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-rw-r--r--engines/bladerunner/script/ug13.cpp410
1 files changed, 410 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug13.cpp b/engines/bladerunner/script/ug13.cpp
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+++ b/engines/bladerunner/script/ug13.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptUG13::InitializeScene() {
+ if (Game_Flag_Query(435)) {
+ Setup_Scene_Information(-477.0f, 141.9f, -870.0f, 378);
+ } else if (Game_Flag_Query(350)) {
+ Setup_Scene_Information(39.0f, 52.94f, -528.0f, 600);
+ } else {
+ Setup_Scene_Information(-22.0f, 54.63f, -883.0f, 578);
+ Actor_Set_Invisible(0, false);
+ }
+ if (!Game_Flag_Query(431)) {
+ Scene_Exit_Add_2D_Exit(0, 394, 205, 464, 281, 0);
+ }
+ Scene_Exit_Add_2D_Exit(1, 560, 90, 639, 368, 1);
+ Scene_Exit_Add_2D_Exit(2, 108, 85, 175, 210, 3);
+ Ambient_Sounds_Add_Looping_Sound(331, 15, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(332, 40, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(333, 40, 0, 1);
+ Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(169)) {
+ Actor_Set_Goal_Number(12, 390);
+ }
+ if (Actor_Query_Goal_Number(12) == 599) {
+ Actor_Change_Animation_Mode(12, 89);
+ }
+ if (Game_Flag_Query(429)) {
+ Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Set_Default(1);
+ } else if (Game_Flag_Query(431)) {
+ Scene_Loop_Set_Default(4);
+ } else {
+ Scene_Loop_Set_Default(1);
+ }
+}
+
+void ScriptUG13::SceneLoaded() {
+ Obstacle_Object("BASKET", true);
+ Obstacle_Object("BOLLARD", true);
+ Unobstacle_Object("STAIR", true);
+ Unobstacle_Object("BOX FOR ARCHWAY 02", true);
+ Unobstacle_Object("STAIR_RAIL", true);
+ Unobstacle_Object("DISC_LEFT", true);
+ Clickable_Object("BASKET");
+ Clickable_Object("BOLLARD");
+ Unclickable_Object("BASKET");
+ if (Global_Variable_Query(1) >= 3 && !Actor_Clue_Query(0, 128) && Game_Flag_Query(169) && (Actor_Clue_Query(0, 81) || Actor_Clue_Query(0, 80))) {
+ Item_Add_To_World(111, 958, 85, -209.01f, 70.76f, -351.79f, 0, 16, 12, false, true, false, true);
+ }
+}
+
+bool ScriptUG13::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptUG13::ClickedOn3DObject(const char *objectName, bool a2) {
+
+ if (Object_Query_Click("BOLLARD", objectName) && !Loop_Actor_Walk_To_XYZ(0, 7.0f, 44.0f, -695.0f, 0, 1, false, 0)) {
+ Actor_Face_Object(0, "BOLLARD", true);
+ if (Game_Flag_Query(431)) {
+ Scene_Loop_Set_Default(1);
+ Scene_Loop_Start_Special(2, 0, 0);
+ Game_Flag_Reset(431);
+ Game_Flag_Set(436);
+ return true;
+ } else {
+ Scene_Loop_Set_Default(4);
+ Scene_Loop_Start_Special(2, 3, 0);
+ Game_Flag_Set(431);
+ Scene_Exit_Remove(0);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool ScriptUG13::ClickedOnActor(int actorId) {
+ if (actorId == 12 && Global_Variable_Query(1) == 4 && !Loop_Actor_Walk_To_XYZ(0, -248.0f, 44.0f, -390.0f, 12, 1, false, 0)) {
+ Actor_Face_Actor(0, 12, true);
+ if (Actor_Query_Goal_Number(12) != 6 && Actor_Query_Goal_Number(12) != 599) {
+ if (!Game_Flag_Query(554)) {
+ sub_40223C();
+ } else if (!Actor_Clue_Query(0, 122) || !Actor_Clue_Query(0, 123)) {
+ sub_402AD4();
+ } else {
+ Actor_Set_Goal_Number(12, 391);
+ if (Actor_Clue_Query(0, 131)) {
+ sub_402AD4();
+ } else {
+ Actor_Face_Actor(0, 12, true);
+ Actor_Says(0, 5600, 14);
+ Actor_Says(12, 100, 53);
+ Actor_Says(0, 5605, 18);
+ Actor_Start_Speech_Sample(12, 110);
+ Actor_Set_Goal_Number(12, 395);
+ }
+ }
+ } else if (Random_Query(0, 1) == 1) {
+ Actor_Says(0, 8590, 16);
+ } else {
+ Actor_Says(0, 8655, 15);
+ }
+ }
+ return false;
+}
+
+bool ScriptUG13::ClickedOnItem(int itemId, bool a2) {
+ if (itemId == 111 && !Loop_Actor_Walk_To_Item(0, 111, 36, 1, false)) {
+ Actor_Face_Item(0, 111, true);
+ Actor_Clue_Acquire(0, 128, 1, -1);
+ Item_Remove_From_World(111);
+ Item_Pickup_Spin_Effect(958, 426, 316);
+ Actor_Voice_Over(3950, 99);
+ Actor_Voice_Over(3960, 99);
+ Actor_Voice_Over(3970, 99);
+ Actor_Voice_Over(3980, 99);
+ Actor_Voice_Over(3990, 99);
+ Actor_Voice_Over(4000, 99);
+ return true;
+ }
+ return false;
+}
+
+bool ScriptUG13::ClickedOnExit(int exitId) {
+
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -32.0f, 54.63f, -883.0f, 0, 1, false, 0)) {
+ Player_Loses_Control();
+ Game_Flag_Set(430);
+ Game_Flag_Set(431);
+ Set_Enter(81, 93);
+ Scene_Loop_Start_Special(1, 3, 0);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 39.0f, 52.94f, -528.0f, 0, 1, false, 0)) {
+ Game_Flag_Set(351);
+ Set_Enter(87, 99);
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -267.0f, 44.0f, -795.0f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 830, false);
+ Footstep_Sound_Override_On(3);
+ Loop_Actor_Travel_Stairs(0, 11, 1, 0);
+ Footstep_Sound_Override_Off();
+ if (!sub_402AD0()) {
+ Loop_Actor_Walk_To_XYZ(0, -477.0f, 141.9f, -870.0f, 0, 0, false, 0);
+ Game_Flag_Set(434);
+ Set_Enter(89, 102);
+ return true;
+ }
+ Actor_Face_Heading(0, 325, false);
+ Loop_Actor_Travel_Stairs(0, 11, 0, 0);
+ } else {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool ScriptUG13::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptUG13::SceneFrameAdvanced(int frame) {
+ if (frame == 94) {
+ Ambient_Sounds_Play_Sound(372, 90, 0, 0, 100);
+ }
+ if (Game_Flag_Query(436) && frame > 29 && frame < 91) {
+ Scene_Exit_Add_2D_Exit(0, 394, 205, 464, 281, 0);
+ Game_Flag_Reset(436);
+ //return true;
+ return;
+ }
+ if (Game_Flag_Query(429) && frame < 25) {
+ Actor_Set_Invisible(0, true);
+ } else if (Game_Flag_Query(430) && frame >= 94 && frame <= 120) {
+ Actor_Set_Invisible(0, true);
+ } else {
+ Actor_Set_Invisible(0, false);
+ }
+ //return false;
+ return;
+}
+
+void ScriptUG13::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptUG13::PlayerWalkedIn() {
+ if (Game_Flag_Query(435)) {
+ Loop_Actor_Walk_To_XYZ(0, -389.0f, 143.0f, -844.0f, 0, 0, false, 0);
+ Actor_Face_Heading(0, 325, false);
+ Footstep_Sound_Override_On(3);
+ Loop_Actor_Travel_Stairs(0, 11, 0, 0);
+ Footstep_Sound_Override_Off();
+ Game_Flag_Reset(435);
+ } else if (Game_Flag_Query(350)) {
+ Loop_Actor_Walk_To_XYZ(0, -12.0f, 44.0f, -528.0f, 0, 0, false, 0);
+ Game_Flag_Reset(350);
+ } else {
+ Loop_Actor_Walk_To_XYZ(0, -60.0f, 55.24f, -816.0f, 0, 0, false, 0);
+ Game_Flag_Reset(429);
+ Player_Gains_Control();
+ }
+ if (Actor_Query_Goal_Number(12) >= 390 && !Game_Flag_Query(169)) {
+ if (Game_Flag_Query(553)) {
+ if (Random_Query(1, 3) == 1) {
+ Actor_Set_Goal_Number(12, 395);
+ }
+ } else {
+ Game_Flag_Set(553);
+ Actor_Says(12, 50, 3);
+ }
+ }
+ //return false;
+}
+
+void ScriptUG13::PlayerWalkedOut() {
+ Actor_Set_Invisible(0, false);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ if (Game_Flag_Query(430)) {
+ Ambient_Sounds_Remove_Sound(401, false);
+ Ambient_Sounds_Remove_Sound(402, false);
+ Ambient_Sounds_Remove_Sound(369, false);
+ Ambient_Sounds_Remove_Sound(397, false);
+ Ambient_Sounds_Remove_Sound(398, false);
+ } else {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ }
+}
+
+void ScriptUG13::DialogueQueueFlushed(int a1) {
+}
+
+void ScriptUG13::sub_40223C() {
+ Actor_Face_Actor(0, 12, true);
+ Game_Flag_Set(554);
+ Actor_Says(0, 5560, 13);
+ Actor_Says_With_Pause(0, 5565, 3.0f, 18);
+ Actor_Says(12, 70, 31);
+ Actor_Says(12, 80, 32);
+ Actor_Says(0, 5570, 3);
+ Actor_Says(12, 90, 32);
+}
+
+void ScriptUG13::sub_4023D8() {
+ Actor_Face_Actor(0, 12, true);
+ Actor_Clue_Acquire(0, 122, 0, 12);
+ Actor_Modify_Friendliness_To_Other(12, 0, -5);
+ Actor_Says(0, 5575, 16);
+ Actor_Says(12, 120, 31);
+ Actor_Says(0, 5610, 15);
+ Actor_Says(12, 140, 32);
+ Actor_Says(0, 5615, 18);
+ Actor_Says(12, 160, 33);
+ Actor_Says(0, 5620, 9);
+ Actor_Says(12, 170, 30);
+ Actor_Says(0, 5625, 12);
+ Actor_Says(12, 180, 32);
+ Actor_Says(0, 5630, 18);
+ Actor_Says(12, 190, 32);
+ Actor_Says(0, 5635, 15);
+ Actor_Says(12, 200, 31);
+}
+
+void ScriptUG13::sub_4025E0() {
+ Actor_Clue_Acquire(0, 123, 0, 12);
+ Actor_Modify_Friendliness_To_Other(12, 0, -10);
+ Actor_Says(12, 220, 30);
+ Actor_Says(0, 5640, 19);
+ Actor_Says(12, 230, 33);
+ Actor_Says(0, 5645, 16);
+ Actor_Says(12, 240, 30);
+ Actor_Says(12, 250, 33);
+ Actor_Says(0, 5650, 14);
+ Actor_Says(12, 260, 32);
+}
+
+void ScriptUG13::sub_402960() {
+ Actor_Says(0, 5670, 9);
+ Actor_Says(12, 340, 31);
+ Actor_Says(0, 5690, 19);
+ Actor_Says(12, 350, 32);
+ Actor_Says(0, 5695, 14);
+ Actor_Says(12, 360, 33);
+ Actor_Voice_Over(2710, 99);
+ Actor_Voice_Over(2730, 99);
+ Actor_Clue_Acquire(0, 124, 0, 12);
+}
+
+int ScriptUG13::sub_402AD0() {
+ return 0;
+}
+
+void ScriptUG13::sub_402AD4() {
+ Dialogue_Menu_Clear_List();
+ DM_Add_To_List_Never_Repeat_Once_Selected(1320, 6, 3, 1);
+ if (Actor_Clue_Query(0, 122)) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(1330, 5, 8, 5);
+ }
+ DM_Add_To_List_Never_Repeat_Once_Selected(1340, 2, 4, 6);
+ if (Actor_Clue_Query(0, 131)) {
+ DM_Add_To_List_Never_Repeat_Once_Selected(1350, 1, 3, 7);
+ }
+ Dialogue_Menu_Add_DONE_To_List(1360);
+ Dialogue_Menu_Appear(320, 240);
+ int answer = Dialogue_Menu_Query_Input();
+ Dialogue_Menu_Disappear();
+ switch (answer) {
+ case 1360:
+ return;
+ case 1350:
+ Actor_Clue_Acquire(12, 131, 0, 0);
+ Actor_Says_With_Pause(0, 5595, 1.0f, 23);
+ Item_Pickup_Spin_Effect(945, 193, 325);
+ Actor_Says(12, 290, 33);
+ Actor_Says(0, 5660, 13);
+ Actor_Clue_Lose(0, 131);
+ sub_402E24();
+ break;
+ case 1340:
+ Actor_Modify_Friendliness_To_Other(12, 0, -10);
+ Actor_Says(0, 5590, 15);
+ Actor_Says(12, 270, 31);
+ Actor_Says(0, 5655, 16);
+ Actor_Says(12, 280, 32);
+ break;
+ case 1330:
+ Actor_Says(0, 5585, 16);
+ sub_4025E0();
+ break;
+ case 1320:
+ sub_4023D8();
+ break;
+ default:
+ Actor_Face_Actor(0, 12, true);
+ Actor_Says(0, 5600, 14);
+ Actor_Says(12, 100, 53);
+ Actor_Says(0, 5605, 18);
+ Actor_Start_Speech_Sample(12, 110);
+ Actor_Set_Goal_Number(12, 395);
+ break;
+ }
+}
+
+void ScriptUG13::sub_402E24() {
+ Actor_Set_Friendliness_To_Other(12, 0, 40);
+ Dialogue_Menu_Clear_List();
+ DM_Add_To_List_Never_Repeat_Once_Selected(1370, 1, 1, 8);
+ DM_Add_To_List_Never_Repeat_Once_Selected(1380, 1, 8, 1);
+ DM_Add_To_List_Never_Repeat_Once_Selected(1390, 8, 1, 1);
+ Dialogue_Menu_Appear(320, 240);
+ int answer = Dialogue_Menu_Query_Input();
+ Dialogue_Menu_Disappear();
+ if (answer == 1370) {
+ Actor_Says(0, 5665, 16);
+ Actor_Says(12, 300, 32);
+ Actor_Says(0, 5680, 19);
+ Actor_Says(12, 310, 33);
+ Actor_Says(12, 330, 30);
+ Actor_Start_Speech_Sample(12, 110);
+ Actor_Set_Goal_Number(12, 395);
+ Actor_Says(0, 5685, 18);
+ } else if (answer == 1380) {
+ if (Actor_Clue_Query(0, 123)) {
+ sub_402960();
+ } else {
+ Actor_Says(0, 5700, 15);
+ sub_4025E0();
+ }
+ } else if (answer == 1390) {
+ Actor_Says(0, 5675, 9);
+ Actor_Says(12, 370, 32);
+ Actor_Says(0, 5705, 10);
+ }
+}
+
+} // End of namespace BladeRunner