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-rw-r--r--engines/bladerunner/ui/kia.cpp9
-rw-r--r--engines/bladerunner/ui/kia_section_save.cpp2
-rw-r--r--engines/bladerunner/ui/ui_check_box.cpp3
-rw-r--r--engines/bladerunner/ui/ui_container.cpp12
4 files changed, 13 insertions, 13 deletions
diff --git a/engines/bladerunner/ui/kia.cpp b/engines/bladerunner/ui/kia.cpp
index c889890276..2cc978f0cc 100644
--- a/engines/bladerunner/ui/kia.cpp
+++ b/engines/bladerunner/ui/kia.cpp
@@ -524,13 +524,12 @@ void KIA::handleKeyDown(const Common::KeyState &kbd) {
void KIA::playerReset() {
if (_playerActorDialogueQueueSize != _playerActorDialogueQueuePosition) {
- if (_playerActorDialogueQueueSize != _playerActorDialogueQueuePosition) {
- int actorId = _playerActorDialogueQueue[_playerActorDialogueQueuePosition].actorId;
- if (_vm->_actors[actorId]->isSpeeching()) {
- _vm->_actors[actorId]->speechStop();
- }
+ int actorId = _playerActorDialogueQueue[_playerActorDialogueQueuePosition].actorId;
+ if (_vm->_actors[actorId]->isSpeeching()) {
+ _vm->_actors[actorId]->speechStop();
}
}
+
_playerActorDialogueQueueSize = _playerActorDialogueQueuePosition;
_playerSliceModelId = -1;
if (_playerPhotographId != -1) {
diff --git a/engines/bladerunner/ui/kia_section_save.cpp b/engines/bladerunner/ui/kia_section_save.cpp
index 46ee0384d2..0dbd6033c1 100644
--- a/engines/bladerunner/ui/kia_section_save.cpp
+++ b/engines/bladerunner/ui/kia_section_save.cpp
@@ -389,7 +389,7 @@ void KIASectionSave::save() {
Common::OutSaveFile *saveFile = BladeRunner::SaveFileManager::openForSaving(_vm->getTargetName(), slot);
if (saveFile == nullptr || saveFile->err()) {
delete saveFile;
- error("Can not open savegame file for writing");
+ warning("KIASectionSave::save(): Can not open savegame file for writing");
return;
}
diff --git a/engines/bladerunner/ui/ui_check_box.cpp b/engines/bladerunner/ui/ui_check_box.cpp
index 510d6e6dbd..0e572c287e 100644
--- a/engines/bladerunner/ui/ui_check_box.cpp
+++ b/engines/bladerunner/ui/ui_check_box.cpp
@@ -55,8 +55,9 @@ UICheckBox::UICheckBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedC
void UICheckBox::draw(Graphics::Surface &surface) {
- int shapeId;
if (_rect.right > _rect.left && _rect.bottom > _rect.top) {
+ int shapeId;
+
uint timeNow = _vm->_time->currentSystem();
if (timeNow - _timeLast > 67) {
int frameDelta = (timeNow - _timeLast) / 67u;
diff --git a/engines/bladerunner/ui/ui_container.cpp b/engines/bladerunner/ui/ui_container.cpp
index 34a8cecfb1..eed1bcd9a2 100644
--- a/engines/bladerunner/ui/ui_container.cpp
+++ b/engines/bladerunner/ui/ui_container.cpp
@@ -27,37 +27,37 @@
namespace BladeRunner {
void UIContainer::draw(Graphics::Surface &surface) {
- for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); component++) {
+ for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); ++component) {
(*component)->draw(surface);
}
}
void UIContainer::handleMouseMove(int mouseX, int mouseY) {
- for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); component++) {
+ for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); ++component) {
(*component)->handleMouseMove(mouseX, mouseY);
}
}
void UIContainer::handleMouseDown(bool alternateButton) {
- for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); component++) {
+ for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); ++component) {
(*component)->handleMouseDown(alternateButton);
}
}
void UIContainer::handleMouseUp(bool alternateButton) {
- for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); component++) {
+ for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); ++component) {
(*component)->handleMouseUp(alternateButton);
}
}
void UIContainer::handleKeyUp(const Common::KeyState &kbd) {
- for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); component++) {
+ for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); ++component) {
(*component)->handleKeyUp(kbd);
}
}
void UIContainer::handleKeyDown(const Common::KeyState &kbd) {
- for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); component++) {
+ for (Common::Array<UIComponent*>::iterator component = _components.begin(); component != _components.end(); ++component) {
(*component)->handleKeyDown(kbd);
}
}