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Diffstat (limited to 'engines/bladerunner/script/vk.h')
-rw-r--r-- | engines/bladerunner/script/vk.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/engines/bladerunner/script/vk.h b/engines/bladerunner/script/vk.h new file mode 100644 index 0000000000..087faa88d1 --- /dev/null +++ b/engines/bladerunner/script/vk.h @@ -0,0 +1,65 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_SCRIPT_KIA_H +#define BLADERUNNER_SCRIPT_KIA_H + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +class BladeRunnerEngine; + +class ScriptVK : ScriptBase { +public: + ScriptVK(BladeRunnerEngine *vm) + : ScriptBase(vm) { + } + + bool SCRIPT_VK_DLL_Initialize(int a1); + void SCRIPT_VK_DLL_Calibrate(int a1); + bool SCRIPT_VK_DLL_Begin_Test(); + void SCRIPT_VK_DLL_McCoy_Asks_Question(int a1, int a2); + void SCRIPT_VK_DLL_Question_Asked(int a1, int a2); + void SCRIPT_VK_DLL_Shutdown(int a1, signed int a2, signed int a3); + +private: + int unknown1; + int unknown2; + + void sub_402604(int a1); + void sub_404B44(int a1); + void sub_406088(int a1); + void sub_407CF8(int a1); + void sub_40897C(int a1); + void sub_40A300(int a1, int a2); + void sub_40A350(int a1, int a2); + void sub_40A3A0(int a1, int a2); + void sub_40A3F0(int a1); + void sub_40A470(int a1); + void sub_40A510(int a1); +}; + +} // End of namespace BladeRunner + +#endif + |