diff options
Diffstat (limited to 'engines/bladerunner/script')
-rw-r--r-- | engines/bladerunner/script/ai/leon.cpp | 2 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/maggie.cpp | 2 | ||||
-rw-r--r-- | engines/bladerunner/script/script.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/ai/leon.cpp b/engines/bladerunner/script/ai/leon.cpp index fdcb538f0a..1a421239ee 100644 --- a/engines/bladerunner/script/ai/leon.cpp +++ b/engines/bladerunner/script/ai/leon.cpp @@ -455,7 +455,7 @@ void AIScriptLeon::FledCombat() {} float AIScriptLeon::sub_446700(int actorId, float x, float y, float z) { float actorX, actorY, actorZ; Actor_Query_XYZ(actorId, &actorX, &actorY, &actorZ); - return sqrtf((z - actorZ) * (z - actorZ) + (y - actorY) * (y - actorY) + (x - actorX) * (x - actorX)); + return sqrt(static_cast<float>((z - actorZ) * (z - actorZ) + (y - actorY) * (y - actorY) + (x - actorX) * (x - actorX))); } } // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai/maggie.cpp b/engines/bladerunner/script/ai/maggie.cpp index 09631d4507..7d56e12a2e 100644 --- a/engines/bladerunner/script/ai/maggie.cpp +++ b/engines/bladerunner/script/ai/maggie.cpp @@ -658,7 +658,7 @@ int AIScriptMaggie::sub_44B260() { float AIScriptMaggie::sub_44B200(int actorId, float x, float y, float z) { float actorX, actorY, actorZ; Actor_Query_XYZ(actorId, &actorX, &actorY, &actorZ); - return sqrtf((z - actorZ) * (z - actorZ) + (y - actorY) * (y - actorY) + (x - actorX) * (x - actorX)); + return sqrt(static_cast<float>((z - actorZ) * (z - actorZ) + (y - actorY) * (y - actorY) + (x - actorX) * (x - actorX))); } } // End of namespace BladeRunner diff --git a/engines/bladerunner/script/script.cpp b/engines/bladerunner/script/script.cpp index 3c68717116..92fbc2b4a0 100644 --- a/engines/bladerunner/script/script.cpp +++ b/engines/bladerunner/script/script.cpp @@ -358,7 +358,7 @@ int ScriptBase::Actor_Query_Inch_Distance_From_Waypoint(int actorId, int waypoin float distX = actorX - waypointX; float distZ = actorZ - waypointZ; - return sqrtf(distX * distX + distZ * distZ); + return sqrt(distX * distX + distZ * distZ); } bool ScriptBase::Actor_Query_In_Between_Two_Actors(int actorId, int otherActor1Id, int otherActor2Id) { |