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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_SLICE_RENDERER_H
+#define BLADERUNNER_SLICE_RENDERER_H
+
+#include "bladerunner/vector.h"
+#include "bladerunner/view.h"
+#include "bladerunner/matrix.h"
+
+#include "graphics/surface.h"
+
+namespace Common {
+ class MemoryReadStream;
+}
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+
+class SliceRenderer {
+ BladeRunnerEngine *_vm;
+
+ int _animation;
+ int _frame;
+ Vector3 _position;
+ float _facing;
+ float _scale;
+
+ View _view;
+
+ void *_sliceFramePtr;
+
+ // Animation frame data
+ Vector2 _frameFront;
+ float _frameBottomZ;
+ Vector2 _framePos;
+ float _frameSliceHeight;
+ uint32 _framePaletteIndex;
+ uint32 _frameSliceCount;
+
+ Matrix3x2 _field_109E;
+ Vector3 _field_10B6;
+ Vector3 _field_10C2;
+ float _field_10CE;
+ float _field_10D2;
+ int _minX;
+ int _maxX;
+ int _minY;
+ int _maxY;
+
+ int _t1[256];
+ int _t2[256];
+ int _c3;
+ int _t4[256];
+ int _t5[256];
+ int _c6;
+
+ Matrix3x2 calculateFacingRotationMatrix();
+ void drawSlice(int slice, uint16 *frameLinePtr);
+
+public:
+ SliceRenderer(BladeRunnerEngine *vm)
+ : _vm(vm)
+ {}
+ ~SliceRenderer();
+
+ void setView(const View &view);
+ void setupFrame(int animation, int frame, Vector3 position, float facing, float scale = 1.0f);
+ void calculateBoundingRect();
+
+ void drawFrame(Graphics::Surface &surface);
+};
+
+} // End of namespace BladeRunner
+
+#endif