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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_UI_IMAGE_PICKER_H
+#define BLADERUNNER_UI_IMAGE_PICKER_H
+
+#include "common/array.h"
+#include "common/rect.h"
+#include "common/str.h"
+
+namespace Graphics {
+struct Surface;
+}
+
+namespace BladeRunner {
+
+class BladeRunnerEngine;
+class Shape;
+
+typedef void UIImagePickerCallback(int, void *);
+
+class UIImagePicker {
+ struct Image {
+ int active;
+ Common::Rect rect;
+ const Shape *shapeUp;
+ const Shape *shapeHovered;
+ const Shape *shapeDown;
+ Common::String tooltip;
+ };
+
+ BladeRunnerEngine *_vm;
+
+ int _isVisible;
+ int _imageCount;
+ int _hoveredImageIndex;
+ int _pressedImageIndex;
+ uint32 _hoverStartTimestamp;
+ int _isButtonDown;
+ Common::Array<Image> _images;
+
+ UIImagePickerCallback *_mouseInCallback;
+ UIImagePickerCallback *_mouseOutCallback;
+ UIImagePickerCallback *_mouseDownCallback;
+ UIImagePickerCallback *_mouseUpCallback;
+ void *_callbackData;
+
+public:
+ UIImagePicker(BladeRunnerEngine *vm, int imageCount);
+ ~UIImagePicker();
+
+ void resetImages();
+ bool defineImage(int i, Common::Rect rect, const Shape *shapeUp, const Shape *shapeHovered, const Shape *shapeDown, const char *tooltip);
+
+ bool setImageTop(int i, int top);
+ bool setImageLeft(int i, int left);
+ bool setImageShapeUp(int i, const Shape *shapeUp);
+ bool setImageShapeHovered(int i, const Shape *shapeHovered);
+ bool setImageShapeDown(int i, const Shape *shapeDown);
+ bool setImageTooltip(int i, const char *tooltip);
+
+ bool resetActiveImage(int i);
+
+ void activate(UIImagePickerCallback *mouseInCallback,
+ UIImagePickerCallback *mouseOutCallback,
+ UIImagePickerCallback *mouseDownCallback,
+ UIImagePickerCallback *mouseUpCallback,
+ void *callbackData);
+
+ void deactivate();
+
+ void draw(Graphics::Surface &surface);
+ void drawTooltip(Graphics::Surface &surface, int x, int y);
+
+ void handleMouseAction(int x, int y, bool down, bool up, bool ignore = false);
+
+ void resetImage(int i);
+ bool hasHoveredImage();
+
+ void reset();
+};
+
+} // End of namespace BladeRunner
+
+#endif