diff options
Diffstat (limited to 'engines/bladerunner/script/ug07.cpp')
-rw-r--r-- | engines/bladerunner/script/ug07.cpp | 193 |
1 files changed, 193 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug07.cpp b/engines/bladerunner/script/ug07.cpp new file mode 100644 index 0000000000..b27063b8ce --- /dev/null +++ b/engines/bladerunner/script/ug07.cpp @@ -0,0 +1,193 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptUG07::InitializeScene() { + if (Game_Flag_Query(428)) { + Setup_Scene_Information(-76.0f, -12.21f, -738.0f, 505); + Game_Flag_Reset(428); + } else if (Game_Flag_Query(426)) { + Setup_Scene_Information(110.0f, -12.21f, -276.0f, 605); + } else { + Setup_Scene_Information(-10.0f, -12.21f, -58.0f, 0); + Game_Flag_Reset(424); + } + if (Game_Flag_Query(623)) { + Scene_Exit_Add_2D_Exit(0, 0, 192, 51, 334, 0); + Scene_Exit_Add_2D_Exit(1, 226, 224, 314, 396, 1); + } + Scene_Exit_Add_2D_Exit(2, 60, 440, 460, 479, 2); + Ambient_Sounds_Add_Looping_Sound(105, 90, -45, 1); + Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1); + Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1); + Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(395, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(291, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(292, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(293, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(294, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(295, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); +} + +void ScriptUG07::SceneLoaded() { + Obstacle_Object("BOX RIGHT WALL 01", true); + Obstacle_Object("BOX RIGHT WALL 09", true); + Obstacle_Object("SLIDING DOOR", true); + Unobstacle_Object("BOX LEFT WALL 01", true); + Unclickable_Object("BOX RIGHT WALL 09"); + Unclickable_Object("BOX RIGHT WALL 01"); + Unclickable_Object("SLIDING DOOR"); + Unobstacle_Object("BOX FOR WALL LEFT02", true); + Unobstacle_Object("BOX FOR WALL LEFT03", true); + Unobstacle_Object("BOX FOR WALL LEFT05", true); + Unobstacle_Object("BOX FOR WALL LEFT07", true); + Unobstacle_Object("BOX FOR WALL LEFT09", true); + Unobstacle_Object("BOX FOR WALL LEFT10", true); + Unobstacle_Object("BOX FOR WALL LEFT11", true); + Unobstacle_Object("BOX FOR WALL LEFT12", true); + Unobstacle_Object("BOX FOR WALL LEFT13", true); +} + +bool ScriptUG07::MouseClick(int x, int y) { + return false; +} + +bool ScriptUG07::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptUG07::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptUG07::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptUG07::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -94.0f, -12.21f, -710.0f, 0, 1, false, 0) && Actor_Query_Goal_Number(5) != 402) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(427); + Set_Enter(82, 94); + return true; + } + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 110.0f, -12.21f, -274.0f, 0, 1, false, 0) && Actor_Query_Goal_Number(5) != 402) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(425); + Set_Enter(81, 93); + return true; + } + } + if (exitId == 2) { + if (!Game_Flag_Query(607) && Game_Flag_Query(671) && Global_Variable_Query(1) == 4 && !Game_Flag_Query(598)) { + if (!Loop_Actor_Walk_To_XYZ(0, 49.0f, -12.21f, -130.0f, 0, 1, false, 0)) { + Game_Flag_Set(598); + Actor_Put_In_Set(5, 80); + Actor_Set_At_XYZ(5, 118.02f, -12.21f, -154.0f, 768); + Player_Set_Combat_Mode(true); + Actor_Face_Actor(0, 5, true); + Loop_Actor_Walk_To_XYZ(5, 98.019997f, -12.21f, -154.0f, 0, 0, false, 0); + Actor_Face_Actor(5, 0, true); + Actor_Set_Goal_Number(0, 301); + Actor_Face_Heading(0, 0, true); + Delay(1500); + Actor_Says_With_Pause(5, 550, 1.0f, 3); + if (Actor_Clue_Query(5, 224)) { + Actor_Says(5, 560, 3); + Actor_Set_Goal_Number(0, 302); + Sound_Play(561, 100, 0, 0, 50); + Delay(2000); + } + if (Actor_Clue_Query(5, 223)) { + Actor_Says(5, 570, 3); + Actor_Set_Goal_Number(0, 302); + Sound_Play(561, 100, 0, 0, 50); + Delay(2000); + } + Actor_Set_Goal_Number(0, 303); + Delay(1000); + Actor_Set_Goal_Number(5, 401); + } + } else { + if (!Loop_Actor_Walk_To_XYZ(0, -10.0f, -21.47f, -58.0f, 0, 1, false, 0) && Actor_Query_Goal_Number(5) != 402) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(423); + Set_Enter(83, 95); + return true; + } + } + } + return false; +} + +bool ScriptUG07::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptUG07::SceneFrameAdvanced(int frame) { +} + +void ScriptUG07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptUG07::PlayerWalkedIn() { + if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(623)) { + Actor_Set_Goal_Number(23, 307); + Actor_Set_Goal_Number(24, 307); + } + if (Game_Flag_Query(426)) { + Loop_Actor_Walk_To_XYZ(0, 62.0f, -12.21f, -274.0f, 0, 0, false, 0); + Game_Flag_Reset(426); + } +} + +void ScriptUG07::PlayerWalkedOut() { + if (Global_Variable_Query(1) == 4 && (Actor_Query_Goal_Number(23) == 307 || Actor_Query_Goal_Number(24) == 307)) { + Non_Player_Actor_Combat_Mode_Off(23); + Non_Player_Actor_Combat_Mode_Off(24); + Actor_Set_Goal_Number(23, 306); + Actor_Set_Goal_Number(24, 306); + } + if (Actor_Query_In_Set(5, 80)) { + Actor_Set_Goal_Number(5, 400); + } +} + +void ScriptUG07::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |