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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_KIA_SECTION_CLUES_H
+#define BLADERUNNER_KIA_SECTION_CLUES_H
+
+#include "bladerunner/ui/kia_section_base.h"
+
+#include "common/array.h"
+#include "common/str.h"
+
+namespace BladeRunner {
+
+class ActorClues;
+class UIContainer;
+class UIImagePicker;
+class UIScrollBox;
+
+class KIASectionClues : public KIASectionBase {
+ static const int kClueCount = 288;
+
+ UIContainer *_uiContainer;
+ UIImagePicker *_buttons;
+ UIScrollBox *_cluesScrollBox;
+ UIScrollBox *_filterScrollBox;
+
+ bool _isVisible;
+ bool _debugIntangible;
+ int _debugNop;
+ ActorClues *_clues;
+
+ int _assetTypeFilterCount;
+ int _crimeFilterCount;
+ int _filterCount;
+ Common::Array<bool> _filters;
+
+ int _mouseX;
+ int _mouseY;
+
+public:
+ KIASectionClues(BladeRunnerEngine *vm, ActorClues *clues);
+ ~KIASectionClues();
+
+ void open();
+ void close();
+
+ void draw(Graphics::Surface &surface);
+
+ void handleMouseMove(int mouseX, int mouseY);
+ void handleMouseDown(bool mainButton);
+ void handleMouseUp(bool mainButton);
+
+ void saveToLog();
+ void loadFromLog();
+
+private:
+ static void scrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton);
+ static void mouseUpCallback(int buttonId, void *callbackData);
+
+ void onButtonPressed(int buttonId);
+
+ void enableAllFilters();
+ void disableAllFilters();
+
+ void populateFilters();
+ void populateClues();
+
+ int getClueFilterTypeTextId(int);
+ int getClueFilterCrimeId(int);
+ int getLineIdForAssetType(int assetType);
+ int getLineIdForCrimeId(int crimeId);
+};
+
+} // End of namespace BladeRunner
+
+#endif