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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_SPINNER_H
+#define BLADERUNNER_SPINNER_H
+
+#include "common/array.h"
+#include "common/rect.h"
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+class Shape;
+class VQAPlayer;
+class UIImagePicker;
+
+
+class Spinner {
+ static const int kSpinnerDestinations = 10;
+
+ struct Destination {
+ int id;
+ Common::Rect rect;
+ };
+
+ static const Destination kSpinnerDestinationsNear[];
+ static const Destination kSpinnerDestinationsMedium[];
+ static const Destination kSpinnerDestinationsFar[];
+
+ BladeRunnerEngine *_vm;
+ bool _isDestinationSelectable[kSpinnerDestinations];
+ bool _isOpen;
+ VQAPlayer *_vqaPlayer;
+ const Destination *_destinations;
+ int _selectedDestination;
+ Common::Array<Shape *> _shapes;
+ UIImagePicker *_imagePicker;
+
+public:
+ Spinner(BladeRunnerEngine *vm);
+ ~Spinner();
+
+ void setSelectableDestinationFlag(int destination, bool selectable);
+ bool querySelectableDestinationFlag(int destination) const;
+
+ int chooseDestination(int vqaLoopId, bool immediately);
+
+ void open();
+ bool isOpen() const;
+
+ int handleMouseUp(int x, int y);
+ int handleMouseDown(int x, int y);
+
+ void tick();
+ void setSelectedDestination(int destination);
+ void reset();
+ void resume();
+
+private:
+ static void mouseUpCallback(int, void *);
+};
+
+} // End of namespace BladeRunner
+
+#endif