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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_ui_inputbox_H
+#define BLADERUNNER_ui_inputbox_H
+
+#include "bladerunner/ui/ui_component.h"
+
+#include "common/rect.h"
+#include "common/str.h"
+
+namespace BladeRunner {
+
+class UIInputBox : public UIComponent
+{
+private:
+ UIComponentCallback *_valueChangedCallback;
+ void *_callbackData;
+
+ bool _isVisible;
+ Common::Rect _rect;
+
+ int _maxLength;
+ int _length;
+ Common::String _text;
+
+ bool _cursorIsVisible;
+
+ int _timeLast;
+
+public:
+ UIInputBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int maxLength, const Common::String &text);
+
+ void draw(Graphics::Surface &surface);
+
+ void setText(const Common::String &text);
+ const Common::String &getText();
+
+ void show();
+ void hide();
+
+ void handleKeyUp(const Common::KeyState &kbd);
+
+private:
+ bool charIsValid(const Common::KeyState &kbd);
+};
+
+} // End of namespace BladeRunner
+
+#endif