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Diffstat (limited to 'engines/cge/cge_main.cpp')
-rw-r--r--engines/cge/cge_main.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp
index ec8f743fe4..4121efdb78 100644
--- a/engines/cge/cge_main.cpp
+++ b/engines/cge/cge_main.cpp
@@ -253,7 +253,7 @@ static void LoadGame(XFILE &file, bool tiny = false) {
SPRITE *spr;
int i;
- for (st = SavTab; st->Ptr; st ++) {
+ for (st = SavTab; st->Ptr; st++) {
if (file.Error)
error("Bad SVG");
file.Read((uint8 *)((tiny || st->Flg) ? st->Ptr : &i), st->Len);
@@ -289,7 +289,7 @@ static void LoadGame(XFILE &file, bool tiny = false) {
Vga->SpareQ->Append(spr);
}
- for (i = 0; i < POCKET_NX; i ++) {
+ for (i = 0; i < POCKET_NX; i++) {
register int r = pocref[i];
Pocket[i] = (r < 0) ? NULL : Vga->SpareQ->Locate(r);
}
@@ -308,7 +308,7 @@ static void SaveGame(XFILE &file) {
SPRITE *spr;
int i;
- for (i = 0; i < POCKET_NX; i ++) {
+ for (i = 0; i < POCKET_NX; i++) {
register SPRITE *s = Pocket[i];
pocref[i] = (s) ? s->Ref : -1;
}
@@ -316,7 +316,7 @@ static void SaveGame(XFILE &file) {
volume[0] = SNDDrvInfo.VOL2.D;
volume[1] = SNDDrvInfo.VOL2.M;
- for (st = SavTab; st->Ptr; st ++) {
+ for (st = SavTab; st->Ptr; st++) {
if (file.Error)
error("Bad SVG");
file.Write((uint8 *) st->Ptr, st->Len);
@@ -450,7 +450,7 @@ int WALK::Distance(SPRITE *spr) {
dz = - dz;
dx = dx * dx + dz * dz;
- for (dz = 1; dz * dz < dx; dz ++)
+ for (dz = 1; dz * dz < dx; dz++)
;
return dz - 1;
@@ -485,7 +485,7 @@ void WALK::FindWay(CLUSTER c) {
extern uint16 Target;
if (c != Here) {
- for (FindLevel = 1; FindLevel <= MAX_FIND_LEVEL; FindLevel ++) {
+ for (FindLevel = 1; FindLevel <= MAX_FIND_LEVEL; FindLevel++) {
signed char x, z;
Here.Split(x, z);
Target = (z << 8) | x;
@@ -653,7 +653,7 @@ static void PostMiniStep(int stp) {
void SYSTEM::SetPal(void) {
int i;
DAC *p = SysPal + 256 - ArrayCount(StdPal);
- for (i = 0; i < ArrayCount(StdPal); i ++) {
+ for (i = 0; i < ArrayCount(StdPal); i++) {
p[i].R = StdPal[i].R >> 2;
p[i].G = StdPal[i].G >> 2;
p[i].B = StdPal[i].B >> 2;
@@ -1084,9 +1084,9 @@ static void TakeName(void) {
static void SwitchMapping(void) {
if (HorzLine->Flags.Hide) {
int i;
- for (i = 0; i < MAP_ZCNT; i ++) {
+ for (i = 0; i < MAP_ZCNT; i++) {
int j;
- for (j = 0; j < MAP_XCNT; j ++) {
+ for (j = 0; j < MAP_XCNT; j++) {
if (CLUSTER::Map[i][j])
SetMapBrick(j, i);
}
@@ -1311,7 +1311,7 @@ void SPRITE::Touch(uint16 mask, int x, int y) {
if ((mask & L_UP) && Snail->Idle()) {
if (Flags.Kept) {
int n;
- for (n = 0; n < POCKET_NX; n ++) {
+ for (n = 0; n < POCKET_NX; n++) {
if (Pocket[n] == this) {
SelectPocket(n);
break;
@@ -1436,7 +1436,7 @@ static void LoadSprite(const char *fname, int ref, int cav, int col = 0, int row
l->By = 13;
l->Cx = 300;
l->Cy = 500;
- * (long *) &l->Dx = 0; // movex * cnt
+ *(long *) &l->Dx = 0; // movex * cnt
l->Goto(col, row);
}
Sprite = l;