diff options
Diffstat (limited to 'engines/bladerunner/ui/ui_check_box.cpp')
-rw-r--r-- | engines/bladerunner/ui/ui_check_box.cpp | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/engines/bladerunner/ui/ui_check_box.cpp b/engines/bladerunner/ui/ui_check_box.cpp new file mode 100644 index 0000000000..39e120e883 --- /dev/null +++ b/engines/bladerunner/ui/ui_check_box.cpp @@ -0,0 +1,140 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/ui/ui_check_box.h" + +#include "bladerunner/audio_player.h" +#include "bladerunner/bladerunner.h" +#include "bladerunner/game_info.h" +#include "bladerunner/ui/kia.h" +#include "bladerunner/ui/kia_shapes.h" + +namespace BladeRunner { + +UICheckBox::UICheckBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int style, bool isChecked) + : UIComponent(vm) { + + _valueChangedCallback = valueChangedCallback; + _callbackData = callbackData; + + _isEnabled = true; + _hasFocus = false; + _isPressed = false; + _style = style; + + if (isChecked) { + _frame = 5; + } else { + _frame = 0; + } + + _timeLast = _vm->getTotalPlayTime(); + _rect = rect; + _isChecked = isChecked; +} + + +void UICheckBox::draw(Graphics::Surface &surface) { + int shapeId; + if (_rect.right > _rect.left && _rect.bottom > _rect.top) { + uint timeNow = _vm->getTotalPlayTime(); + if (timeNow - _timeLast > 67) { + int frameDelta = (timeNow - _timeLast) / 67u; + _timeLast = timeNow; + + if (_isChecked) { + _frame = MIN(_frame + frameDelta, 5); + } else { + _frame = MAX(_frame - frameDelta, 0); + } + } + + if (_style) { + if (_frame || (_hasFocus && !_isPressed && _isEnabled)) { + if (_frame != 5 || (_hasFocus && !_isPressed && _isEnabled)) { + shapeId = _frame + 54; + } else { + shapeId = 53; + } + } else { + shapeId = 52; + } + } else { + if (_frame || (_hasFocus && !_isPressed && _isEnabled)) { + if (_frame != 5 || (_hasFocus && !_isPressed && _isEnabled)) { + shapeId = _frame + 62; + } else { + shapeId = 61; + } + } else { + shapeId = 60; + } + } + + _vm->_kia->_shapes->get(shapeId)->draw(surface, _rect.left, _rect.top + 1); + } +} + +void UICheckBox::enable() { + _isEnabled = true; + _isPressed = false; + _hasFocus = false; +} + +void UICheckBox::disable() { + _isEnabled = false; +} + +void UICheckBox::setChecked(bool isChecked) { + _isChecked = isChecked; +} + +void UICheckBox::handleMouseMove(int mouseX, int mouseY) { + if (_rect.contains(mouseX, mouseY)) { + if (!_hasFocus && _isEnabled && !_isPressed ) { + _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(508), 100, 0, 0, 50, 0); + } + _hasFocus = true; + } else { + _hasFocus = false; + } +} + +void UICheckBox::handleMouseDown(bool alternateButton) { + if (!alternateButton) { + if (_isEnabled && _hasFocus) { + _isChecked = !_isChecked; + if (_valueChangedCallback) { + _valueChangedCallback(_callbackData, this); + } + _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(509), 100, 0, 0, 50, 0); + } else { + _isPressed = true; + } + } +} + +void UICheckBox::handleMouseUp(bool alternateButton) { + _isPressed = false; +} + +} // End of namespace BladeRunner |