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-rw-r--r--engines/bladerunner/script/ug12.cpp122
1 files changed, 122 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug12.cpp b/engines/bladerunner/script/ug12.cpp
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+++ b/engines/bladerunner/script/ug12.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptUG12::InitializeScene() {
+ if (Game_Flag_Query(411)) {
+ Setup_Scene_Information(207.0f, -126.21f, -364.0f, 561);
+ Game_Flag_Reset(411);
+ } else {
+ Setup_Scene_Information(375.0f, -126.21f, 180.0f, 730);
+ Game_Flag_Reset(345);
+ }
+ Scene_Exit_Add_2D_Exit(0, 538, 222, 615, 346, 1);
+ if (Game_Flag_Query(373)) {
+ Scene_Exit_Add_2D_Exit(1, 334, 176, 426, 266, 0);
+ }
+ Ambient_Sounds_Add_Looping_Sound(105, 47, 60, 1);
+ Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1);
+ Ambient_Sounds_Add_Sound(291, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(292, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(368, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(370, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(293, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(294, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(295, 2, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ if (Game_Flag_Query(373)) {
+ Scene_Loop_Set_Default(2);
+ } else {
+ Scene_Loop_Set_Default(0);
+ }
+}
+
+void ScriptUG12::SceneLoaded() {
+ Unobstacle_Object("GATE1", true);
+ Obstacle_Object("TRAIN WRECK", true);
+}
+
+bool ScriptUG12::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptUG12::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptUG12::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptUG12::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptUG12::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 375.0f, -126.21f, 180.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(344);
+ Set_Enter(86, 98);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 207.0f, -126.21f, -364.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(412);
+ Set_Enter(45, 42);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptUG12::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptUG12::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptUG12::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptUG12::PlayerWalkedIn() {
+}
+
+void ScriptUG12::PlayerWalkedOut() {
+}
+
+void ScriptUG12::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner