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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_ELEVATOR_H
+#define BLADERUNNER_ELEVATOR_H
+
+#include "common/array.h"
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+class Shape;
+class VQAPlayer;
+class UIImagePicker;
+
+class Elevator {
+ BladeRunnerEngine *_vm;
+ bool _isOpen;
+ VQAPlayer *_vqaPlayer;
+ int _buttonClicked;
+ Common::Array<Shape *> _shapes;
+ UIImagePicker *_imagePicker;
+ int _actorId;
+ int _sentenceId;
+ int _timeSpeakDescription;
+
+public:
+ Elevator(BladeRunnerEngine *vm);
+ ~Elevator();
+
+ int activate(int elevatorId);
+ void open();
+ bool isOpen() const;
+ int handleMouseUp(int x, int y);
+ int handleMouseDown(int x, int y);
+ void tick();
+ void buttonClick(int buttonId);
+ void reset();
+ void buttonFocus(int buttonId);
+ void setupDescription(int actorId, int sentenceId);
+ void resetDescription();
+ void tickDescription();
+ void resume();
+
+private:
+ static void mouseInCallback(int, void *);
+ static void mouseOutCallback(int, void *);
+ static void mouseDownCallback(int, void *);
+ static void mouseUpCallback(int, void *);
+};
+
+} // End of namespace BladeRunner
+
+#endif