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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_SCORES_H
+#define BLADERUNNER_SCORES_H
+
+#include "common/array.h"
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+class Shape;
+class SaveFileReadStream;
+class SaveFileWriteStream;
+class VQAPlayer;
+class UIImagePicker;
+
+class Scores {
+ BladeRunnerEngine *_vm;
+ bool _isOpen;
+ bool _isLoaded;
+ VQAPlayer *_vqaPlayer;
+ int _scores[7];
+ int _scorers[7];
+
+ int _lastScoreId;
+ int _lastScoreValue;
+
+public:
+ Scores(BladeRunnerEngine *vm);
+ ~Scores();
+
+ bool isOpen() const;
+ void tick();
+ void reset();
+ void save(SaveFileWriteStream &f);
+ void load(SaveFileReadStream &f);
+};
+
+} // End of namespace BladeRunner
+
+#endif