diff options
Diffstat (limited to 'engines/bladerunner/ui/ui_input_box.h')
-rw-r--r-- | engines/bladerunner/ui/ui_input_box.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/engines/bladerunner/ui/ui_input_box.h b/engines/bladerunner/ui/ui_input_box.h new file mode 100644 index 0000000000..473fe175df --- /dev/null +++ b/engines/bladerunner/ui/ui_input_box.h @@ -0,0 +1,69 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_ui_inputbox_H +#define BLADERUNNER_ui_inputbox_H + +#include "bladerunner/ui/ui_component.h" + +#include "common/rect.h" +#include "common/str.h" + +namespace BladeRunner { + +class UIInputBox : public UIComponent +{ +private: + UIComponentCallback *_valueChangedCallback; + void *_callbackData; + + bool _isVisible; + Common::Rect _rect; + + int _maxLength; + int _length; + Common::String _text; + + bool _cursorIsVisible; + + int _timeLast; + +public: + UIInputBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int maxLength, const Common::String &text); + + void draw(Graphics::Surface &surface); + + void setText(const Common::String &text); + const Common::String &getText(); + + void show(); + void hide(); + + void handleKeyUp(const Common::KeyState &kbd); + +private: + bool charIsValid(const Common::KeyState &kbd); +}; + +} // End of namespace BladeRunner + +#endif |