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Diffstat (limited to 'engines/bladerunner/script/ug19.cpp')
-rw-r--r--engines/bladerunner/script/ug19.cpp139
1 files changed, 139 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ug19.cpp b/engines/bladerunner/script/ug19.cpp
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index 0000000000..9a6000d363
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+++ b/engines/bladerunner/script/ug19.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptUG19::InitializeScene() {
+ if (Game_Flag_Query(357)) {
+ Setup_Scene_Information(67.03f, 105.0f, -74.97f, 256);
+ } else {
+ Setup_Scene_Information(181.0f, 11.52f, -18.0f, 777);
+ }
+ Scene_Exit_Add_2D_Exit(0, 351, 0, 491, 347, 0);
+ Scene_Exit_Add_2D_Exit(1, 548, 124, 639, 369, 1);
+ Ambient_Sounds_Add_Looping_Sound(95, 45, 0, 1);
+ Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1);
+ Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(292, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(293, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(294, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(396, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(57, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(58, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(306, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(307, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(308, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(196, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(197, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
+
+}
+
+void ScriptUG19::SceneLoaded() {
+ Obstacle_Object("LADDER", true);
+ Unclickable_Object("LADDER");
+ Footstep_Sounds_Set(1, 0);
+ Footstep_Sounds_Set(0, 3);
+}
+
+bool ScriptUG19::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptUG19::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptUG19::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptUG19::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptUG19::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 67.03f, 7.29f, -74.97f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 256, false);
+ Footstep_Sound_Override_On(3);
+ Loop_Actor_Travel_Ladder(0, 8, 1, 0);
+ Footstep_Sound_Override_Off();
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(356);
+ Set_Enter(53, 53);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, 181.0f, 11.52f, -18.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(349);
+ Set_Enter(86, 98);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool ScriptUG19::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptUG19::SceneFrameAdvanced(int frame) {
+}
+
+void ScriptUG19::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptUG19::PlayerWalkedIn() {
+ if (Game_Flag_Query(348)) {
+ Game_Flag_Reset(348);
+ Loop_Actor_Walk_To_XYZ(0, 129.0f, 11.52f, -18.0f, 0, 0, false, 0);
+ } else {
+ Game_Flag_Reset(357);
+ Footstep_Sound_Override_On(3);
+ Loop_Actor_Travel_Ladder(0, 8, 0, 0);
+ Footstep_Sound_Override_Off();
+ }
+}
+
+void ScriptUG19::PlayerWalkedOut() {
+}
+
+void ScriptUG19::DialogueQueueFlushed(int a1) {
+}
+
+} // End of namespace BladeRunner