diff options
Diffstat (limited to 'engines/bladerunner/script')
| -rw-r--r-- | engines/bladerunner/script/ai/zuben.cpp | 8 | ||||
| -rw-r--r-- | engines/bladerunner/script/scene/ma04.cpp | 4 | 
2 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/ai/zuben.cpp b/engines/bladerunner/script/ai/zuben.cpp index 9b99e2c400..da4091787d 100644 --- a/engines/bladerunner/script/ai/zuben.cpp +++ b/engines/bladerunner/script/ai/zuben.cpp @@ -46,7 +46,7 @@ void AIScriptZuben::Initialize() {  }  bool AIScriptZuben::Update() { -	if (Actor_Query_Goal_Number(kActorZuben) == 599 && Actor_Query_Which_Set_In(kActorZuben) != kSetFreeSlotI) { +	if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenDead && Actor_Query_Which_Set_In(kActorZuben) != kSetFreeSlotI) {  		if (Actor_Query_Which_Set_In(kActorZuben) != Player_Query_Current_Set() ) {  			Actor_Put_In_Set(kActorZuben, kSetFreeSlotI);  			Actor_Set_At_Waypoint(kActorZuben, 41, 0); @@ -173,7 +173,7 @@ void AIScriptZuben::ReceivedClue(int clueId, int fromActorId) {  }  void AIScriptZuben::ClickedByPlayer() { -	if (Actor_Query_Goal_Number(kActorZuben) == 599) { +	if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenDead) {  		if (Player_Query_Current_Scene() == kSceneCT06) {  			// return true;  			return; @@ -253,7 +253,7 @@ void AIScriptZuben::Retired(int byActorId) {  		return;  	}  	Global_Variable_Decrement(51, 1); -	Actor_Set_Goal_Number(kActorZuben, 599); +	Actor_Set_Goal_Number(kActorZuben, kGoalZubenDead);  	if (Global_Variable_Query(51)) {  		// return false;  		return; @@ -332,7 +332,7 @@ bool AIScriptZuben::GoalChanged(int currentGoalNumber, int newGoalNumber) {  			Player_Set_Combat_Mode(false);  			Actor_Set_Goal_Number(kActorGaff, 3);  		} -		Actor_Set_Goal_Number(kActorZuben, 599); +		Actor_Set_Goal_Number(kActorZuben, kGoalZubenDead);  		return false;  	case kGoalZubenCT02PushPot:  		_animationFrame = 0; diff --git a/engines/bladerunner/script/scene/ma04.cpp b/engines/bladerunner/script/scene/ma04.cpp index ead9f1946d..0b2643149b 100644 --- a/engines/bladerunner/script/scene/ma04.cpp +++ b/engines/bladerunner/script/scene/ma04.cpp @@ -564,8 +564,8 @@ void SceneScriptMA04::sleep() {  		Player_Loses_Control();  		Game_Flag_Set(kFlagMcCoySleeping);  		if ((Game_Flag_Query(kFlagZubenRetired) || Game_Flag_Query(kFlagZubenSpared)) && Global_Variable_Query(kVariableChapter) == 1) { -			if (Actor_Query_Goal_Number(kActorZuben) == 599) { -				Actor_Put_In_Set(kActorZuben, 91); +			if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenDead) { +				Actor_Put_In_Set(kActorZuben, kSetFreeSlotA);  				Actor_Set_At_Waypoint(kActorZuben, 33, 0);  			}  			Game_Flag_Set(kFlagChapter2Intro);  | 
