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Diffstat (limited to 'engines/bladerunner/set.cpp')
-rw-r--r--engines/bladerunner/set.cpp102
1 files changed, 51 insertions, 51 deletions
diff --git a/engines/bladerunner/set.cpp b/engines/bladerunner/set.cpp
index 5501f27a2c..a68799a232 100644
--- a/engines/bladerunner/set.cpp
+++ b/engines/bladerunner/set.cpp
@@ -37,7 +37,8 @@ namespace BladeRunner {
#define kSet0 0x53657430
-Set::Set(BladeRunnerEngine *vm) : _vm(vm) {
+Set::Set(BladeRunnerEngine *vm) {
+ _vm = vm;
_objectCount = 0;
_walkboxCount = 0;
_objects = new Object[85];
@@ -60,13 +61,13 @@ bool Set::open(const Common::String &name) {
if (sig != kSet0)
return false;
- int framesCount = s->readUint32LE();
+ int frameCount = s->readUint32LE();
_objectCount = s->readUint32LE();
assert(_objectCount <= 85);
for (int i = 0; i < _objectCount; ++i) {
- s->read(_objects[i]._name, 20);
+ s->read(_objects[i].name, 20);
float x0, y0, z0, x1, y1, z1;
x0 = s->readFloatLE();
@@ -76,12 +77,11 @@ bool Set::open(const Common::String &name) {
y1 = s->readFloatLE();
z1 = s->readFloatLE();
- _objects[i]._bbox = BoundingBox(x0, y0, z0, x1, y1, z1);
-
- _objects[i]._isObstacle = s->readByte();
- _objects[i]._isClickable = s->readByte();
- _objects[i]._isHotMouse = 0;
- _objects[i]._isTarget = 0;
+ _objects[i].bbox = BoundingBox(x0, y0, z0, x1, y1, z1);
+ _objects[i].isObstacle = s->readByte();
+ _objects[i].isClickable = s->readByte();
+ _objects[i].isHotMouse = 0;
+ _objects[i].isTarget = 0;
s->skip(4);
// debug("OBJECT: %s [%d%d%d%d]", _objects[i]._name, _objects[i]._isObstacle, _objects[i]._isClickable, _objects[i]._isHotMouse, _objects[i]._isTarget);
@@ -93,34 +93,34 @@ bool Set::open(const Common::String &name) {
for (int i = 0; i < _walkboxCount; ++i) {
float x, z;
- s->read(_walkboxes[i]._name, 20);
- _walkboxes[i]._altitude = s->readFloatLE();
- _walkboxes[i]._vertexCount = s->readUint32LE();
+ s->read(_walkboxes[i].name, 20);
+ _walkboxes[i].altitude = s->readFloatLE();
+ _walkboxes[i].vertexCount = s->readUint32LE();
- assert(_walkboxes[i]._vertexCount <= 8);
+ assert(_walkboxes[i].vertexCount <= 8);
- for (int j = 0; j < _walkboxes[i]._vertexCount; ++j) {
+ for (int j = 0; j < _walkboxes[i].vertexCount; ++j) {
x = s->readFloatLE();
z = s->readFloatLE();
- _walkboxes[i]._vertices[j] = Vector3(x, _walkboxes[i]._altitude, z);
+ _walkboxes[i].vertices[j] = Vector3(x, _walkboxes[i].altitude, z);
}
// debug("WALKBOX: %s", _walkboxes[i]._name);
}
_vm->_lights->reset();
- _vm->_lights->read(s.get(), framesCount);
+ _vm->_lights->read(s.get(), frameCount);
_vm->_sliceRenderer->setLights(_vm->_lights);
_effects->reset();
- _effects->read(s.get(), framesCount);
+ _effects->read(s.get(), frameCount);
_vm->_sliceRenderer->setSetEffects(_effects);
- // _vm->_sliceRenderer->set_setColors(&this->colors);
+ // _vm->_sliceRenderer->set_setColors(&colors);
_loaded = true;
for (int i = 0; i < _walkboxCount; ++i) {
- this->setWalkboxStepSound(i, 0);
+ setWalkboxStepSound(i, 0);
}
return true;
@@ -128,7 +128,7 @@ bool Set::open(const Common::String &name) {
void Set::addObjectsToScene(SceneObjects *sceneObjects) const {
for (int i = 0; i < _objectCount; i++) {
- sceneObjects->addObject(i + SCENE_OBJECTS_OBJECTS_OFFSET, &_objects[i]._bbox, _objects[i]._isClickable, _objects[i]._isObstacle, _objects[i]._unknown1, _objects[i]._isTarget);
+ sceneObjects->addObject(i + kSceneObjectOffsetObjects, &_objects[i].bbox, _objects[i].isClickable, _objects[i].isObstacle, _objects[i].unknown1, _objects[i].isTarget);
}
}
@@ -152,14 +152,14 @@ bool pointInWalkbox(float x, float z, const Walkbox &w)
}
*/
-static bool isXZInWalkbox(float x, float z, const Walkbox &walkbox) {
+bool Set::isXZInWalkbox(float x, float z, const Walkbox &walkbox) {
int found = 0;
- float lastX = walkbox._vertices[walkbox._vertexCount - 1].x;
- float lastZ = walkbox._vertices[walkbox._vertexCount - 1].z;
- for (int i = 0; i < walkbox._vertexCount; i++) {
- float currentX = walkbox._vertices[i].x;
- float currentZ = walkbox._vertices[i].z;
+ float lastX = walkbox.vertices[walkbox.vertexCount - 1].x;
+ float lastZ = walkbox.vertices[walkbox.vertexCount - 1].z;
+ for (int i = 0; i < walkbox.vertexCount; i++) {
+ float currentX = walkbox.vertices[i].x;
+ float currentZ = walkbox.vertices[i].z;
if ((currentZ > z && z >= lastZ) || (currentZ <= z && z < lastZ)) {
float lineX = (lastX - currentX) / (lastZ - currentZ) * (z - currentZ) + currentX;
@@ -173,15 +173,15 @@ static bool isXZInWalkbox(float x, float z, const Walkbox &walkbox) {
}
float Set::getAltitudeAtXZ(float x, float z, bool *inWalkbox) const {
- float altitude = _walkboxes[0]._altitude;
+ float altitude = _walkboxes[0].altitude;
*inWalkbox = false;
for (int i = 0; i < _walkboxCount; ++i) {
const Walkbox &walkbox = _walkboxes[i];
if (isXZInWalkbox(x, z, walkbox)) {
- if (!*inWalkbox || altitude < walkbox._altitude) {
- altitude = walkbox._altitude;
+ if (!*inWalkbox || altitude < walkbox.altitude) {
+ altitude = walkbox.altitude;
*inWalkbox = true;
}
}
@@ -197,7 +197,7 @@ int Set::findWalkbox(float x, float z) const {
const Walkbox &w = _walkboxes[i];
if (isXZInWalkbox(x, z, w)) {
- if (result == -1 || w._altitude > _walkboxes[result]._altitude) {
+ if (result == -1 || w.altitude > _walkboxes[result].altitude) {
result = i;
}
}
@@ -209,7 +209,7 @@ int Set::findWalkbox(float x, float z) const {
int Set::findObject(const char *objectName) const {
int i;
for (i = 0; i < (int)_objectCount; i++) {
- if (scumm_stricmp(objectName, _objects[i]._name) == 0) {
+ if (scumm_stricmp(objectName, _objects[i].name) == 0) {
return i;
}
}
@@ -224,7 +224,7 @@ bool Set::objectSetHotMouse(int objectId) const {
return false;
}
- _objects[objectId]._isHotMouse = true;
+ _objects[objectId].isHotMouse = true;
return true;
}
@@ -237,30 +237,30 @@ bool Set::objectGetBoundingBox(int objectId, BoundingBox *boundingBox) const {
}
float x0, y0, z0, x1, y1, z1;
- _objects[objectId]._bbox.getXYZ(&x0, &y0, &z0, &x1, &y1, &z1);
+ _objects[objectId].bbox.getXYZ(&x0, &y0, &z0, &x1, &y1, &z1);
boundingBox->setXYZ(x0, y0, z0, x1, y1, z1);
return true;
}
-void Set::objectSetIsClickable(int objectId, bool isClickable) const {
- _objects[objectId]._isClickable = isClickable;
+void Set::objectSetIsClickable(int objectId, bool isClickable) {
+ _objects[objectId].isClickable = isClickable;
}
-void Set::objectSetIsObstacle(int objectId, bool isObstacle) const {
- _objects[objectId]._isObstacle = isObstacle;
+void Set::objectSetIsObstacle(int objectId, bool isObstacle) {
+ _objects[objectId].isObstacle = isObstacle;
}
-void Set::objectSetIsTarget(int objectId, bool isTarget) const {
- _objects[objectId]._isTarget = isTarget;
+void Set::objectSetIsTarget(int objectId, bool isTarget) {
+ _objects[objectId].isTarget = isTarget;
}
const char *Set::objectGetName(int objectId) const {
- return _objects[objectId]._name;
+ return _objects[objectId].name;
}
void Set::setWalkboxStepSound(int walkboxId, int stepSound) {
- this->_walkboxStepSound[walkboxId] = stepSound;
+ _walkboxStepSound[walkboxId] = stepSound;
}
void Set::setFoodstepSoundOverride(int soundId) {
@@ -271,12 +271,12 @@ void Set::resetFoodstepSoundOverride() {
_footstepSoundOverride = -1;
}
-int Set::getWalkboxSoundWalkLeft(int walkboxId) {
+int Set::getWalkboxSoundWalkLeft(int walkboxId) const{
int soundId;
- if (this->_footstepSoundOverride >= 0) {
- soundId = this->_footstepSoundOverride;
+ if (_footstepSoundOverride >= 0) {
+ soundId = _footstepSoundOverride;
} else {
- soundId = this->_walkboxStepSound[walkboxId];
+ soundId = _walkboxStepSound[walkboxId];
}
if (soundId == 0) { //stone floor
@@ -295,12 +295,12 @@ int Set::getWalkboxSoundWalkLeft(int walkboxId) {
return -1;
}
-int Set::getWalkboxSoundWalkRight(int walkboxId) {
+int Set::getWalkboxSoundWalkRight(int walkboxId) const {
int soundId;
- if (this->_footstepSoundOverride >= 0) {
- soundId = this->_footstepSoundOverride;
+ if (_footstepSoundOverride >= 0) {
+ soundId = _footstepSoundOverride;
} else {
- soundId = this->_walkboxStepSound[walkboxId];
+ soundId = _walkboxStepSound[walkboxId];
}
if (soundId == 0) { //stone floor
@@ -319,11 +319,11 @@ int Set::getWalkboxSoundWalkRight(int walkboxId) {
return -1;
}
-int Set::getWalkboxSoundRunLeft(int walkboxId) {
+int Set::getWalkboxSoundRunLeft(int walkboxId) const {
return getWalkboxSoundWalkLeft(walkboxId);
}
-int Set::getWalkboxSoundRunRight(int walkboxId) {
+int Set::getWalkboxSoundRunRight(int walkboxId) const {
return getWalkboxSoundWalkRight(walkboxId);
}
} // End of namespace BladeRunner