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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_SUSPECTS_DATABASE_H
+#define BLADERUNNER_SUSPECTS_DATABASE_H
+#include "common/array.h"
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+class TextResource;
+
+#define MO_CLUES_COUNT 10
+#define WHEREABOUTS_CLUES_COUNT 10
+#define REPLICANT_CLUES_COUNT 20
+#define NONREPLICANT_CLUES_COUNT 20
+#define OTHER_CLUES_COUNT 20
+#define IDENTITY_CLUES_COUNT 10
+#define PHOTO_CLUES_COUNT 10
+
+class SuspectDatabaseEntry {
+ BladeRunnerEngine *_vm;
+
+ int _actorId;
+ int _sex;
+ int _moClues[MO_CLUES_COUNT];
+ int _whereaboutsClues[WHEREABOUTS_CLUES_COUNT];
+ int _replicantClues[REPLICANT_CLUES_COUNT];
+ int _nonReplicantClues[NONREPLICANT_CLUES_COUNT];
+ int _otherClues[OTHER_CLUES_COUNT];
+ int _identityClues[IDENTITY_CLUES_COUNT];
+ int _photoClues[6][3];
+ int _moCluesCount;
+ int _whereaboutsCluesCount;
+ int _replicantCluesCount;
+ int _nonReplicantCluesCount;
+ int _otherCluesCount;
+ int _identityCluesCount;
+ int _photoCluesCount;
+
+public:
+ SuspectDatabaseEntry(BladeRunnerEngine *_vm);
+ ~SuspectDatabaseEntry();
+
+ void setActor(int actorId);
+ void setSex(int sex);
+ bool addMOClue(int clueId);
+ bool addWhereaboutsClue(int clueId);
+ bool addReplicantClue(int clueId);
+ bool addNonReplicantClue(int clueId);
+ bool addOtherClue(int clueId);
+ bool addIdentityClue(int clueId);
+ bool addPhotoClue(int a1, int a2);
+
+ const char *getName();
+ bool hasMOClue(int clueId);
+ bool hasWhereaboutsClue(int clueId);
+ bool hasReplicantClue(int clueId);
+ bool hasNonReplicantClue(int clueId);
+ bool hasOtherClue(int clueId);
+ bool hasIdentityClue(int clueId);
+ bool hasClue(int clueId);
+ int getPhotoClue1(int photoId);
+ int getPhotoClue2(int photoId);
+ int getPhotoClue3(int photoId);
+
+private:
+ void reset();
+};
+
+class SuspectsDatabase {
+ BladeRunnerEngine *_vm;
+
+ Common::Array<SuspectDatabaseEntry*> _suspects;
+
+public:
+ SuspectsDatabase(BladeRunnerEngine *_vm, int size);
+ ~SuspectsDatabase();
+
+ SuspectDatabaseEntry *get(int suspectId);
+};
+
+} // End of namespace BladeRunner
+
+#endif