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-rw-r--r--engines/bladerunner/script/ug17.cpp117
1 files changed, 117 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug17.cpp b/engines/bladerunner/script/ug17.cpp
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+++ b/engines/bladerunner/script/ug17.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptUG17::InitializeScene() {
+ if (Game_Flag_Query(447)) {
+ Setup_Scene_Information(1013.0f, 67.96f, -1892.0f, 525);
+ Game_Flag_Reset(447);
+ } else {
+ Setup_Scene_Information(1000.0f, 67.96f, -1539.0f, 0);
+ }
+ Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
+ Scene_Exit_Add_2D_Exit(1, 551, 347, 594, 386, 0);
+ Ambient_Sounds_Add_Looping_Sound(589, 100, 1, 1);
+ Ambient_Sounds_Add_Looping_Sound(384, 50, 1, 1);
+ Ambient_Sounds_Add_Sound(72, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(73, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(74, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0);
+ Overlay_Play("UG17OVER", 0, 1, 0, 0);
+}
+
+void ScriptUG17::SceneLoaded() {
+ Obstacle_Object("BOX FOR BIG VENT13", true);
+ Unclickable_Object("BOX FOR BIG VENT13");
+}
+
+bool ScriptUG17::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptUG17::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptUG17::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptUG17::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptUG17::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 1000.0f, 67.96f, -1539.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(353);
+ Set_Enter(87, 99);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 1013.0f, 67.96f, -1892.0f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 89, false);
+ if (Global_Variable_Query(1) == 5) {
+ Actor_Says(0, 8522, 14);
+ } else {
+ Loop_Actor_Travel_Ladder(0, 10, 1, 0);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(448);
+ Set_Enter(17, 83);
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptUG17::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptUG17::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptUG17::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptUG17::PlayerWalkedIn() {
+ if (Game_Flag_Query(352)) {
+ Loop_Actor_Walk_To_XYZ(0, 961.0f, 67.96f, -1539.0f, 0, 0, false, 0);
+ Game_Flag_Reset(352);
+ }
+ //return false;
+}
+
+void ScriptUG17::PlayerWalkedOut() {
+}
+
+void ScriptUG17::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner