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diff --git a/engines/bladerunner/ui/ui_scroll_box.h b/engines/bladerunner/ui/ui_scroll_box.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BLADERUNNER_UI_SCROLLBOX_H
+#define BLADERUNNER_UI_SCROLLBOX_H
+
+#include "bladerunner/ui/ui_component.h"
+
+#include "common/array.h"
+#include "common/rect.h"
+#include "common/str.h"
+
+namespace BladeRunner {
+
+typedef void UIScrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton);
+
+class UIScrollBox : public UIComponent
+{
+private:
+ static const int kLineHeight = 10;
+ static const int k3DFrameColors[];
+ static const int kTextBackgroundColors[];
+ static const int kTextColors1[];
+ static const int kTextColors2[];
+ static const int kTextColors3[];
+ static const int kTextColors4[];
+
+ struct Line {
+ Common::String text;
+ int lineData;
+ int flags;
+ int checkboxFrame;
+ };
+
+ int _selectedLineState;
+ int _scrollUpButtonState;
+ int _scrollDownButtonState;
+ int _scrollAreaUpState;
+ int _scrollAreaDownState;
+ int _scrollBarState;
+
+ int _hoveredLine;
+ int _selectedLineIndex;
+
+ bool _scrollUpButtonHover;
+ bool _scrollDownButtonHover;
+ bool _scrollAreaUpHover;
+ bool _scrollAreaDownHover;
+ bool _scrollBarHover;
+
+ bool _mouseButton;
+
+ UIScrollBoxCallback *_lineSelectedCallback;
+ void *_callbackData;
+
+ bool _isVisible;
+ int _style;
+ bool _center;
+
+ int _timeLastScroll;
+ int _timeLastCheckbox;
+ int _timeLastHighlight;
+
+ int _highlightFrame;
+
+ Common::Rect _rect;
+ Common::Rect _scrollBarRect;
+
+ int _lineCount;
+ int _maxLineCount;
+ Common::Array<Line *> _lines;
+ int _maxLinesVisible;
+ int _firstLineVisible;
+
+public:
+ UIScrollBox(BladeRunnerEngine *vm, UIScrollBoxCallback *lineSelectedCallback, void *callbackData, int maxLineCount, int style, bool center, Common::Rect rect,Common::Rect scrollBarRect);
+ ~UIScrollBox();
+
+ void draw(Graphics::Surface &surface);
+
+ void handleMouseMove(int mouseX, int mouseY);
+ void handleMouseDown(bool alternateButton);
+ void handleMouseUp(bool alternateButton);
+
+ void show();
+ void hide();
+
+ void clearLines();
+ void addLine(const Common::String &text, int lineData, int flags);
+ void addLine(const char *text, int lineData, int flags);
+ void sortLines();
+
+ int getSelectedLineData();
+
+ void checkAll();
+ void uncheckAll();
+ void toggleCheckBox(int lineData);
+
+ bool hasLine(int lineData);
+
+ void resetHighlight(int lineData);
+ void setFlags(int lineData, int flags);
+ void resetFlags(int lineData, int flags);
+
+private:
+ static int sortFunction(const void *line1, const void *line2);
+
+ void draw3DFrame(Graphics::Surface &surface, Common::Rect rect, bool pressed, int style);
+
+ void scrollUp();
+ void scrollDown();
+
+ int findLine(int lineData);
+};
+
+} // End of namespace BladeRunner
+
+#endif