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-rw-r--r--engines/bladerunner/script/ai/leon.cpp2
-rw-r--r--engines/bladerunner/script/ai/maggie.cpp2
-rw-r--r--engines/bladerunner/script/script.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/ai/leon.cpp b/engines/bladerunner/script/ai/leon.cpp
index fdcb538f0a..1a421239ee 100644
--- a/engines/bladerunner/script/ai/leon.cpp
+++ b/engines/bladerunner/script/ai/leon.cpp
@@ -455,7 +455,7 @@ void AIScriptLeon::FledCombat() {}
float AIScriptLeon::sub_446700(int actorId, float x, float y, float z) {
float actorX, actorY, actorZ;
Actor_Query_XYZ(actorId, &actorX, &actorY, &actorZ);
- return sqrtf((z - actorZ) * (z - actorZ) + (y - actorY) * (y - actorY) + (x - actorX) * (x - actorX));
+ return sqrt(static_cast<float>((z - actorZ) * (z - actorZ) + (y - actorY) * (y - actorY) + (x - actorX) * (x - actorX)));
}
} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai/maggie.cpp b/engines/bladerunner/script/ai/maggie.cpp
index 09631d4507..7d56e12a2e 100644
--- a/engines/bladerunner/script/ai/maggie.cpp
+++ b/engines/bladerunner/script/ai/maggie.cpp
@@ -658,7 +658,7 @@ int AIScriptMaggie::sub_44B260() {
float AIScriptMaggie::sub_44B200(int actorId, float x, float y, float z) {
float actorX, actorY, actorZ;
Actor_Query_XYZ(actorId, &actorX, &actorY, &actorZ);
- return sqrtf((z - actorZ) * (z - actorZ) + (y - actorY) * (y - actorY) + (x - actorX) * (x - actorX));
+ return sqrt(static_cast<float>((z - actorZ) * (z - actorZ) + (y - actorY) * (y - actorY) + (x - actorX) * (x - actorX)));
}
} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp
index 3c68717116..92fbc2b4a0 100644
--- a/engines/bladerunner/script/script.cpp
+++ b/engines/bladerunner/script/script.cpp
@@ -358,7 +358,7 @@ int ScriptBase::Actor_Query_Inch_Distance_From_Waypoint(int actorId, int waypoin
float distX = actorX - waypointX;
float distZ = actorZ - waypointZ;
- return sqrtf(distX * distX + distZ * distZ);
+ return sqrt(distX * distX + distZ * distZ);
}
bool ScriptBase::Actor_Query_In_Between_Two_Actors(int actorId, int otherActor1Id, int otherActor2Id) {