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-rw-r--r--engines/bladerunner/vqa_player.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/bladerunner/vqa_player.cpp b/engines/bladerunner/vqa_player.cpp
index 040bb5817c..300740e028 100644
--- a/engines/bladerunner/vqa_player.cpp
+++ b/engines/bladerunner/vqa_player.cpp
@@ -195,8 +195,6 @@ bool VQAPlayer::setBeginAndEndFrame(int begin, int end, int repeatsCount, int lo
loopSetMode = kLoopSetModeImmediate;
}
- //TODO: there is code in original game which deals with changing loop at start of loop, is it nescesarry? loc_46EA04
-
_frameBegin = begin;
if (loopSetMode == kLoopSetModeJustStart) {