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Diffstat (limited to 'engines/bladerunner/slice_renderer.h')
-rw-r--r-- | engines/bladerunner/slice_renderer.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/engines/bladerunner/slice_renderer.h b/engines/bladerunner/slice_renderer.h new file mode 100644 index 0000000000..2e0fe93d77 --- /dev/null +++ b/engines/bladerunner/slice_renderer.h @@ -0,0 +1,96 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_SLICE_RENDERER_H +#define BLADERUNNER_SLICE_RENDERER_H + +#include "bladerunner/vector.h" +#include "bladerunner/view.h" +#include "bladerunner/matrix.h" + +#include "graphics/surface.h" + +namespace Common { + class MemoryReadStream; +} + +namespace BladeRunner { + +class BladeRunnerEngine; + +class SliceRenderer { + BladeRunnerEngine *_vm; + + int _animation; + int _frame; + Vector3 _position; + float _facing; + float _scale; + + View _view; + + void *_sliceFramePtr; + + // Animation frame data + Vector2 _frameFront; + float _frameBottomZ; + Vector2 _framePos; + float _frameSliceHeight; + uint32 _framePaletteIndex; + uint32 _frameSliceCount; + + Matrix3x2 _field_109E; + Vector3 _field_10B6; + Vector3 _field_10C2; + float _field_10CE; + float _field_10D2; + int _minX; + int _maxX; + int _minY; + int _maxY; + + int _t1[256]; + int _t2[256]; + int _c3; + int _t4[256]; + int _t5[256]; + int _c6; + + Matrix3x2 calculateFacingRotationMatrix(); + void drawSlice(int slice, uint16 *frameLinePtr); + +public: + SliceRenderer(BladeRunnerEngine *vm) + : _vm(vm) + {} + ~SliceRenderer(); + + void setView(const View &view); + void setupFrame(int animation, int frame, Vector3 position, float facing, float scale = 1.0f); + void calculateBoundingRect(); + + void drawFrame(Graphics::Surface &surface); +}; + +} // End of namespace BladeRunner + +#endif |