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-rw-r--r--engines/bladerunner/ui/ui_check_box.cpp140
1 files changed, 140 insertions, 0 deletions
diff --git a/engines/bladerunner/ui/ui_check_box.cpp b/engines/bladerunner/ui/ui_check_box.cpp
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+++ b/engines/bladerunner/ui/ui_check_box.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/ui/ui_check_box.h"
+
+#include "bladerunner/audio_player.h"
+#include "bladerunner/bladerunner.h"
+#include "bladerunner/game_info.h"
+#include "bladerunner/ui/kia.h"
+#include "bladerunner/ui/kia_shapes.h"
+
+namespace BladeRunner {
+
+UICheckBox::UICheckBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int style, bool isChecked)
+ : UIComponent(vm) {
+
+ _valueChangedCallback = valueChangedCallback;
+ _callbackData = callbackData;
+
+ _isEnabled = true;
+ _hasFocus = false;
+ _isPressed = false;
+ _style = style;
+
+ if (isChecked) {
+ _frame = 5;
+ } else {
+ _frame = 0;
+ }
+
+ _timeLast = _vm->getTotalPlayTime();
+ _rect = rect;
+ _isChecked = isChecked;
+}
+
+
+void UICheckBox::draw(Graphics::Surface &surface) {
+ int shapeId;
+ if (_rect.right > _rect.left && _rect.bottom > _rect.top) {
+ uint timeNow = _vm->getTotalPlayTime();
+ if (timeNow - _timeLast > 67) {
+ int frameDelta = (timeNow - _timeLast) / 67u;
+ _timeLast = timeNow;
+
+ if (_isChecked) {
+ _frame = MIN(_frame + frameDelta, 5);
+ } else {
+ _frame = MAX(_frame - frameDelta, 0);
+ }
+ }
+
+ if (_style) {
+ if (_frame || (_hasFocus && !_isPressed && _isEnabled)) {
+ if (_frame != 5 || (_hasFocus && !_isPressed && _isEnabled)) {
+ shapeId = _frame + 54;
+ } else {
+ shapeId = 53;
+ }
+ } else {
+ shapeId = 52;
+ }
+ } else {
+ if (_frame || (_hasFocus && !_isPressed && _isEnabled)) {
+ if (_frame != 5 || (_hasFocus && !_isPressed && _isEnabled)) {
+ shapeId = _frame + 62;
+ } else {
+ shapeId = 61;
+ }
+ } else {
+ shapeId = 60;
+ }
+ }
+
+ _vm->_kia->_shapes->get(shapeId)->draw(surface, _rect.left, _rect.top + 1);
+ }
+}
+
+void UICheckBox::enable() {
+ _isEnabled = true;
+ _isPressed = false;
+ _hasFocus = false;
+}
+
+void UICheckBox::disable() {
+ _isEnabled = false;
+}
+
+void UICheckBox::setChecked(bool isChecked) {
+ _isChecked = isChecked;
+}
+
+void UICheckBox::handleMouseMove(int mouseX, int mouseY) {
+ if (_rect.contains(mouseX, mouseY)) {
+ if (!_hasFocus && _isEnabled && !_isPressed ) {
+ _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(508), 100, 0, 0, 50, 0);
+ }
+ _hasFocus = true;
+ } else {
+ _hasFocus = false;
+ }
+}
+
+void UICheckBox::handleMouseDown(bool alternateButton) {
+ if (!alternateButton) {
+ if (_isEnabled && _hasFocus) {
+ _isChecked = !_isChecked;
+ if (_valueChangedCallback) {
+ _valueChangedCallback(_callbackData, this);
+ }
+ _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(509), 100, 0, 0, 50, 0);
+ } else {
+ _isPressed = true;
+ }
+ }
+}
+
+void UICheckBox::handleMouseUp(bool alternateButton) {
+ _isPressed = false;
+}
+
+} // End of namespace BladeRunner