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Diffstat (limited to 'engines/bladerunner/ui/ui_component.h')
-rw-r--r-- | engines/bladerunner/ui/ui_component.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/engines/bladerunner/ui/ui_component.h b/engines/bladerunner/ui/ui_component.h new file mode 100644 index 0000000000..9c290d9dcb --- /dev/null +++ b/engines/bladerunner/ui/ui_component.h @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_UI_COMPONENT_H +#define BLADERUNNER_UI_COMPONENT_H + +namespace Common{ +struct KeyState; +} + +namespace Graphics { +struct Surface; +} + +namespace BladeRunner { + +class BladeRunnerEngine; + +typedef void UIComponentCallback(void *callbackData, void *source); + +class UIComponent +{ +protected: + BladeRunnerEngine *_vm; + +public: + UIComponent(BladeRunnerEngine *vm) { + _vm = vm; + } + + virtual ~UIComponent() {} + + virtual void draw(Graphics::Surface &surface) {} + + virtual void handleMouseMove(int mouseX, int mouseY) {} + virtual void handleMouseDown(bool alternateButton) {} + virtual void handleMouseUp(bool alternateButton) {} + virtual void handleKeyUp(const Common::KeyState &kbd) {} +}; + +} // End of namespace BladeRunner + +#endif |