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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/settings.h"
+
+#include "bladerunner/bladerunner.h"
+#include "bladerunner/chapters.h"
+
+namespace BladeRunner {
+
+Settings::Settings(BladeRunnerEngine *vm)
+ : _vm(vm)
+{
+ _chapter = 1;
+ _gamma = 1.0f;
+
+ _chapterChanged;
+ _newChapter;
+ _newScene;
+ _newSet;
+
+ _startingGame;
+ _loadingGame;
+
+ _fullHDFrames;
+ _mst3k;
+
+}
+
+bool Settings::openNewScene() {
+ if (_newSet == -1) {
+ assert(_newScene == -1);
+ return true;
+ }
+ assert(_newScene != -1);
+
+ if (_startingGame) {
+ // Stop ambient audio and music
+ }
+
+ // int currentSet = _vm->scene()->getSet();
+ // int newSet = _newSet;
+ // int newScene = _newScene;
+
+ _newSet = -1;
+ _newScene = -1;
+
+ if (_chapterChanged) {
+ if (_vm->_chapters->hasOpenResources())
+ _vm->_chapters->closeResources();
+
+ int newChapter = _newChapter;
+ _chapterChanged = false;
+ _newChapter = 0;
+ if (!_vm->_chapters->enterChapter(newChapter))
+ {
+ _vm->_gameIsRunning = false;
+ return false;
+ }
+ _chapter = newChapter;
+ if (_startingGame)
+ _startingGame = false;
+ }
+
+ // if (!_vm->scene()->open(newSet, newScene, _loadingGame))
+ // {
+ // _vm->_gameIsRunning = false;
+ // return false;
+ // }
+
+ // if (!_loadingGame && currentSet != newSet) {
+ // // TODO: Reset actors for new set
+
+ // }
+
+ _loadingGame = false;
+ return true;
+}
+
+} // End of namespace Blade Runner