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Diffstat (limited to 'engines/bladerunner/ui/ui_slider.h')
-rw-r--r-- | engines/bladerunner/ui/ui_slider.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/engines/bladerunner/ui/ui_slider.h b/engines/bladerunner/ui/ui_slider.h new file mode 100644 index 0000000000..7cbd5bfda7 --- /dev/null +++ b/engines/bladerunner/ui/ui_slider.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BLADERUNNER_UI_SLIDER_H +#define BLADERUNNER_UI_SLIDER_H + +#include "bladerunner/ui/ui_component.h" + +#include "common/rect.h" + +namespace BladeRunner { + +class UISlider : public UIComponent +{ +private: + static const uint16 kColors[]; + + UIComponentCallback *_valueChangedCallback; + void *_callbackData; + bool _isEnabled; + int _maxValue; + Common::Rect _rect; + int _currentFrameColor; + bool _hasFocus; + int _pressedStatus; + int _mouseX; + +public: + int _value; + + UISlider(BladeRunnerEngine *vm, UIComponentCallback *valueChangedCallback, void *callbackData, Common::Rect rect, int maxValue, int value); + + void draw(Graphics::Surface &surface); + + void handleMouseMove(int mouseX, int mouseY); + void handleMouseDown(bool alternateButton); + void handleMouseUp(bool alternateButton); + + void setValue(int value); +}; + +} // End of namespace BladeRunner + +#endif |