diff options
Diffstat (limited to 'engines/bladerunner/script/ug12.cpp')
-rw-r--r-- | engines/bladerunner/script/ug12.cpp | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug12.cpp b/engines/bladerunner/script/ug12.cpp new file mode 100644 index 0000000000..695d3093ca --- /dev/null +++ b/engines/bladerunner/script/ug12.cpp @@ -0,0 +1,122 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptUG12::InitializeScene() { + if (Game_Flag_Query(411)) { + Setup_Scene_Information(207.0f, -126.21f, -364.0f, 561); + Game_Flag_Reset(411); + } else { + Setup_Scene_Information(375.0f, -126.21f, 180.0f, 730); + Game_Flag_Reset(345); + } + Scene_Exit_Add_2D_Exit(0, 538, 222, 615, 346, 1); + if (Game_Flag_Query(373)) { + Scene_Exit_Add_2D_Exit(1, 334, 176, 426, 266, 0); + } + Ambient_Sounds_Add_Looping_Sound(105, 47, 60, 1); + Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1); + Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1); + Ambient_Sounds_Add_Sound(291, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(292, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(370, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(293, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(294, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(295, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); + if (Game_Flag_Query(373)) { + Scene_Loop_Set_Default(2); + } else { + Scene_Loop_Set_Default(0); + } +} + +void ScriptUG12::SceneLoaded() { + Unobstacle_Object("GATE1", true); + Obstacle_Object("TRAIN WRECK", true); +} + +bool ScriptUG12::MouseClick(int x, int y) { + return false; +} + +bool ScriptUG12::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptUG12::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptUG12::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptUG12::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 375.0f, -126.21f, 180.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(344); + Set_Enter(86, 98); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 207.0f, -126.21f, -364.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(412); + Set_Enter(45, 42); + } + return true; + } + return false; +} + +bool ScriptUG12::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptUG12::SceneFrameAdvanced(int frame) { +} + +void ScriptUG12::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptUG12::PlayerWalkedIn() { +} + +void ScriptUG12::PlayerWalkedOut() { +} + +void ScriptUG12::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |