ Scene_Exit_Add_2D_Exit(0, 0, 192, 51, 334, 0);
+ Scene_Exit_Add_2D_Exit(1, 226, 224, 314, 396, 1);
+ }
+ Scene_Exit_Add_2D_Exit(2, 60, 440, 460, 479, 2);
+ Ambient_Sounds_Add_Looping_Sound(105, 90, -45, 1);
+ Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1);
+ Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(395, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(291, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(292, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(293, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(294, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(295, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+}
+
+void ScriptUG07::SceneLoaded() {
+ Obstacle_Object("BOX RIGHT WALL 01", true);
+ Obstacle_Object("BOX RIGHT WALL 09", true);
+ Obstacle_Object("SLIDING DOOR", true);
+ Unobstacle_Object("BOX LEFT WALL 01", true);
+ Unclickable_Object("BOX RIGHT WALL 09");
+ Unclickable_Object("BOX RIGHT WALL 01");
+ Unclickable_Object("SLIDING DOOR");
+ Unobstacle_Object("BOX FOR WALL LEFT02", true);
+ Unobstacle_Object("BOX FOR WALL LEFT03", true);
+ Unobstacle_Object("BOX FOR WALL LEFT05", true);
+ Unobstacle_Object("BOX FOR WALL LEFT07", true);
+ Unobstacle_Object("BOX FOR WALL LEFT09", true);
+ Unobstacle_Object("BOX FOR WALL LEFT10", true);
+ Unobstacle_Object("BOX FOR WALL LEFT11", true);
+ Unobstacle_Object("BOX FOR WALL LEFT12", true);
+ Unobstacle_Object("BOX FOR WALL LEFT13", true);
+}
+
+bool ScriptUG07::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptUG07::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptUG07::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptUG07::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptUG07::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -94.0f, -12.21f, -710.0f, 0, 1, false, 0) && Actor_Query_Goal_Number(5) != 402) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(427);
+ Set_Enter(82, 94);
+ return true;
+ }
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 110.0f, -12.21f, -274.0f, 0, 1, false, 0) && Actor_Query_Goal_Number(5) != 402) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(425);
+ Set_Enter(81, 93);
+ return true;
+ }
+ }
+ if (exitId == 2) {
+ if (!Game_Flag_Query(607) && Game_Flag_Query(671) && Global_Variable_Query(1) == 4 && !Game_Flag_Query(598)) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 49.0f, -12.21f, -130.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(598);
+ Actor_Put_In_Set(5, 80);
+ Actor_Set_At_XYZ(5, 118.02f, -12.21f, -154.0f, 768);
+ Player_Set_Combat_Mode(true);
+ Actor_Face_Actor(0, 5, true);
+ Loop_Actor_Walk_To_XYZ(5, 98.019997f, -12.21f, -154.0f, 0, 0, false, 0);
+ Actor_Face_Actor(5, 0, true);
+ Actor_Set_Goal_Number(0, 301);
+ Actor_Face_Heading(0, 0, true);
+ Delay(1500);
+ Actor_Says_With_Pause(5, 550, 1.0f, 3);
+ if (Actor_Clue_Query(5, 224)) {
+ Actor_Says(5, 560, 3);
+ Actor_Set_Goal_Number(0, 302);
+ Sound_Play(561, 100, 0, 0, 50);
+ Delay(2000);
+ }
+ if (Actor_Clue_Query(5, 223)) {
+ Actor_Says(5, 570, 3);
+ Actor_Set_Goal_Number(0, 302);
+ Sound_Play(561, 100, 0, 0, 50);
+ Delay(2000);
+ }
+ Actor_Set_Goal_Number(0, 303);
+ Delay(1000);
+ Actor_Set_Goal_Number(5, 401);
+ }
+ } else {
+ if (!Loop_Actor_Walk_To_XYZ(0, -10.0f, -21.47f, -58.0f, 0, 1, false, 0) && Actor_Query_Goal_Number(5) != 402) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(423);
+ Set_Enter(83, 95);
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+bool ScriptUG07::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptUG07::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptUG07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptUG07::PlayerWalkedIn() {
+ if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(623)) {
+ Actor_Set_Goal_Number(23, 307);
+ Actor_Set_Goal_Number(24, 307);
+ }
+ if (Game_Flag_Query(426)) {
+ Loop_Actor_Walk_To_XYZ(0, 62.0f, -12.21f, -274.0f, 0, 0, false, 0);
+ Game_Flag_Reset(426);
+ }
+}
+
+void ScriptUG07::PlayerWalkedOut() {
+ if (Global_Variable_Query(1) == 4 && (Actor_Query_Goal_Number(23) == 307 || Actor_Query_Goal_Number(24) == 307)) {
+ Non_Player_Actor_Combat_Mode_Off(23);
+ Non_Player_Actor_Combat_Mode_Off(24);
+ Actor_Set_Goal_Number(23, 306);
+ Actor_Set_Goal_Number(24, 306);
+ }
+ if (Actor_Query_In_Set(5, 80)) {
+ Actor_Set_Goal_Number(5, 400);
+ }
+}
+
+void ScriptUG07::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner