diff options
Diffstat (limited to 'engines/cge/cge_main.cpp')
-rw-r--r-- | engines/cge/cge_main.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp index ec8f743fe4..4121efdb78 100644 --- a/engines/cge/cge_main.cpp +++ b/engines/cge/cge_main.cpp @@ -253,7 +253,7 @@ static void LoadGame(XFILE &file, bool tiny = false) { SPRITE *spr; int i; - for (st = SavTab; st->Ptr; st ++) { + for (st = SavTab; st->Ptr; st++) { if (file.Error) error("Bad SVG"); file.Read((uint8 *)((tiny || st->Flg) ? st->Ptr : &i), st->Len); @@ -289,7 +289,7 @@ static void LoadGame(XFILE &file, bool tiny = false) { Vga->SpareQ->Append(spr); } - for (i = 0; i < POCKET_NX; i ++) { + for (i = 0; i < POCKET_NX; i++) { register int r = pocref[i]; Pocket[i] = (r < 0) ? NULL : Vga->SpareQ->Locate(r); } @@ -308,7 +308,7 @@ static void SaveGame(XFILE &file) { SPRITE *spr; int i; - for (i = 0; i < POCKET_NX; i ++) { + for (i = 0; i < POCKET_NX; i++) { register SPRITE *s = Pocket[i]; pocref[i] = (s) ? s->Ref : -1; } @@ -316,7 +316,7 @@ static void SaveGame(XFILE &file) { volume[0] = SNDDrvInfo.VOL2.D; volume[1] = SNDDrvInfo.VOL2.M; - for (st = SavTab; st->Ptr; st ++) { + for (st = SavTab; st->Ptr; st++) { if (file.Error) error("Bad SVG"); file.Write((uint8 *) st->Ptr, st->Len); @@ -450,7 +450,7 @@ int WALK::Distance(SPRITE *spr) { dz = - dz; dx = dx * dx + dz * dz; - for (dz = 1; dz * dz < dx; dz ++) + for (dz = 1; dz * dz < dx; dz++) ; return dz - 1; @@ -485,7 +485,7 @@ void WALK::FindWay(CLUSTER c) { extern uint16 Target; if (c != Here) { - for (FindLevel = 1; FindLevel <= MAX_FIND_LEVEL; FindLevel ++) { + for (FindLevel = 1; FindLevel <= MAX_FIND_LEVEL; FindLevel++) { signed char x, z; Here.Split(x, z); Target = (z << 8) | x; @@ -653,7 +653,7 @@ static void PostMiniStep(int stp) { void SYSTEM::SetPal(void) { int i; DAC *p = SysPal + 256 - ArrayCount(StdPal); - for (i = 0; i < ArrayCount(StdPal); i ++) { + for (i = 0; i < ArrayCount(StdPal); i++) { p[i].R = StdPal[i].R >> 2; p[i].G = StdPal[i].G >> 2; p[i].B = StdPal[i].B >> 2; @@ -1084,9 +1084,9 @@ static void TakeName(void) { static void SwitchMapping(void) { if (HorzLine->Flags.Hide) { int i; - for (i = 0; i < MAP_ZCNT; i ++) { + for (i = 0; i < MAP_ZCNT; i++) { int j; - for (j = 0; j < MAP_XCNT; j ++) { + for (j = 0; j < MAP_XCNT; j++) { if (CLUSTER::Map[i][j]) SetMapBrick(j, i); } @@ -1311,7 +1311,7 @@ void SPRITE::Touch(uint16 mask, int x, int y) { if ((mask & L_UP) && Snail->Idle()) { if (Flags.Kept) { int n; - for (n = 0; n < POCKET_NX; n ++) { + for (n = 0; n < POCKET_NX; n++) { if (Pocket[n] == this) { SelectPocket(n); break; @@ -1436,7 +1436,7 @@ static void LoadSprite(const char *fname, int ref, int cav, int col = 0, int row l->By = 13; l->Cx = 300; l->Cy = 500; - * (long *) &l->Dx = 0; // movex * cnt + *(long *) &l->Dx = 0; // movex * cnt l->Goto(col, row); } Sprite = l; |