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Diffstat (limited to 'engines/bladerunner/script/ug13.cpp')
-rw-r--r-- | engines/bladerunner/script/ug13.cpp | 410 |
1 files changed, 410 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug13.cpp b/engines/bladerunner/script/ug13.cpp new file mode 100644 index 0000000000..6391b8b97f --- /dev/null +++ b/engines/bladerunner/script/ug13.cpp @@ -0,0 +1,410 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptUG13::InitializeScene() { + if (Game_Flag_Query(435)) { + Setup_Scene_Information(-477.0f, 141.9f, -870.0f, 378); + } else if (Game_Flag_Query(350)) { + Setup_Scene_Information(39.0f, 52.94f, -528.0f, 600); + } else { + Setup_Scene_Information(-22.0f, 54.63f, -883.0f, 578); + Actor_Set_Invisible(0, false); + } + if (!Game_Flag_Query(431)) { + Scene_Exit_Add_2D_Exit(0, 394, 205, 464, 281, 0); + } + Scene_Exit_Add_2D_Exit(1, 560, 90, 639, 368, 1); + Scene_Exit_Add_2D_Exit(2, 108, 85, 175, 210, 3); + Ambient_Sounds_Add_Looping_Sound(331, 15, 0, 1); + Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1); + Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1); + Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0); + if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(169)) { + Actor_Set_Goal_Number(12, 390); + } + if (Actor_Query_Goal_Number(12) == 599) { + Actor_Change_Animation_Mode(12, 89); + } + if (Game_Flag_Query(429)) { + Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Set_Default(1); + } else if (Game_Flag_Query(431)) { + Scene_Loop_Set_Default(4); + } else { + Scene_Loop_Set_Default(1); + } +} + +void ScriptUG13::SceneLoaded() { + Obstacle_Object("BASKET", true); + Obstacle_Object("BOLLARD", true); + Unobstacle_Object("STAIR", true); + Unobstacle_Object("BOX FOR ARCHWAY 02", true); + Unobstacle_Object("STAIR_RAIL", true); + Unobstacle_Object("DISC_LEFT", true); + Clickable_Object("BASKET"); + Clickable_Object("BOLLARD"); + Unclickable_Object("BASKET"); + if (Global_Variable_Query(1) >= 3 && !Actor_Clue_Query(0, 128) && Game_Flag_Query(169) && (Actor_Clue_Query(0, 81) || Actor_Clue_Query(0, 80))) { + Item_Add_To_World(111, 958, 85, -209.01f, 70.76f, -351.79f, 0, 16, 12, false, true, false, true); + } +} + +bool ScriptUG13::MouseClick(int x, int y) { + return false; +} + +bool ScriptUG13::ClickedOn3DObject(const char *objectName, bool a2) { + + if (Object_Query_Click("BOLLARD", objectName) && !Loop_Actor_Walk_To_XYZ(0, 7.0f, 44.0f, -695.0f, 0, 1, false, 0)) { + Actor_Face_Object(0, "BOLLARD", true); + if (Game_Flag_Query(431)) { + Scene_Loop_Set_Default(1); + Scene_Loop_Start_Special(2, 0, 0); + Game_Flag_Reset(431); + Game_Flag_Set(436); + return true; + } else { + Scene_Loop_Set_Default(4); + Scene_Loop_Start_Special(2, 3, 0); + Game_Flag_Set(431); + Scene_Exit_Remove(0); + return true; + } + } + return false; +} + +bool ScriptUG13::ClickedOnActor(int actorId) { + if (actorId == 12 && Global_Variable_Query(1) == 4 && !Loop_Actor_Walk_To_XYZ(0, -248.0f, 44.0f, -390.0f, 12, 1, false, 0)) { + Actor_Face_Actor(0, 12, true); + if (Actor_Query_Goal_Number(12) != 6 && Actor_Query_Goal_Number(12) != 599) { + if (!Game_Flag_Query(554)) { + sub_40223C(); + } else if (!Actor_Clue_Query(0, 122) || !Actor_Clue_Query(0, 123)) { + sub_402AD4(); + } else { + Actor_Set_Goal_Number(12, 391); + if (Actor_Clue_Query(0, 131)) { + sub_402AD4(); + } else { + Actor_Face_Actor(0, 12, true); + Actor_Says(0, 5600, 14); + Actor_Says(12, 100, 53); + Actor_Says(0, 5605, 18); + Actor_Start_Speech_Sample(12, 110); + Actor_Set_Goal_Number(12, 395); + } + } + } else if (Random_Query(0, 1) == 1) { + Actor_Says(0, 8590, 16); + } else { + Actor_Says(0, 8655, 15); + } + } + return false; +} + +bool ScriptUG13::ClickedOnItem(int itemId, bool a2) { + if (itemId == 111 && !Loop_Actor_Walk_To_Item(0, 111, 36, 1, false)) { + Actor_Face_Item(0, 111, true); + Actor_Clue_Acquire(0, 128, 1, -1); + Item_Remove_From_World(111); + Item_Pickup_Spin_Effect(958, 426, 316); + Actor_Voice_Over(3950, 99); + Actor_Voice_Over(3960, 99); + Actor_Voice_Over(3970, 99); + Actor_Voice_Over(3980, 99); + Actor_Voice_Over(3990, 99); + Actor_Voice_Over(4000, 99); + return true; + } + return false; +} + +bool ScriptUG13::ClickedOnExit(int exitId) { + + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -32.0f, 54.63f, -883.0f, 0, 1, false, 0)) { + Player_Loses_Control(); + Game_Flag_Set(430); + Game_Flag_Set(431); + Set_Enter(81, 93); + Scene_Loop_Start_Special(1, 3, 0); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, 39.0f, 52.94f, -528.0f, 0, 1, false, 0)) { + Game_Flag_Set(351); + Set_Enter(87, 99); + } + return true; + } + if (exitId == 2) { + if (!Loop_Actor_Walk_To_XYZ(0, -267.0f, 44.0f, -795.0f, 0, 1, false, 0)) { + Actor_Face_Heading(0, 830, false); + Footstep_Sound_Override_On(3); + Loop_Actor_Travel_Stairs(0, 11, 1, 0); + Footstep_Sound_Override_Off(); + if (!sub_402AD0()) { + Loop_Actor_Walk_To_XYZ(0, -477.0f, 141.9f, -870.0f, 0, 0, false, 0); + Game_Flag_Set(434); + Set_Enter(89, 102); + return true; + } + Actor_Face_Heading(0, 325, false); + Loop_Actor_Travel_Stairs(0, 11, 0, 0); + } else { + return true; + } + } + + return false; +} + +bool ScriptUG13::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptUG13::SceneFrameAdvanced(int frame) { + if (frame == 94) { + Ambient_Sounds_Play_Sound(372, 90, 0, 0, 100); + } + if (Game_Flag_Query(436) && frame > 29 && frame < 91) { + Scene_Exit_Add_2D_Exit(0, 394, 205, 464, 281, 0); + Game_Flag_Reset(436); + //return true; + return; + } + if (Game_Flag_Query(429) && frame < 25) { + Actor_Set_Invisible(0, true); + } else if (Game_Flag_Query(430) && frame >= 94 && frame <= 120) { + Actor_Set_Invisible(0, true); + } else { + Actor_Set_Invisible(0, false); + } + //return false; + return; +} + +void ScriptUG13::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptUG13::PlayerWalkedIn() { + if (Game_Flag_Query(435)) { + Loop_Actor_Walk_To_XYZ(0, -389.0f, 143.0f, -844.0f, 0, 0, false, 0); + Actor_Face_Heading(0, 325, false); + Footstep_Sound_Override_On(3); + Loop_Actor_Travel_Stairs(0, 11, 0, 0); + Footstep_Sound_Override_Off(); + Game_Flag_Reset(435); + } else if (Game_Flag_Query(350)) { + Loop_Actor_Walk_To_XYZ(0, -12.0f, 44.0f, -528.0f, 0, 0, false, 0); + Game_Flag_Reset(350); + } else { + Loop_Actor_Walk_To_XYZ(0, -60.0f, 55.24f, -816.0f, 0, 0, false, 0); + Game_Flag_Reset(429); + Player_Gains_Control(); + } + if (Actor_Query_Goal_Number(12) >= 390 && !Game_Flag_Query(169)) { + if (Game_Flag_Query(553)) { + if (Random_Query(1, 3) == 1) { + Actor_Set_Goal_Number(12, 395); + } + } else { + Game_Flag_Set(553); + Actor_Says(12, 50, 3); + } + } + //return false; +} + +void ScriptUG13::PlayerWalkedOut() { + Actor_Set_Invisible(0, false); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + if (Game_Flag_Query(430)) { + Ambient_Sounds_Remove_Sound(401, false); + Ambient_Sounds_Remove_Sound(402, false); + Ambient_Sounds_Remove_Sound(369, false); + Ambient_Sounds_Remove_Sound(397, false); + Ambient_Sounds_Remove_Sound(398, false); + } else { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + } +} + +void ScriptUG13::DialogueQueueFlushed(int a1) { +} + +void ScriptUG13::sub_40223C() { + Actor_Face_Actor(0, 12, true); + Game_Flag_Set(554); + Actor_Says(0, 5560, 13); + Actor_Says_With_Pause(0, 5565, 3.0f, 18); + Actor_Says(12, 70, 31); + Actor_Says(12, 80, 32); + Actor_Says(0, 5570, 3); + Actor_Says(12, 90, 32); +} + +void ScriptUG13::sub_4023D8() { + Actor_Face_Actor(0, 12, true); + Actor_Clue_Acquire(0, 122, 0, 12); + Actor_Modify_Friendliness_To_Other(12, 0, -5); + Actor_Says(0, 5575, 16); + Actor_Says(12, 120, 31); + Actor_Says(0, 5610, 15); + Actor_Says(12, 140, 32); + Actor_Says(0, 5615, 18); + Actor_Says(12, 160, 33); + Actor_Says(0, 5620, 9); + Actor_Says(12, 170, 30); + Actor_Says(0, 5625, 12); + Actor_Says(12, 180, 32); + Actor_Says(0, 5630, 18); + Actor_Says(12, 190, 32); + Actor_Says(0, 5635, 15); + Actor_Says(12, 200, 31); +} + +void ScriptUG13::sub_4025E0() { + Actor_Clue_Acquire(0, 123, 0, 12); + Actor_Modify_Friendliness_To_Other(12, 0, -10); + Actor_Says(12, 220, 30); + Actor_Says(0, 5640, 19); + Actor_Says(12, 230, 33); + Actor_Says(0, 5645, 16); + Actor_Says(12, 240, 30); + Actor_Says(12, 250, 33); + Actor_Says(0, 5650, 14); + Actor_Says(12, 260, 32); +} + +void ScriptUG13::sub_402960() { + Actor_Says(0, 5670, 9); + Actor_Says(12, 340, 31); + Actor_Says(0, 5690, 19); + Actor_Says(12, 350, 32); + Actor_Says(0, 5695, 14); + Actor_Says(12, 360, 33); + Actor_Voice_Over(2710, 99); + Actor_Voice_Over(2730, 99); + Actor_Clue_Acquire(0, 124, 0, 12); +} + +int ScriptUG13::sub_402AD0() { + return 0; +} + +void ScriptUG13::sub_402AD4() { + Dialogue_Menu_Clear_List(); + DM_Add_To_List_Never_Repeat_Once_Selected(1320, 6, 3, 1); + if (Actor_Clue_Query(0, 122)) { + DM_Add_To_List_Never_Repeat_Once_Selected(1330, 5, 8, 5); + } + DM_Add_To_List_Never_Repeat_Once_Selected(1340, 2, 4, 6); + if (Actor_Clue_Query(0, 131)) { + DM_Add_To_List_Never_Repeat_Once_Selected(1350, 1, 3, 7); + } + Dialogue_Menu_Add_DONE_To_List(1360); + Dialogue_Menu_Appear(320, 240); + int answer = Dialogue_Menu_Query_Input(); + Dialogue_Menu_Disappear(); + switch (answer) { + case 1360: + return; + case 1350: + Actor_Clue_Acquire(12, 131, 0, 0); + Actor_Says_With_Pause(0, 5595, 1.0f, 23); + Item_Pickup_Spin_Effect(945, 193, 325); + Actor_Says(12, 290, 33); + Actor_Says(0, 5660, 13); + Actor_Clue_Lose(0, 131); + sub_402E24(); + break; + case 1340: + Actor_Modify_Friendliness_To_Other(12, 0, -10); + Actor_Says(0, 5590, 15); + Actor_Says(12, 270, 31); + Actor_Says(0, 5655, 16); + Actor_Says(12, 280, 32); + break; + case 1330: + Actor_Says(0, 5585, 16); + sub_4025E0(); + break; + case 1320: + sub_4023D8(); + break; + default: + Actor_Face_Actor(0, 12, true); + Actor_Says(0, 5600, 14); + Actor_Says(12, 100, 53); + Actor_Says(0, 5605, 18); + Actor_Start_Speech_Sample(12, 110); + Actor_Set_Goal_Number(12, 395); + break; + } +} + +void ScriptUG13::sub_402E24() { + Actor_Set_Friendliness_To_Other(12, 0, 40); + Dialogue_Menu_Clear_List(); + DM_Add_To_List_Never_Repeat_Once_Selected(1370, 1, 1, 8); + DM_Add_To_List_Never_Repeat_Once_Selected(1380, 1, 8, 1); + DM_Add_To_List_Never_Repeat_Once_Selected(1390, 8, 1, 1); + Dialogue_Menu_Appear(320, 240); + int answer = Dialogue_Menu_Query_Input(); + Dialogue_Menu_Disappear(); + if (answer == 1370) { + Actor_Says(0, 5665, 16); + Actor_Says(12, 300, 32); + Actor_Says(0, 5680, 19); + Actor_Says(12, 310, 33); + Actor_Says(12, 330, 30); + Actor_Start_Speech_Sample(12, 110); + Actor_Set_Goal_Number(12, 395); + Actor_Says(0, 5685, 18); + } else if (answer == 1380) { + if (Actor_Clue_Query(0, 123)) { + sub_402960(); + } else { + Actor_Says(0, 5700, 15); + sub_4025E0(); + } + } else if (answer == 1390) { + Actor_Says(0, 5675, 9); + Actor_Says(12, 370, 32); + Actor_Says(0, 5705, 10); + } +} + +} // End of namespace BladeRunner |