diff options
Diffstat (limited to 'engines/bladerunner/time.cpp')
-rw-r--r-- | engines/bladerunner/time.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/engines/bladerunner/time.cpp b/engines/bladerunner/time.cpp index 5d82a0cd55..ff7b6a78b5 100644 --- a/engines/bladerunner/time.cpp +++ b/engines/bladerunner/time.cpp @@ -70,4 +70,13 @@ bool Time::isLocked() { return _pauseCount > 0; } +// To be called before loading a new game, since +// the offset should be reset to zero and _pauseStart should be current() (ie currentSystem() - _start) +// TODO Explore if it would make sense to only use the Engine methods for time accounting (pauseEngine, get/setTotalPlatTime) +// or do we need separated/independent time accounting and pausing? +void Time::resetPauseStart() { + _offset = 0; + _pauseStart = current(); +} + } // End of namespace BladeRunner |