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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/suspects_database.h"
+
+#include "bladerunner/bladerunner.h"
+
+#include "bladerunner/text_resource.h"
+
+namespace BladeRunner {
+
+SuspectDatabaseEntry::SuspectDatabaseEntry(BladeRunnerEngine *vm) {
+ _vm = vm;
+ reset();
+}
+
+SuspectDatabaseEntry::~SuspectDatabaseEntry() {
+}
+
+void SuspectDatabaseEntry::setActor(int actorId) {
+ _actorId = actorId;
+}
+
+void SuspectDatabaseEntry::setSex(int sex) {
+ _sex = sex;
+}
+
+bool SuspectDatabaseEntry::addMOClue(int clueId) {
+ if (_moCluesCount >= MO_CLUES_COUNT) {
+ return false;
+ }
+ _moClues[_moCluesCount++] = clueId;
+ return true;
+}
+
+bool SuspectDatabaseEntry::addWhereaboutsClue(int clueId) {
+ if (_whereaboutsCluesCount >= WHEREABOUTS_CLUES_COUNT) {
+ return false;
+ }
+ _whereaboutsClues[_whereaboutsCluesCount++] = clueId;
+ return true;
+}
+
+bool SuspectDatabaseEntry::addReplicantClue(int clueId) {
+ if (_replicantCluesCount >= REPLICANT_CLUES_COUNT) {
+ return false;
+ }
+ _replicantClues[_replicantCluesCount++] = clueId;
+ return true;
+}
+
+bool SuspectDatabaseEntry::addNonReplicantClue(int clueId) {
+ if (_nonReplicantCluesCount >= NONREPLICANT_CLUES_COUNT) {
+ return false;
+ }
+ _nonReplicantClues[_nonReplicantCluesCount++] = clueId;
+ return true;
+}
+
+bool SuspectDatabaseEntry::addOtherClue(int clueId) {
+ if (_otherCluesCount >= OTHER_CLUES_COUNT) {
+ return false;
+ }
+ _otherClues[_otherCluesCount++] = clueId;
+ return true;
+}
+
+bool SuspectDatabaseEntry::addIdentityClue(int clueId) {
+ if (_identityCluesCount >= IDENTITY_CLUES_COUNT) {
+ return false;
+ }
+ _identityClues[_identityCluesCount++] = clueId;
+ return true;
+}
+
+bool SuspectDatabaseEntry::addPhotoClue(int a1, int a2) {
+ if (_photoCluesCount >= PHOTO_CLUES_COUNT) {
+ return false;
+ }
+ _photoClues[_photoCluesCount][0] = a2;
+ _photoClues[_photoCluesCount][1] = a1;
+ _photoClues[_photoCluesCount][2] = -1;
+
+ _photoCluesCount++;
+ return true;
+}
+
+const char *SuspectDatabaseEntry::getName() {
+ return _vm->_textActorNames->getText(_actorId);
+}
+
+bool SuspectDatabaseEntry::hasMOClue(int clueId) {
+ for (int i = 0; i < _moCluesCount; i++) {
+ if (_moClues[i] == clueId) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool SuspectDatabaseEntry::hasWhereaboutsClue(int clueId) {
+ for (int i = 0; i < _whereaboutsCluesCount; i++) {
+ if (_whereaboutsClues[i] == clueId) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool SuspectDatabaseEntry::hasReplicantClue(int clueId) {
+ for (int i = 0; i < _replicantCluesCount; i++) {
+ if (_replicantClues[i] == clueId) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool SuspectDatabaseEntry::hasNonReplicantClue(int clueId) {
+ for (int i = 0; i < _nonReplicantCluesCount; i++) {
+ if (_nonReplicantClues[i] == clueId) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool SuspectDatabaseEntry::hasOtherClue(int clueId) {
+ for (int i = 0; i < _otherCluesCount; i++) {
+ if (_otherClues[i] == clueId) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool SuspectDatabaseEntry::hasIdentityClue(int clueId) {
+ for (int i = 0; i < _identityCluesCount; i++) {
+ if (_identityClues[i] == clueId) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool SuspectDatabaseEntry::hasClue(int clueId) {
+ return hasMOClue(clueId)
+ || hasWhereaboutsClue(clueId)
+ || hasReplicantClue(clueId)
+ || hasNonReplicantClue(clueId)
+ || hasOtherClue(clueId);
+}
+
+int SuspectDatabaseEntry::getPhotoClue1(int photoId) {
+ return _photoClues[photoId][0];
+}
+
+int SuspectDatabaseEntry::getPhotoClue2(int photoId) {
+ return _photoClues[photoId][1];
+}
+
+int SuspectDatabaseEntry::getPhotoClue3(int photoId) {
+ return _photoClues[photoId][2];
+}
+
+void SuspectDatabaseEntry::reset() {
+ _actorId = -1;
+ _sex = -1;
+ for (int i = 0; i < MO_CLUES_COUNT; i++) {
+ _moClues[i] = -1;
+ }
+ for (int i = 0; i < WHEREABOUTS_CLUES_COUNT; i++) {
+ _whereaboutsClues[i] = -1;
+ }
+ for (int i = 0; i < IDENTITY_CLUES_COUNT; i++) {
+ _identityClues[i] = -1;
+ }
+ for (int i = 0; i < REPLICANT_CLUES_COUNT; i++) {
+ _replicantClues[i] = -1;
+ }
+ for (int i = 0; i < NONREPLICANT_CLUES_COUNT; i++) {
+ _nonReplicantClues[i] = -1;
+ }
+ for (int i = 0; i < OTHER_CLUES_COUNT; i++) {
+ _otherClues[i] = -1;
+ }
+
+ // photo clues are not reseted in original game
+
+ _moCluesCount = 0;
+ _whereaboutsCluesCount = 0;
+ _replicantCluesCount = 0;
+ _nonReplicantCluesCount = 0;
+ _otherCluesCount = 0;
+ _identityCluesCount = 0;
+ _photoCluesCount = 0;
+}
+
+SuspectsDatabase::SuspectsDatabase(BladeRunnerEngine *vm, int size) {
+ _vm = vm;
+ for (int i = 0; i < size; i++) {
+ _suspects.push_back(new SuspectDatabaseEntry(_vm));
+ }
+}
+
+SuspectsDatabase::~SuspectsDatabase() {
+ for (int i = _suspects.size() - 1; i >= 0; i--) {
+ delete _suspects.remove_at(i);
+ }
+ _suspects.clear();
+}
+
+SuspectDatabaseEntry *SuspectsDatabase::get(int suspectId) {
+ return _suspects[suspectId];
+}
+
+} // End of namespace BladeRunner