aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/ug15.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/bladerunner/script/ug15.cpp')
-rw-r--r--engines/bladerunner/script/ug15.cpp204
1 files changed, 204 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug15.cpp b/engines/bladerunner/script/ug15.cpp
new file mode 100644
index 0000000000..c202e4f428
--- /dev/null
+++ b/engines/bladerunner/script/ug15.cpp
@@ -0,0 +1,204 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptUG15::InitializeScene() {
+ if (Game_Flag_Query(353)) {
+ Setup_Scene_Information(-25.0f, 26.309999f, -434.0f, 520);
+ } else if (Game_Flag_Query(153)) {
+ Setup_Scene_Information(-17.0f, 26.309999f, -346.0f, 711);
+ } else if (Game_Flag_Query(355)) {
+ Setup_Scene_Information(-18.0f, 48.07f, 62.0f, 650);
+ } else {
+ Setup_Scene_Information(-238.0f, 48.07f, 222.0f, 180);
+ if (Game_Flag_Query(676) && Random_Query(1, 10) == 10) {
+ Game_Flag_Reset(676);
+ }
+ }
+ if (Game_Flag_Query(682)) {
+ Scene_Loop_Set_Default(3);
+ }
+ if (Game_Flag_Query(353) || Game_Flag_Query(153)) {
+ Scene_Exit_Add_2D_Exit(0, 260, 0, 307, 298, 0);
+ Scene_Exit_Add_2D_Exit(1, 301, 147, 337, 304, 1);
+ Game_Flag_Reset(353);
+ Game_Flag_Reset(153);
+ } else {
+ Scene_Exit_Add_2D_Exit(2, 406, 128, 480, 316, 1);
+ Scene_Exit_Add_2D_Exit(3, 0, 0, 30, 479, 3);
+ }
+ Ambient_Sounds_Add_Looping_Sound(105, 71, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(95, 45, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1);
+ Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(292, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(293, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(294, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(57, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(58, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(306, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(307, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(308, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(196, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(197, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+
+}
+
+void ScriptUG15::SceneLoaded() {
+ Unobstacle_Object("CATWALK_01_RAIL02", true);
+ Unobstacle_Object("LOFT01", true);
+ Obstacle_Object("NUT1", true);
+ Clickable_Object("NUT1");
+}
+
+bool ScriptUG15::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptUG15::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptUG15::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptUG15::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptUG15::ClickedOnExit(int exitId) {
+
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -25.0f, 26.31f, -434.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(352);
+ Set_Enter(88, 101);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -17.0f, 26.31f, -346.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(152);
+ Set_Enter(19, 100);
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ int v1 = Actor_Query_Goal_Number(64);
+ if (v1 >= 300 && v1 <= 303) {
+ Loop_Actor_Walk_To_XYZ(0, -137.61f, 48.07f, 147.12f, 0, 1, false, 0);
+ } else if (!Loop_Actor_Walk_To_XYZ(0, 18.0f, 52.28f, 46.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(354);
+ Set_Enter(19, 100);
+ }
+ return true;
+ }
+ if (exitId == 3) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -238.0f, 52.46f, 222.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(350);
+ Set_Enter(85, 97);
+ }
+ return true;
+ }
+ return false;
+
+}
+
+bool ScriptUG15::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptUG15::SceneFrameAdvanced(int frame) {
+ if (Actor_Query_Goal_Number(64) == 300) {
+ float x, y, z;
+ Actor_Query_XYZ(0, &x, &y, &z);
+ if (-160.0f <= x && z < 220.0f) {
+ Actor_Set_Goal_Number(64, 301);
+ }
+ }
+ if (frame == 61) {
+ Ambient_Sounds_Play_Sound(583, 80, 0, 0, 99);
+ }
+ if (Game_Flag_Query(677) && !Game_Flag_Query(682)) {
+ float x, y, z;
+ Actor_Query_XYZ(0, &x, &y, &z);
+ if (-180.0f <= x && (z < 220.0f && !Game_Flag_Query(724))) {
+ Game_Flag_Set(724);
+ Game_Flag_Set(682);
+ Scene_Loop_Set_Default(3);
+ Scene_Loop_Start_Special(2, 2, 1);
+ Actor_Set_Goal_Number(0, 390);
+ Actor_Query_XYZ(64, &x, &y, &z);
+ if (-200.0f < x && -62.0f > x) {
+ Actor_Set_Goal_Number(64, 309);
+ }
+ }
+ }
+ // return false;
+}
+
+void ScriptUG15::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptUG15::PlayerWalkedIn() {
+ if (Game_Flag_Query(355)) {
+ Loop_Actor_Walk_To_XYZ(0, -62.0f, 48.07f, 102.0f, 0, 0, false, 0);
+ Game_Flag_Reset(355);
+ } else if (Game_Flag_Query(351)) {
+ Game_Flag_Reset(351);
+ if (!Game_Flag_Query(676)) {
+ Actor_Set_Goal_Number(64, 310);
+ }
+ }
+}
+
+void ScriptUG15::PlayerWalkedOut() {
+
+}
+
+void ScriptUG15::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner