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-rw-r--r--engines/cge/cge.cpp31
1 files changed, 14 insertions, 17 deletions
diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp
index 5613c3bb68..0d0df4ea9c 100644
--- a/engines/cge/cge.cpp
+++ b/engines/cge/cge.cpp
@@ -21,7 +21,6 @@
*/
#include "common/scummsys.h"
-
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/debug-channels.h"
@@ -29,43 +28,41 @@
#include "common/EventRecorder.h"
#include "common/file.h"
#include "common/fs.h"
-
#include "engines/util.h"
-
#include "cge/cge.h"
#include "cge/cge_main.h"
-
+
namespace CGE {
-
+
CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription)
- : Engine(syst), _gameDescription(gameDescription) {
-
+ : Engine(syst), _gameDescription(gameDescription) {
+
DebugMan.addDebugChannel(kCGEDebug, "general", "CGE general debug channel");
- _console = new CGEConsole(this);
+ _console = new CGEConsole(this);
debug("CGEEngine::CGEEngine");
}
-
+
CGEEngine::~CGEEngine() {
debug("CGEEngine::~CGEEngine");
-
+
// Remove all of our debug levels here
DebugMan.clearAllDebugChannels();
}
-
+
Common::Error CGEEngine::run() {
// Initialize graphics using following:
initGraphics(320, 200, false);
-
- // Create debugger console. It requires GFX to be initialized
+
+ // Create debugger console. It requires GFX to be initialized
_console = new CGEConsole(this);
-
+
// Additional setup.
debug("CGEEngine::init");
-
+
cge_main();
-
+
return Common::kNoError;
}
-
+
} // End of namespace CGE