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author | Peter Kohaut | 2019-03-04 18:57:25 +0100 |
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committer | Peter Kohaut | 2019-03-04 19:43:36 +0100 |
commit | 9c25be9121bbd159163c458ce500379774a2ef3e (patch) | |
tree | 336f65671525bd2774427e8b56f37c56e7e6da33 /engines/bladerunner/vqa_player.cpp | |
parent | 9c562da4ede87ba5b4ad174fb804bd2529cf38e7 (diff) | |
download | scummvm-rg350-9c25be9121bbd159163c458ce500379774a2ef3e.tar.gz scummvm-rg350-9c25be9121bbd159163c458ce500379774a2ef3e.tar.bz2 scummvm-rg350-9c25be9121bbd159163c458ce500379774a2ef3e.zip |
BLADERUNNER: Cleanup of TODO notes
Diffstat (limited to 'engines/bladerunner/vqa_player.cpp')
-rw-r--r-- | engines/bladerunner/vqa_player.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/bladerunner/vqa_player.cpp b/engines/bladerunner/vqa_player.cpp index 040bb5817c..300740e028 100644 --- a/engines/bladerunner/vqa_player.cpp +++ b/engines/bladerunner/vqa_player.cpp @@ -195,8 +195,6 @@ bool VQAPlayer::setBeginAndEndFrame(int begin, int end, int repeatsCount, int lo loopSetMode = kLoopSetModeImmediate; } - //TODO: there is code in original game which deals with changing loop at start of loop, is it nescesarry? loc_46EA04 - _frameBegin = begin; if (loopSetMode == kLoopSetModeJustStart) { |