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diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/config-manager.h"
+#include "common/debug.h"
+#include "common/debug-channels.h"
+#include "common/error.h"
+#include "common/EventRecorder.h"
+#include "common/file.h"
+#include "common/fs.h"
+#include "engines/util.h"
+#include "cge/cge.h"
+#include "cge/vga13h.h"
+#include "cge/cge_main.h"
+#include "cge/talk.h"
+#include "cge/text.h"
+#include "cge/walk.h"
+
+namespace CGE {
+
+const int CGEEngine::_maxCaveArr[5] = {1, 8, 16, 23, 24};
+
+CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription)
+ : Engine(syst), _gameDescription(gameDescription), _randomSource("cge") {
+
+ // Debug/console setup
+ DebugMan.addDebugChannel(kCGEDebugBitmap, "bitmap", "CGE Bitmap debug channel");
+ DebugMan.addDebugChannel(kCGEDebugFile, "file", "CGE IO debug channel");
+ DebugMan.addDebugChannel(kCGEDebugEngine, "engine", "CGE Engine debug channel");
+
+ _startupMode = 1;
+ _demoText = kDemo;
+ _oldLev = 0;
+ _pocPtr = 0;
+
+}
+
+void CGEEngine::initCaveValues() {
+ for (int i = 0; i < kCaveMax; i++) {
+ _heroXY[i].x = 0;
+ _heroXY[i].y = 0;
+ }
+
+ for (int i = 0; i < kCaveMax + 1; i++) {
+ _barriers[i]._horz = 0xFF;
+ _barriers[i]._vert = 0xFF;
+ }
+}
+
+void CGEEngine::init() {
+ debugC(1, kCGEDebugEngine, "CGEEngine::setup()");
+
+ // Initialise fields
+ _lastFrame = 0;
+ _lastTick = 0;
+ _hero = NULL;
+ _shadow = NULL;
+ _miniCave = NULL;
+ _miniShp = NULL;
+ _miniShpList = NULL;
+ _sprite = NULL;
+ _dat = new CFile(kDatName, XCrypt);
+ _cat = new BtFile(kCatName, XCrypt);
+
+ // Create debugger console
+ _console = new CGEConsole(this);
+
+ // Initialise classes that have static members
+ Bitmap::init();
+ Talk::init();
+ Cluster::init(this);
+
+ // Initialise engine objects
+ _text = new Text(this, "CGE");
+ _vga = new Vga();
+ _sys = new System(this);
+ _pocLight = new PocLight(this);
+ for (int i = 0; i < kPocketNX; i++)
+ _pocket[i] = NULL;
+ _horzLine = new HorizLine(this);
+ _infoLine = new InfoLine(this, kInfoW);
+ _cavLight = new CavLight(this);
+ _debugLine = new InfoLine(this, kScrWidth);
+ _snail = new Snail(this, false);
+ _snail_ = new Snail(this, true);
+
+ _mouse = new Mouse(this);
+ _keyboard = new Keyboard(this);
+ _eventManager = new EventManager();
+ _fx = new Fx(16); // must precede SOUND!!
+ _sound = new Sound(this);
+
+ _offUseCount = atoi(_text->getText(kOffUseCount));
+ _music = true;
+
+ for (int i = 0; i < kPocketNX; i++)
+ _pocref[i] = -1;
+ _volume[0] = 0;
+ _volume[1] = 0;
+
+ initCaveValues();
+
+ _maxCave = 0;
+ _dark = false;
+ _game = false;
+ _finis = false;
+ _now = 1;
+ _lev = -1;
+ _recentStep = -2;
+
+ for (int i = 0; i < 4; i++)
+ _flag[i] = false;
+
+ _mode = 0;
+ _soundOk = 1;
+ _sprTv = NULL;
+ _gameCase2Cpt = 0;
+ _offUseCount = 0;
+
+ _startGameSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
+}
+
+void CGEEngine::deinit() {
+ // Call classes with static members to clear them up
+ Talk::deinit();
+ Bitmap::deinit();
+ Cluster::init(this);
+
+ // Remove all of our debug levels here
+ DebugMan.clearAllDebugChannels();
+
+ delete _console;
+ _midiPlayer.killMidi();
+
+ // Delete engine objects
+ delete _vga;
+ delete _sys;
+ delete _sprite;
+ delete _miniCave;
+ delete _shadow;
+ delete _horzLine;
+ delete _infoLine;
+ delete _cavLight;
+ delete _debugLine;
+ delete _text;
+ delete _pocLight;
+ delete _keyboard;
+ delete _mouse;
+ delete _eventManager;
+ delete _fx;
+ delete _sound;
+ delete _snail;
+ delete _snail_;
+ delete _hero;
+ delete _dat;
+ delete _cat;
+
+ if (_miniShpList) {
+ for (int i = 0; _miniShpList[i]; ++i)
+ delete _miniShpList[i];
+ delete[] _miniShpList;
+ }
+}
+
+CGEEngine::~CGEEngine() {
+ debugC(1, kCGEDebugEngine, "CGEEngine::~CGEEngine()");
+}
+
+Common::Error CGEEngine::run() {
+ debugC(1, kCGEDebugEngine, "CGEEngine::run()");
+
+ if (_gameDescription->flags & ADGF_DEMO) {
+ warning("Demos of Soltys are not supported.\nPlease get a free version on ScummVM download page");
+ return Common::kUnsupportedGameidError;
+ }
+
+ // Initialize graphics using following:
+ initGraphics(320, 200, false);
+
+ // Setup necessary game objects
+ init();
+ // Run the game
+ cge_main();
+
+ // Remove game objects
+ deinit();
+
+ return Common::kNoError;
+}
+
+bool CGEEngine::hasFeature(EngineFeature f) const {
+ return
+ (f == kSupportsRTL) ||
+ (f == kSupportsLoadingDuringRuntime) ||
+ (f == kSupportsSavingDuringRuntime);
+}
+
+bool CGEEngine::canLoadGameStateCurrently() {
+ return (_startupMode == 0) && _mouse->_active;
+}
+
+bool CGEEngine::canSaveGameStateCurrently() {
+ return (_startupMode == 0) && _mouse->_active;
+}
+
+} // End of namespace CGE