diff options
Diffstat (limited to 'engines/cge/events.cpp')
-rw-r--r-- | engines/cge/events.cpp | 47 |
1 files changed, 26 insertions, 21 deletions
diff --git a/engines/cge/events.cpp b/engines/cge/events.cpp index 3c561c5659..1530c870ef 100644 --- a/engines/cge/events.cpp +++ b/engines/cge/events.cpp @@ -55,7 +55,7 @@ Sprite *Keyboard::setClient(Sprite *spr) { bool Keyboard::getKey(Common::Event &event) { Common::KeyCode keycode = event.kbd.keycode; - if ((keycode == Common::KEYCODE_LALT) || (keycode == Common::KEYCODE_RALT)) + if (((keycode == Common::KEYCODE_LALT) || (keycode == Common::KEYCODE_RALT)) && event.type == Common::EVENT_KEYDOWN) _keyAlt = true; else _keyAlt = false; @@ -70,12 +70,8 @@ bool Keyboard::getKey(Common::Event &event) { return false; case Common::KEYCODE_F5: if (_vm->canSaveGameStateCurrently()) { - const EnginePlugin *plugin = NULL; - EngineMan.findGame(_vm->_gameDescription->gameid, &plugin); - - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save"); - dialog->setSaveMode(true); - int16 savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true); + int16 savegameId = dialog->runModalWithCurrentTarget(); Common::String savegameDescription = dialog->getResultString(); delete dialog; @@ -85,12 +81,8 @@ bool Keyboard::getKey(Common::Event &event) { return false; case Common::KEYCODE_F7: if (_vm->canLoadGameStateCurrently()) { - const EnginePlugin *plugin = NULL; - EngineMan.findGame(_vm->_gameDescription->gameid, &plugin); - - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore"); - dialog->setSaveMode(false); - int16 savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); + GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false); + int16 savegameId = dialog->runModalWithCurrentTarget(); delete dialog; if (savegameId != -1) @@ -117,9 +109,19 @@ bool Keyboard::getKey(Common::Event &event) { case Common::KEYCODE_3: case Common::KEYCODE_4: if (event.kbd.flags & Common::KBD_ALT) { - _vm->_commandHandler->addCommand(kCmdLevel, -1, keycode - '0', NULL); + _vm->_commandHandler->addCommand(kCmdLevel, -1, keycode - Common::KEYCODE_0, NULL); return false; } + // Fallthrough intended + case Common::KEYCODE_5: + case Common::KEYCODE_6: + case Common::KEYCODE_7: + case Common::KEYCODE_8: + if (event.type == Common::EVENT_KEYDOWN && !(event.kbd.flags & Common::KBD_ALT) && keycode != Common::KEYCODE_0) { + _vm->selectPocket(keycode - Common::KEYCODE_1); + return false; + } + break; default: break; } @@ -133,9 +135,11 @@ void Keyboard::newKeyboard(Common::Event &event) { if ((event.type == Common::EVENT_KEYDOWN) && (_client)) { CGEEvent &evt = _vm->_eventManager->getNextEvent(); - evt._x = event.kbd.keycode; // Keycode - evt._mask = kEventKeyb; // Event mask - evt._spritePtr = _client; // Sprite pointer + evt._x = 0; + evt._y = 0; + evt._keyCode = event.kbd.keycode; // Keycode + evt._mask = kEventKeyb; // Event mask + evt._spritePtr = _client; // Sprite pointer } } @@ -202,6 +206,7 @@ void Mouse::newMouse(Common::Event &event) { CGEEvent &evt = _vm->_eventManager->getNextEvent(); evt._x = event.mouse.x; evt._y = event.mouse.y; + evt._keyCode = Common::KEYCODE_INVALID; evt._spritePtr = _vm->spriteAt(evt._x, evt._y); switch (event.type) { @@ -267,7 +272,7 @@ void EventManager::handleEvents() { CGEEvent e = _eventQueue[_eventQueueTail]; if (e._mask) { if (_vm->_mouse->_hold && e._spritePtr != _vm->_mouse->_hold) - _vm->_mouse->_hold->touch(e._mask | kEventAttn, e._x - _vm->_mouse->_hold->_x, e._y - _vm->_mouse->_hold->_y); + _vm->_mouse->_hold->touch(e._mask | kEventAttn, e._x - _vm->_mouse->_hold->_x, e._y - _vm->_mouse->_hold->_y, e._keyCode); // update mouse cursor position if (e._mask & kMouseRoll) @@ -276,11 +281,11 @@ void EventManager::handleEvents() { // activate current touched SPRITE if (e._spritePtr) { if (e._mask & kEventKeyb) - e._spritePtr->touch(e._mask, e._x, e._y); + e._spritePtr->touch(e._mask, e._x, e._y, e._keyCode); else - e._spritePtr->touch(e._mask, e._x - e._spritePtr->_x, e._y - e._spritePtr->_y); + e._spritePtr->touch(e._mask, e._x - e._spritePtr->_x, e._y - e._spritePtr->_y, e._keyCode); } else if (_vm->_sys) - _vm->_sys->touch(e._mask, e._x, e._y); + _vm->_sys->touch(e._mask, e._x, e._y, e._keyCode); if (e._mask & kMouseLeftDown) { _vm->_mouse->_hold = e._spritePtr; |