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Diffstat (limited to 'engines/cge/events.cpp')
-rw-r--r--engines/cge/events.cpp47
1 files changed, 26 insertions, 21 deletions
diff --git a/engines/cge/events.cpp b/engines/cge/events.cpp
index 3c561c5659..1530c870ef 100644
--- a/engines/cge/events.cpp
+++ b/engines/cge/events.cpp
@@ -55,7 +55,7 @@ Sprite *Keyboard::setClient(Sprite *spr) {
bool Keyboard::getKey(Common::Event &event) {
Common::KeyCode keycode = event.kbd.keycode;
- if ((keycode == Common::KEYCODE_LALT) || (keycode == Common::KEYCODE_RALT))
+ if (((keycode == Common::KEYCODE_LALT) || (keycode == Common::KEYCODE_RALT)) && event.type == Common::EVENT_KEYDOWN)
_keyAlt = true;
else
_keyAlt = false;
@@ -70,12 +70,8 @@ bool Keyboard::getKey(Common::Event &event) {
return false;
case Common::KEYCODE_F5:
if (_vm->canSaveGameStateCurrently()) {
- const EnginePlugin *plugin = NULL;
- EngineMan.findGame(_vm->_gameDescription->gameid, &plugin);
-
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save");
- dialog->setSaveMode(true);
- int16 savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
+ int16 savegameId = dialog->runModalWithCurrentTarget();
Common::String savegameDescription = dialog->getResultString();
delete dialog;
@@ -85,12 +81,8 @@ bool Keyboard::getKey(Common::Event &event) {
return false;
case Common::KEYCODE_F7:
if (_vm->canLoadGameStateCurrently()) {
- const EnginePlugin *plugin = NULL;
- EngineMan.findGame(_vm->_gameDescription->gameid, &plugin);
-
- GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore");
- dialog->setSaveMode(false);
- int16 savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
+ int16 savegameId = dialog->runModalWithCurrentTarget();
delete dialog;
if (savegameId != -1)
@@ -117,9 +109,19 @@ bool Keyboard::getKey(Common::Event &event) {
case Common::KEYCODE_3:
case Common::KEYCODE_4:
if (event.kbd.flags & Common::KBD_ALT) {
- _vm->_commandHandler->addCommand(kCmdLevel, -1, keycode - '0', NULL);
+ _vm->_commandHandler->addCommand(kCmdLevel, -1, keycode - Common::KEYCODE_0, NULL);
return false;
}
+ // Fallthrough intended
+ case Common::KEYCODE_5:
+ case Common::KEYCODE_6:
+ case Common::KEYCODE_7:
+ case Common::KEYCODE_8:
+ if (event.type == Common::EVENT_KEYDOWN && !(event.kbd.flags & Common::KBD_ALT) && keycode != Common::KEYCODE_0) {
+ _vm->selectPocket(keycode - Common::KEYCODE_1);
+ return false;
+ }
+ break;
default:
break;
}
@@ -133,9 +135,11 @@ void Keyboard::newKeyboard(Common::Event &event) {
if ((event.type == Common::EVENT_KEYDOWN) && (_client)) {
CGEEvent &evt = _vm->_eventManager->getNextEvent();
- evt._x = event.kbd.keycode; // Keycode
- evt._mask = kEventKeyb; // Event mask
- evt._spritePtr = _client; // Sprite pointer
+ evt._x = 0;
+ evt._y = 0;
+ evt._keyCode = event.kbd.keycode; // Keycode
+ evt._mask = kEventKeyb; // Event mask
+ evt._spritePtr = _client; // Sprite pointer
}
}
@@ -202,6 +206,7 @@ void Mouse::newMouse(Common::Event &event) {
CGEEvent &evt = _vm->_eventManager->getNextEvent();
evt._x = event.mouse.x;
evt._y = event.mouse.y;
+ evt._keyCode = Common::KEYCODE_INVALID;
evt._spritePtr = _vm->spriteAt(evt._x, evt._y);
switch (event.type) {
@@ -267,7 +272,7 @@ void EventManager::handleEvents() {
CGEEvent e = _eventQueue[_eventQueueTail];
if (e._mask) {
if (_vm->_mouse->_hold && e._spritePtr != _vm->_mouse->_hold)
- _vm->_mouse->_hold->touch(e._mask | kEventAttn, e._x - _vm->_mouse->_hold->_x, e._y - _vm->_mouse->_hold->_y);
+ _vm->_mouse->_hold->touch(e._mask | kEventAttn, e._x - _vm->_mouse->_hold->_x, e._y - _vm->_mouse->_hold->_y, e._keyCode);
// update mouse cursor position
if (e._mask & kMouseRoll)
@@ -276,11 +281,11 @@ void EventManager::handleEvents() {
// activate current touched SPRITE
if (e._spritePtr) {
if (e._mask & kEventKeyb)
- e._spritePtr->touch(e._mask, e._x, e._y);
+ e._spritePtr->touch(e._mask, e._x, e._y, e._keyCode);
else
- e._spritePtr->touch(e._mask, e._x - e._spritePtr->_x, e._y - e._spritePtr->_y);
+ e._spritePtr->touch(e._mask, e._x - e._spritePtr->_x, e._y - e._spritePtr->_y, e._keyCode);
} else if (_vm->_sys)
- _vm->_sys->touch(e._mask, e._x, e._y);
+ _vm->_sys->touch(e._mask, e._x, e._y, e._keyCode);
if (e._mask & kMouseLeftDown) {
_vm->_mouse->_hold = e._spritePtr;