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-rw-r--r--engines/bladerunner/ui/ui_input_box.cpp115
1 files changed, 115 insertions, 0 deletions
diff --git a/engines/bladerunner/ui/ui_input_box.cpp b/engines/bladerunner/ui/ui_input_box.cpp
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+++ b/engines/bladerunner/ui/ui_input_box.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/ui/ui_input_box.h"
+
+#include "bladerunner/bladerunner.h"
+#include "bladerunner/font.h"
+
+#include "common/keyboard.h"
+
+#include "graphics/surface.h"
+
+namespace BladeRunner {
+
+UIInputBox::UIInputBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int maxLength, const Common::String &text)
+ : UIComponent(vm) {
+ _valueChangedCallback = valueChangedCallback;
+ _callbackData = callbackData;
+
+ _isVisible = true;
+ _rect = rect;
+
+ _maxLength = maxLength;
+ _length = 0;
+ setText(text);
+
+ _cursorIsVisible = false;
+ _timeLast = _vm->getTotalPlayTime();
+}
+
+void UIInputBox::draw(Graphics::Surface &surface) {
+ if (!_isVisible) {
+ return;
+ }
+
+ int rectHalfWidth = (_rect.right + _rect.left) / 2;
+ int textHalfWidth = _vm->_mainFont->getTextWidth(_text) / 2;
+
+ _vm->_mainFont->drawColor(_text, surface, rectHalfWidth - textHalfWidth, _rect.top, 0x4DC7); // 10011 01110 00111
+
+ if (_cursorIsVisible) {
+ surface.vLine(textHalfWidth + rectHalfWidth + 2, _rect.top, _rect.bottom - 1, 0x7FDD); // 11111 11110 11101
+ }
+
+ if (_vm->getTotalPlayTime() - _timeLast > 500) {
+ _timeLast = _vm->getTotalPlayTime();
+ _cursorIsVisible = !_cursorIsVisible;
+ }
+}
+
+void UIInputBox::setText(const Common::String &text) {
+ _text = text;
+}
+
+const Common::String &UIInputBox::getText() {
+ return _text;
+}
+
+void UIInputBox::show() {
+ _isVisible = true;
+}
+
+void UIInputBox::hide() {
+ _isVisible = false;
+}
+
+void UIInputBox::handleKeyUp(const Common::KeyState &kbd) {
+ if (_isVisible) {
+ if (charIsValid(kbd)) {
+ _text += kbd.ascii;
+ } else if (kbd.keycode == Common::KEYCODE_BACKSPACE) {
+ _text.deleteLastChar();
+ } else if (kbd.keycode == Common::KEYCODE_RETURN && !_text.empty()) {
+ if (_valueChangedCallback) {
+ _valueChangedCallback(_callbackData, this);
+ }
+ }
+ }
+}
+
+bool UIInputBox::charIsValid(const Common::KeyState &kbd)
+{
+ return kbd.ascii >= ' '
+ && kbd.ascii != '<'
+ && kbd.ascii != '>'
+ && kbd.ascii != ':'
+ && kbd.ascii != '"'
+ && kbd.ascii != '/'
+ && kbd.ascii != '\\'
+ && kbd.ascii != '|'
+ && kbd.ascii != '?'
+ && kbd.ascii != '*'
+ && (kbd.ascii <= '¿' || kbd.ascii == '¡' || kbd.ascii == 'ß');
+}
+
+} // End of namespace BladeRunner