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Diffstat (limited to 'engines/bladerunner/ui/elevator.h')
-rw-r--r-- | engines/bladerunner/ui/elevator.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/engines/bladerunner/ui/elevator.h b/engines/bladerunner/ui/elevator.h new file mode 100644 index 0000000000..f2e1443929 --- /dev/null +++ b/engines/bladerunner/ui/elevator.h @@ -0,0 +1,73 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_ELEVATOR_H +#define BLADERUNNER_ELEVATOR_H + +#include "common/array.h" + +namespace BladeRunner { + +class BladeRunnerEngine; +class Shape; +class VQAPlayer; +class UIImagePicker; + +class Elevator { + BladeRunnerEngine *_vm; + bool _isOpen; + VQAPlayer *_vqaPlayer; + int _buttonClicked; + Common::Array<Shape *> _shapes; + UIImagePicker *_imagePicker; + int _actorId; + int _sentenceId; + int _timeSpeakDescription; + +public: + Elevator(BladeRunnerEngine *vm); + ~Elevator(); + + int activate(int elevatorId); + void open(); + bool isOpen() const; + int handleMouseUp(int x, int y); + int handleMouseDown(int x, int y); + void tick(); + void buttonClick(int buttonId); + void reset(); + void buttonFocus(int buttonId); + void setupDescription(int actorId, int sentenceId); + void resetDescription(); + void tickDescription(); + void resume(); + +private: + static void mouseInCallback(int, void *); + static void mouseOutCallback(int, void *); + static void mouseDownCallback(int, void *); + static void mouseUpCallback(int, void *); +}; + +} // End of namespace BladeRunner + +#endif |