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-rw-r--r--engines/bladerunner/ui/ui_slider.cpp153
1 files changed, 153 insertions, 0 deletions
diff --git a/engines/bladerunner/ui/ui_slider.cpp b/engines/bladerunner/ui/ui_slider.cpp
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+++ b/engines/bladerunner/ui/ui_slider.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/ui/ui_slider.h"
+
+#include "bladerunner/audio_player.h"
+#include "bladerunner/bladerunner.h"
+#include "bladerunner/game_info.h"
+
+namespace BladeRunner {
+
+const uint16 UISlider::kColors[] = { 0x0000, 0x0821, 0x1061, 0x1C82, 0x24C2, 0x2CE3, 0x3524, 0x4145, 0x4586, 0x4DC7, 0x5609, 0x5E4B, 0x668C, 0x6EEE, 0x7730, 0x7B92 };
+
+UISlider::UISlider(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int maxValue, int value)
+ : UIComponent(vm) {
+
+ _valueChangedCallback = valueChangedCallback;
+ _callbackData = callbackData;
+
+ _maxValue = MAX(0, maxValue);
+ _value = CLIP(value, 0, _maxValue - 1);
+
+ _rect = rect;
+ _isEnabled = true;
+ _currentFrameColor = 0;
+ _hasFocus = false;
+ _pressedStatus = 0;
+}
+
+void UISlider::draw(Graphics::Surface &surface) {
+ if (_rect.isEmpty()) {
+ return;
+ }
+
+ int frameColor;
+ if (_pressedStatus == 1) {
+ frameColor = 10;
+ } else if (_hasFocus && _pressedStatus != 2 && _isEnabled) {
+ frameColor = 5;
+ } else {
+ frameColor = 0;
+ }
+
+ if (_currentFrameColor < frameColor) {
+ ++_currentFrameColor;
+ }
+
+ if (_currentFrameColor > frameColor) {
+ --_currentFrameColor;
+ }
+
+ surface.frameRect(_rect, kColors[_currentFrameColor]);
+
+ int sliderX = 0;
+ if (_maxValue <= 1) {
+ sliderX = _rect.left;
+ } else {
+ sliderX = _rect.left + ((_value * _rect.width()) / (_maxValue - 1));
+ }
+
+ if (_pressedStatus == 1) {
+ int sliderValue = ((_maxValue - 1) * (_mouseX - _rect.left)) / _rect.width();
+ sliderX = _rect.left + ((sliderValue * _rect.width()) / (_maxValue - 1));
+ sliderX = CLIP(sliderX, (int)_rect.left, (int)_rect.right);
+ }
+
+ if (_rect.left + 1 < _rect.right - 1) {
+ int striding = _rect.left + sliderX;
+ for (int x = _rect.left + 1; x < _rect.right - 1; x++) {
+ int colorIndex = 15 - (abs(sliderX - x) >> 2);
+
+ if (!_isEnabled) {
+ colorIndex /= 2;
+ }
+
+ if (colorIndex < 3) {
+ colorIndex = 3;
+ }
+
+ uint16 color = kColors[colorIndex];
+ if ((striding + x) & 1 || x == sliderX) {
+ color = 0;
+ }
+
+ surface.vLine(x, _rect.top + 1, _rect.bottom - 2, color);
+ }
+ }
+}
+
+void UISlider::handleMouseMove(int mouseX, int mouseY) {
+ _mouseX = mouseX;
+ if (_rect.contains(mouseX, mouseY)) {
+ if (!_hasFocus && _isEnabled && _pressedStatus == 0) {
+ _vm->_audioPlayer->playAud(_vm->_gameInfo->getSfxTrack(508), 100, 0, 0, 50, 0);
+ }
+ _hasFocus = true;
+ } else {
+ _hasFocus = false;
+ }
+}
+
+void UISlider::handleMouseDown(bool alternateButton) {
+ if (_isEnabled && !alternateButton) {
+ if (_hasFocus) {
+ _pressedStatus = 1;
+ } else {
+ _pressedStatus = 2;
+ }
+ }
+}
+
+void UISlider::handleMouseUp(bool alternateButton) {
+ if (!alternateButton) {
+ if (_pressedStatus == 1) {
+ if (_rect.width() == 0) {
+ _value = 0;
+ } else {
+ _value = ((_maxValue - 1) * (_mouseX - _rect.left)) / _rect.width();
+ }
+ _value = CLIP(_value, 0, _maxValue - 1);
+
+ if (_valueChangedCallback) {
+ _valueChangedCallback(_callbackData, this);
+ }
+ }
+ _pressedStatus = 0;
+ }
+}
+
+void UISlider::setValue(int value) {
+ _value = CLIP(value, 0, _maxValue - 1);
+}
+
+} // End of namespace BladeRunner