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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_KIA_SECTION_SETTINGS_H
+#define BLADERUNNER_KIA_SECTION_SETTINGS_H
+
+#include "bladerunner/ui/kia_section_base.h"
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+class UIContainer;
+class UICheckBox;
+class UIImagePicker;
+class UISlider;
+
+class KIASectionSettings : public KIASectionBase {
+ static const char *kLeary;
+
+ UIContainer *_uiContainer;
+ UISlider *_musicVolume;
+ UISlider *_soundEffectVolume;
+ UISlider *_ambientSoundVolume;
+ UISlider *_speechVolume;
+ UISlider *_gammaCorrection;
+ UICheckBox *_directorsCut;
+ UIImagePicker *_playerAgendaSelector;
+
+ int _mouseX;
+ int _mouseY;
+
+ int _learyPos;
+
+public:
+ KIASectionSettings(BladeRunnerEngine *vm);
+ ~KIASectionSettings();
+
+ void open();
+ void close();
+
+ void draw(Graphics::Surface &surface);
+
+ void handleKeyUp(const Common::KeyState &kbd);
+ void handleMouseMove(int mouseX, int mouseY);
+ void handleMouseDown(bool mainButton);
+ void handleMouseUp(bool mainButton);
+
+private:
+ static void sliderCallback(void *callbackData, void *source);
+ static void checkBoxCallback(void *callbackData, void *source);
+ static void mouseInCallback(int buttonId, void *callbackData);
+ static void mouseUpCallback(int buttonId, void *callbackData);
+
+ void onButtonPressed(int buttonId);
+
+ void initConversationChoices();
+};
+
+} // End of namespace BladeRunner
+
+#endif