aboutsummaryrefslogtreecommitdiff
path: root/engines/cge/snail.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/cge/snail.cpp')
-rw-r--r--engines/cge/snail.cpp1222
1 files changed, 1222 insertions, 0 deletions
diff --git a/engines/cge/snail.cpp b/engines/cge/snail.cpp
new file mode 100644
index 0000000000..34adeb3a8e
--- /dev/null
+++ b/engines/cge/snail.cpp
@@ -0,0 +1,1222 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Soltys source code
+ * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
+ */
+
+#include "cge/general.h"
+#include "cge/sound.h"
+#include "cge/snail.h"
+#include "cge/vga13h.h"
+#include "cge/text.h"
+#include "cge/cge_main.h"
+#include "cge/events.h"
+#include "cge/walk.h"
+
+namespace CGE {
+
+const char *CommandHandler::_commandText[] = {
+ "LABEL", "PAUSE", "WAIT", "LEVEL", "HIDE",
+ "SAY", "INF", "TIME", "CAVE", "KILL",
+ "RSEQ", "SEQ", "SEND", "SWAP", "KEEP",
+ "GIVE", "IF", "GAME", "SETX0", "SETY0",
+ "SLAVE", "SETXY", "RELX", "RELY", "RELZ",
+ "SETX", "SETY", "SETZ", "TRANS", "PORT",
+ "NEXT", "NNEXT", "TNEXT", "RNNEXT", "RTNEXT",
+ "RMNEAR", "RMTAKE", "FLAG", "SETREF", "BACKPT",
+ "FLASH", "LIGHT", "SETHB", "SETVB", "WALK",
+ "REACH", "COVER", "UNCOVER", "CLEAR", "TALK",
+ "MOUSE", "SOUND", "COUNT", NULL
+};
+
+CommandHandler::CommandHandler(CGEEngine *vm, bool turbo)
+ : _turbo(turbo), _busy(false), _textDelay(false),
+ _timerExpiry(0), _talkEnable(true),
+ _head(0), _tail(0), _commandList((Command *)malloc(sizeof(Command) * 256)), _vm(vm) {
+}
+
+CommandHandler::~CommandHandler() {
+ free(_commandList);
+}
+
+/**
+ * Add a Command on the head of _commandList
+ * @param com Command
+ * @param ref Reference
+ * @param val Value
+ * @param ptr Sprite pointer
+ */
+void CommandHandler::addCommand(CommandType com, int ref, int val, void *ptr) {
+ Command *headCmd = &_commandList[_head++];
+ headCmd->_commandType = com;
+ headCmd->_ref = ref;
+ headCmd->_val = val;
+ headCmd->_spritePtr = ptr;
+ headCmd->_cbType = kNullCB;
+ if (headCmd->_commandType == kCmdClear) {
+ _tail = _head;
+ _vm->killText();
+ _timerExpiry = 0;
+ }
+}
+
+/**
+ * Add a Callback on the head of _commandList
+ * @param com Command
+ * @param ref Reference
+ * @param val Value
+ * @param CallbackType Callback type
+ */
+void CommandHandler::addCallback(CommandType com, int ref, int val, CallbackType cbType) {
+ Command *headCmd = &_commandList[_head++];
+ headCmd->_commandType = com;
+ headCmd->_ref = ref;
+ headCmd->_val = val;
+ headCmd->_spritePtr = NULL;
+ headCmd->_cbType = cbType;
+ if (headCmd->_commandType == kCmdClear) {
+ _tail = _head;
+ _vm->killText();
+ _timerExpiry = 0;
+ }
+}
+
+/**
+ * Add a Command on the tail of _commandList
+ * @param com Command
+ * @param ref Reference
+ * @param val Value
+ * @param ptr Sprite pointer
+ */
+void CommandHandler::insertCommand(CommandType com, int ref, int val, void *ptr) {
+ Command *tailCmd;
+
+ if (_busy) {
+ _commandList[(_tail - 1) & 0xFF] = _commandList[_tail];
+ tailCmd = &_commandList[_tail];
+ } else
+ tailCmd = &_commandList[(_tail - 1) & 0xFF];
+ _tail--;
+ tailCmd->_commandType = com;
+ tailCmd->_ref = ref;
+ tailCmd->_val = val;
+ tailCmd->_spritePtr = ptr;
+ tailCmd->_cbType = kNullCB;
+ if (tailCmd->_commandType == kCmdClear) {
+ _tail = _head;
+ _vm->killText();
+ _timerExpiry = 0;
+ }
+}
+
+void CommandHandler::runCommand() {
+ if (_busy)
+ return;
+
+ _busy = true;
+ uint8 tmpHead = _head;
+ while (_tail != tmpHead) {
+ Command *tailCmd = &_commandList[_tail];
+
+ if (!_turbo) { // only for the slower one
+ if (_timerExpiry) {
+ // Delay in progress
+ if (_timerExpiry > g_system->getMillis())
+ // Delay not yet ended
+ break;
+
+ // Delay is finished
+ _timerExpiry = 0;
+ } else {
+ if (_textDelay) {
+ _vm->killText();
+ _textDelay = false;
+ }
+ }
+ if (_vm->_talk && tailCmd->_commandType != kCmdPause)
+ break;
+ }
+
+ Sprite *spr = ((tailCmd->_ref >= 0) ? _vm->locate(tailCmd->_ref) : ((Sprite *) tailCmd->_spritePtr));
+ switch (tailCmd->_commandType) {
+ case kCmdLabel:
+ break;
+ case kCmdPause:
+ _timerExpiry = g_system->getMillis() + tailCmd->_val * kCommandFrameDelay;
+ if (_vm->_talk)
+ _textDelay = true;
+ break;
+ case kCmdWait:
+ if (spr) {
+ if (spr->seqTest(tailCmd->_val) &&
+ (tailCmd->_val >= 0 || spr != _vm->_hero || _vm->_hero->_tracePtr < 0)) {
+ _timerExpiry = g_system->getMillis() + spr->_time * kCommandFrameDelay;
+ } else {
+ _busy = false;
+ return;
+ }
+ }
+ break;
+ case kCmdLevel:
+ _vm->snLevel(spr, tailCmd->_val);
+ break;
+ case kCmdHide:
+ _vm->snHide(spr, tailCmd->_val);
+ break;
+ case kCmdSay:
+ if (spr && _talkEnable) {
+ if (spr == _vm->_hero && spr->seqTest(-1))
+ spr->step(kSeqHTalk);
+ _vm->_text->say(_vm->_text->getText(tailCmd->_val), spr);
+ _vm->_sys->_funDel = kHeroFun0;
+ }
+ break;
+ case kCmdInf:
+ if (_talkEnable) {
+ _vm->inf(_vm->_text->getText(tailCmd->_val));
+ _vm->_sys->_funDel = kHeroFun0;
+ }
+ break;
+ case kCmdTime:
+ if (spr && _talkEnable) {
+ if (spr == _vm->_hero && spr->seqTest(-1))
+ spr->step(kSeqHTalk);
+ _vm->_text->sayTime(spr);
+ }
+ break;
+ case kCmdCave:
+ _vm->switchScene(tailCmd->_val);
+ break;
+ case kCmdKill:
+ _vm->snKill(spr);
+ break;
+ case kCmdSeq:
+ _vm->snSeq(spr, tailCmd->_val);
+ break;
+ case kCmdRSeq:
+ _vm->snRSeq(spr, tailCmd->_val);
+ break;
+ case kCmdSend:
+ _vm->snSend(spr, tailCmd->_val);
+ break;
+ case kCmdSwap:
+ _vm->snSwap(spr, tailCmd->_val);
+ break;
+ case kCmdCover:
+ _vm->snCover(spr, tailCmd->_val);
+ break;
+ case kCmdUncover:
+ _vm->snUncover(spr, (tailCmd->_val >= 0) ? _vm->locate(tailCmd->_val) : ((Sprite *) tailCmd->_spritePtr));
+ break;
+ case kCmdKeep:
+ _vm->snKeep(spr, tailCmd->_val);
+ break;
+ case kCmdGive:
+ _vm->snGive(spr, tailCmd->_val);
+ break;
+ case kCmdGame:
+ _vm->snGame(spr, tailCmd->_val);
+ break;
+ case kCmdSetX0:
+ _vm->snSetX0(tailCmd->_ref, tailCmd->_val);
+ break;
+ case kCmdSetY0:
+ _vm->snSetY0(tailCmd->_ref, tailCmd->_val);
+ break;
+ case kCmdSetXY:
+ _vm->snSetXY(spr, tailCmd->_val);
+ break;
+ case kCmdRelX:
+ _vm->snRelX(spr, tailCmd->_val);
+ break;
+ case kCmdRelY:
+ _vm->snRelY(spr, tailCmd->_val);
+ break;
+ case kCmdRelZ:
+ _vm->snRelZ(spr, tailCmd->_val);
+ break;
+ case kCmdSetX:
+ _vm->snSetX(spr, tailCmd->_val);
+ break;
+ case kCmdSetY:
+ _vm->snSetY(spr, tailCmd->_val);
+ break;
+ case kCmdSetZ:
+ _vm->snSetZ(spr, tailCmd->_val);
+ break;
+ case kCmdSlave:
+ _vm->snSlave(spr, tailCmd->_val);
+ break;
+ case kCmdTrans:
+ _vm->snTrans(spr, tailCmd->_val);
+ break;
+ case kCmdPort:
+ _vm->snPort(spr, tailCmd->_val);
+ break;
+ case kCmdNext:
+ case kCmdIf:
+ case kCmdTalk:
+ break;
+ case kCmdMouse:
+ _vm->snMouse(tailCmd->_val != 0);
+ break;
+ case kCmdNNext:
+ _vm->snNNext(spr, tailCmd->_val);
+ break;
+ case kCmdTNext:
+ _vm->snTNext(spr, tailCmd->_val);
+ break;
+ case kCmdRNNext:
+ _vm->snRNNext(spr, tailCmd->_val);
+ break;
+ case kCmdRTNext:
+ _vm->snRTNext(spr, tailCmd->_val);
+ break;
+ case kCmdRMNear:
+ _vm->snRmNear(spr);
+ break;
+ case kCmdRmTake:
+ _vm->snRmTake(spr);
+ break;
+ case kCmdFlag:
+ _vm->snFlag(tailCmd->_ref & 3, tailCmd->_val != 0);
+ break;
+ case kCmdSetRef:
+ _vm->snSetRef(spr, tailCmd->_val);
+ break;
+ case kCmdBackPt:
+ _vm->snBackPt(spr, tailCmd->_val);
+ break;
+ case kCmdFlash:
+ _vm->snFlash(tailCmd->_val != 0);
+ break;
+ case kCmdLight:
+ _vm->snLight(tailCmd->_val != 0);
+ break;
+ case kCmdSetHBarrier:
+ _vm->snHBarrier(tailCmd->_ref, tailCmd->_val);
+ break;
+ case kCmdSetVBarrier:
+ _vm->snVBarrier(tailCmd->_ref, tailCmd->_val);
+ break;
+ case kCmdWalk:
+ _vm->snWalk(spr, tailCmd->_ref, tailCmd->_val);
+ break;
+ case kCmdReach:
+ _vm->snReach(spr, tailCmd->_val);
+ break;
+ case kCmdSound:
+ _vm->snSound(spr, tailCmd->_val);
+ break;
+ case kCmdCount:
+ _vm->_sound->setRepeat(tailCmd->_val);
+ break;
+ case kCmdExec:
+ switch (tailCmd->_cbType) {
+ case kQGame:
+ _vm->qGame();
+ break;
+ case kMiniStep:
+ _vm->miniStep(tailCmd->_val);
+ break;
+ case kXScene:
+ _vm->xScene();
+ break;
+ case kSoundSetVolume:
+ _vm->sndSetVolume();
+ break;
+ default:
+ error("Unknown Callback Type in SNEXEC");
+ }
+ break;
+ case kCmdStep:
+ spr->step();
+ break;
+ case kCmdZTrim:
+ _vm->snZTrim(spr);
+ break;
+ case kCmdGhost:
+ _vm->snGhost((Bitmap *) tailCmd->_spritePtr);
+ break;
+ default:
+ warning("Unhandled snc->_com in SNMouse(bool)");
+ break;
+ }
+ _tail++;
+ if (!_turbo)
+ break;
+ }
+
+ _busy = false;
+}
+
+bool CommandHandler::idle() {
+ return (_head == _tail);
+}
+
+/**
+ * Handles mini-Games logic
+ * @param com Command
+ * @param num mini game number
+ */
+void CGEEngine::snGame(Sprite *spr, int num) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snGame(spr, %d)", num);
+
+ switch (num) {
+ case 1: {
+ static Sprite *dup[3] = { NULL, NULL, NULL };
+ int buref = 0;
+ int Stage = 0;
+
+ for (dup[0] = _vga->_showQ->first(); dup[0]; dup[0] = dup[0]->_next) {
+ buref = dup[0]->_ref;
+ if (buref / 1000 == 16 && buref % 100 == 6) {
+ Stage = (buref / 100) % 10;
+ break;
+ }
+ }
+ if (dup[1] == NULL) {
+ dup[1] = _vga->_showQ->locate(16003); // pan
+ dup[2] = _vga->_showQ->locate(16004); // pani
+ }
+
+ if (_game) { // continue game
+ int i = newRandom(3), hand = (dup[0]->_shpCnt == 6);
+ Stage++;
+ if (hand && Stage > kDressed)
+ ++hand;
+ if (i >= 0 || (dup[i] == spr && newRandom(3) == 0)) {
+ _commandHandler->addCommand(kCmdSeq, -1, 3, dup[0]); // Yes
+ _commandHandler->addCommand(kCmdSeq, -1, 3, dup[1]); // Yes
+ _commandHandler->addCommand(kCmdSeq, -1, 3, dup[2]); // Yes
+ _commandHandler->addCommand(kCmdTNext, -1, 0, dup[0]); // Reset Take
+ _commandHandler->addCommand(kCmdTNext, -1, 0, dup[1]); // Reset Take
+ _commandHandler->addCommand(kCmdTNext, -1, 0, dup[2]); // Reset Take
+ _commandHandler->addCommand(kCmdNNext, -1, 0, dup[0]); // Reset Near
+ _commandHandler->addCommand(kCmdPause, -1, 72, NULL); // Pause the game for 72/80 second
+ _commandHandler->addCommand(kCmdSay, 1, 16009, NULL); // Say "I win.."
+ _commandHandler->addCommand(kCmdSay, buref, 16010, NULL); // Say "Go Sit..."
+ _commandHandler->addCommand(kCmdSay, 1, 16011, NULL); // Say "I prefer not"
+
+ if (hand) {
+ _commandHandler->addCommand(kCmdSend, 16060 + hand, 16, NULL); // Give hand
+ _commandHandler->addCommand(kCmdSeq, buref, 4, NULL); // Take off
+ _commandHandler->addCommand(kCmdSeq, 16060 + hand, 1, NULL); // start one of the Bartender animations
+ _commandHandler->addCommand(kCmdSound, 16060 + hand, 16002, NULL); // Play tear sound
+ _commandHandler->addCommand(kCmdWait, 16060 + hand, 3, NULL); // Take up
+ _commandHandler->addCommand(kCmdSwap, buref, buref + 100, NULL); // Open hand
+ _commandHandler->addCommand(kCmdSeq, 16016, Stage, NULL); // Start Belongings animation
+ _commandHandler->addCommand(kCmdSend, 16060 + hand, -1, NULL); // Hide hand
+ _commandHandler->addCommand(kCmdWait, 16060 + hand, -1, NULL); // Stop moving hand
+ } else {
+ _commandHandler->addCommand(kCmdSeq, buref, 4, NULL); // Take off
+ _commandHandler->addCommand(kCmdSound, 16060 + hand, 16002, NULL); // Play tear sound
+ _commandHandler->addCommand(kCmdWait, buref, -1, NULL); // Will take off
+ _commandHandler->addCommand(kCmdSwap, buref, buref + 100, NULL); // Open hand
+ _commandHandler->addCommand(kCmdSeq, 16016, Stage, NULL); // Start Belongings animation
+ }
+ _commandHandler->addCommand(kCmdPause, -1, 72, NULL); // Pause the game for 72/80 second
+ _commandHandler->addCommand(kCmdSeq, -1, 0, dup[1]); // Get away (Him)
+ _commandHandler->addCommand(kCmdSetXY, -1, 203 + kScrWidth * 49, dup[1]);
+ _commandHandler->addCommand(kCmdSetZ, -1, 7, dup[1]);
+ _commandHandler->addCommand(kCmdSeq, -1, 0, dup[2]); // Get Away (Her)
+ _commandHandler->addCommand(kCmdSetXY, -1, 182 + kScrWidth * 62, dup[2]);
+ _commandHandler->addCommand(kCmdSetZ, -1, 9, dup[2]);
+ _game = 0;
+ return;
+ } else {
+ _commandHandler->addCommand(kCmdSeq, -1, 2, dup[0]); // reset animation sequence
+ _commandHandler->addCommand(kCmdSeq, -1, 2, dup[1]); // reset animation sequence
+ _commandHandler->addCommand(kCmdSeq, -1, 2, dup[2]); // reset animation sequence
+ _commandHandler->addCommand(kCmdPause, -1, 72, NULL); // Pause the game for 72/80 second
+ }
+ }
+ _commandHandler->addCommand(kCmdWalk, 198, 134, NULL); // Go to place
+ _commandHandler->addCommand(kCmdWait, 1, -1, NULL); // Stop moving
+ _commandHandler->addCommand(kCmdCover, 1, 16101, NULL); // Man to beat
+ _commandHandler->addCommand(kCmdSeq, 16101, 1, NULL); // Start Chief animation (16dupnia)
+ _commandHandler->addCommand(kCmdWait, 16101, 5, NULL); // wait
+ _commandHandler->addCommand(kCmdPause, 16101, 24, NULL); // Pause the game for 24/80 second
+ _commandHandler->addCommand(kCmdSeq, 16040, 1, NULL); // Start Slap animation (16plask)
+ _commandHandler->addCommand(kCmdSound, 16101, 16001, NULL); // Play "Slap" sound
+ _commandHandler->addCommand(kCmdPause, 16101, 24, NULL); // Pause the game for 24/80 second
+ _commandHandler->addCommand(kCmdSeq, 16040, 0, NULL); // Reset animation sequence
+ _commandHandler->addCommand(kCmdWait, 16101, -1, NULL); // stay
+ _commandHandler->addCommand(kCmdUncover, 1, 16101, NULL); // SDS
+ if (!_game) {
+ _commandHandler->addCommand(kCmdSay, buref, 16008, NULL); // say "Guess!"
+ _game = true;
+ }
+ }
+ break;
+ case 2:
+ if (_sprTv == NULL) {
+ _sprTv = _vga->_showQ->locate(20700);
+ _sprK1 = _vga->_showQ->locate(20701);
+ _sprK2 = _vga->_showQ->locate(20702);
+ _sprK3 = _vga->_showQ->locate(20703);
+ }
+
+ if (!_game) { // init
+ _commandHandler->addCommand(kCmdGame, 20002, 2, NULL);
+ _game = true;
+ break;
+ }
+
+ // cont
+ _sprK1->step(newRandom(6));
+ _sprK2->step(newRandom(6));
+ _sprK3->step(newRandom(6));
+
+ if (spr->_ref == 1 && _keyboard->_key[kKeyAlt]) {
+ _sprK1->step(5);
+ _sprK2->step(5);
+ _sprK3->step(5);
+ }
+
+ _commandHandler->addCommand(kCmdSetZ, 20700, 0, NULL);
+ bool hit = (_sprK1->_seqPtr + _sprK2->_seqPtr + _sprK3->_seqPtr == 15);
+ if (hit) {
+ if (spr->_ref == 1) {
+ _commandHandler->addCommand(kCmdSay, 1, 20003, NULL); // hurray!
+ _commandHandler->addCommand(kCmdSeq, 20011, 2, NULL); // Camera away
+ _commandHandler->addCommand(kCmdSend, 20701, -1, NULL); // move dice1 to scene -1
+ _commandHandler->addCommand(kCmdSend, 20702, -1, NULL); // move dice2 to scene -1
+ _commandHandler->addCommand(kCmdSend, 20703, -1, NULL); // move dice3 to scene -1
+ _commandHandler->addCommand(kCmdSend, 20700, -1, NULL); // move TV to scene -1
+ _commandHandler->addCommand(kCmdKeep, 20007, 0, NULL); // to pocket
+ _commandHandler->addCommand(kCmdSend, 20006, 20, NULL); // Move Coin to scene 20
+ _commandHandler->addCommand(kCmdSound, 20006, 20002, NULL); // Play Coin sound
+ _commandHandler->addCommand(kCmdSay, 20002, 20004, NULL); // Say "Luck guy..."
+ _commandHandler->addCommand(kCmdSend, 20010, 20, NULL); // Move Paper to scene 20
+ _commandHandler->addCommand(kCmdSound, 20010, 20003, NULL); // Play "ksh" sound! (fx20003.wav)
+ _commandHandler->addCommand(kCmdSay, 20001, 20005, NULL); // Say "Congratulations"
+ _game = false;
+ return;
+ } else
+ _sprK3->step(newRandom(5));
+ }
+
+ if (_gameCase2Cpt < 100) {
+ switch (_gameCase2Cpt) {
+ case 15:
+ // Give hint about ALTered dice
+ _commandHandler->addCommand(kCmdSay, 20003, 20021, NULL);
+ break;
+ case 30:
+ case 45:
+ case 60:
+ case 75:
+ // Tell to use ALT key
+ _commandHandler->addCommand(kCmdSay, 20003, 20022, NULL);
+ break;
+ }
+ _gameCase2Cpt++;
+ }
+
+ switch (spr->_ref) {
+ case 1:
+ _commandHandler->addCommand(kCmdSay, 20001, 20011, NULL); // Say "It'a my turn"
+ _commandHandler->addCommand(kCmdSeq, 20001, 1, NULL); // Throw dice¨
+ _commandHandler->addCommand(kCmdWait, 20001, 1, NULL); // wait
+ _commandHandler->addCommand(kCmdSetZ, 20700, 2, NULL); // hide dice
+ _commandHandler->addCommand(kCmdHide, 20007, 1, NULL); // hide dice
+ _commandHandler->addCommand(kCmdWait, 20001, 16, NULL); // wait
+ _commandHandler->addCommand(kCmdSeq, 20007, 1, NULL); // Start dice animation (20kosci)
+ _commandHandler->addCommand(kCmdHide, 20007, 0, NULL); // unhide
+ _commandHandler->addCommand(kCmdSound, 20007, 20001, NULL); // Play Dice sound
+ _commandHandler->addCommand(kCmdWait, 20007, -1, NULL); // the end
+ _commandHandler->addCommand(kCmdGame, 20001, 2, NULL); // again!
+ break;
+
+ case 20001:
+ _commandHandler->addCommand(kCmdSay, 20002, 20012, NULL); // Say "Now it's mine"
+ _commandHandler->addCommand(kCmdSeq, 20002, 1, NULL); // Throw dice¨
+ _commandHandler->addCommand(kCmdWait, 20002, 3, NULL); // wait
+ _commandHandler->addCommand(kCmdSetZ, 20700, 2, NULL); // hide dice
+ _commandHandler->addCommand(kCmdHide, 20007, 1, NULL); // hide dice
+ _commandHandler->addCommand(kCmdWait, 20002, 10, NULL); // wait
+ _commandHandler->addCommand(kCmdSeq, 20007, 2, NULL); // Start dice animation (20kosci)
+ _commandHandler->addCommand(kCmdHide, 20007, 0, NULL); // unhide
+ _commandHandler->addCommand(kCmdSound, 20007, 20001, NULL); // Play Dice sound
+ _commandHandler->addCommand(kCmdWait, 20007, -1, NULL); // the end
+ _commandHandler->addCommand(kCmdGame, 20002, 2, NULL); // again!
+ break;
+
+ case 20002:
+ _commandHandler->addCommand(kCmdSay, 20002, 20010, NULL); // "Roll the bones!"
+ _commandHandler->addCommand(kCmdWalk, 20005, -1, NULL); // Walk to table
+ _commandHandler->addCommand(kCmdWait, 1, -1, NULL); // Wait
+ _commandHandler->addCommand(kCmdCover, 1, 20101, NULL); // grasol ??
+ _commandHandler->addCommand(kCmdSeq, 20101, 1, NULL); // Start Chief animation (20solgra)¨
+ _commandHandler->addCommand(kCmdWait, 20101, 5, NULL); // Wait
+ _commandHandler->addCommand(kCmdSetZ, 20700, 2, NULL); // Hide dice
+ _commandHandler->addCommand(kCmdHide, 20007, 1, NULL); // Hide dice
+ _commandHandler->addCommand(kCmdWait, 20101, 15, NULL); // wait
+ _commandHandler->addCommand(kCmdSeq, 20007, 1, NULL); // Start dice animation (20kosci)
+ _commandHandler->addCommand(kCmdHide, 20007, 0, NULL); // Unhide
+ _commandHandler->addCommand(kCmdSound, 20007, 20001, NULL); // Play Dice sound
+ _commandHandler->addCommand(kCmdWait, 20101, -1, NULL); // the end
+ _commandHandler->addCommand(kCmdUncover, 1, 20101, NULL); // SDS ??
+ _commandHandler->addCommand(kCmdGame, 1, 2, NULL); // again!
+ break;
+ }
+ }
+}
+
+void CGEEngine::expandSprite(Sprite *spr) {
+ debugC(5, kCGEDebugEngine, "CGEEngine::expandSprite(spr)");
+
+ if (spr)
+ _vga->_showQ->insert(_vga->_spareQ->remove(spr));
+}
+
+void CGEEngine::contractSprite(Sprite *spr) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::contractSprite(spr)");
+
+ if (spr)
+ _vga->_spareQ->append(_vga->_showQ->remove(spr));
+}
+
+/**
+ * Check if an item is in the inventory, and returns its position
+ * @param spr Sprite pointer
+ * @return -1 if not found, else index.
+ */
+int CGEEngine::findPocket(Sprite *spr) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::findPocket(spr)");
+
+ for (int i = 0; i < kPocketNX; i++)
+ if (_pocket[i] == spr)
+ return i;
+ return -1;
+}
+
+void CGEEngine::selectPocket(int n) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::selectPocket(%d)", n);
+
+ if (n < 0 || (_pocLight->_seqPtr && _pocPtr == n)) {
+ _pocLight->step(0);
+ n = findPocket(NULL);
+ if (n >= 0)
+ _pocPtr = n;
+ } else {
+ if (_pocket[n] != NULL) {
+ _pocPtr = n;
+ _pocLight->step(1);
+ }
+ }
+ _pocLight->gotoxy(kPocketX + _pocPtr * kPocketDX + kPocketSX, kPocketY + kPocketSY);
+}
+
+void CGEEngine::pocFul() {
+ debugC(1, kCGEDebugEngine, "CGEEngine::pocFul()");
+
+ _hero->park();
+ _commandHandler->addCommand(kCmdWait, -1, -1, _hero);
+ _commandHandler->addCommand(kCmdSeq, -1, kSeqPocketFull, _hero);
+ _commandHandler->addCommand(kCmdSound, -1, 2, _hero);
+ _commandHandler->addCommand(kCmdWait, -1, -1, _hero);
+ _commandHandler->addCommand(kCmdSay, 1, kPocketFull, _hero);
+}
+
+void CGEEngine::hide1(Sprite *spr) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::hide1(spr)");
+
+ _commandHandlerTurbo->addCommand(kCmdGhost, -1, 0, spr->ghost());
+}
+
+void CGEEngine::snGhost(Bitmap *bmp) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snGhost(bmp)");
+
+ bmp->hide(bmp->_map & 0xFFFF, bmp->_map >> 16);
+ bmp->_m = NULL;
+ bmp->_map = 0;
+ delete bmp;
+}
+
+void CGEEngine::feedSnail(Sprite *spr, SnList snq) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::feedSnail(spr, snq)");
+
+ if (!spr || !spr->active())
+ return;
+
+ uint8 ptr = (snq == kTake) ? spr->_takePtr : spr->_nearPtr;
+
+ if (ptr == kNoPtr)
+ return;
+
+ CommandHandler::Command *comtab = spr->snList(snq);
+ CommandHandler::Command *c = comtab + ptr;
+
+ if (findPocket(NULL) < 0) { // no empty pockets?
+ CommandHandler::Command *p;
+ for (p = c; p->_commandType != kCmdNext; p++) { // find KEEP command
+ if (p->_commandType == kCmdKeep) {
+ pocFul();
+ return;
+ }
+ if (p->_spritePtr)
+ break;
+ }
+ }
+ while (true) {
+ if (c->_commandType == kCmdTalk) {
+ if ((_commandHandler->_talkEnable = (c->_val != 0)) == false)
+ killText();
+ }
+ if (c->_commandType == kCmdNext) {
+ Sprite *s = (c->_ref < 0) ? spr : locate(c->_ref);
+ if (s) {
+ uint8 *idx = (snq == kTake) ? &s->_takePtr : &s->_nearPtr;
+ if (*idx != kNoPtr) {
+ int v;
+ switch (c->_val) {
+ case -1 :
+ v = c - comtab + 1;
+ break;
+ case -2 :
+ v = c - comtab;
+ break;
+ case -3 :
+ v = -1;
+ break;
+ default :
+ v = c->_val;
+ break;
+ }
+ if (v >= 0)
+ *idx = v;
+ }
+ }
+ if (s == spr)
+ break;
+ }
+ if (c->_commandType == kCmdIf) {
+ Sprite *s = (c->_ref < 0) ? spr : locate(c->_ref);
+ if (s) { // sprite extsts
+ if (! s->seqTest(-1))
+ c = comtab + c->_val; // not parked
+ else
+ ++c;
+ } else
+ ++c;
+ } else {
+ _commandHandler->addCommand(c->_commandType, c->_ref, c->_val, spr);
+ if (c->_spritePtr)
+ break;
+ else
+ c++;
+ }
+ }
+}
+
+void CGEEngine::snNNext(Sprite *spr, int p) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snNNext(spr, %d)", p);
+
+ if (spr)
+ if (spr->_nearPtr != kNoPtr)
+ spr->_nearPtr = p;
+}
+
+void CGEEngine::snTNext(Sprite *spr, int p) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snTNext(spr, %d)", p);
+
+ if (spr)
+ if (spr->_takePtr != kNoPtr)
+ spr->_takePtr = p;
+}
+
+void CGEEngine::snRNNext(Sprite *spr, int p) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snRNNext(spr, %d)", p);
+
+ if (spr)
+ if (spr->_nearPtr != kNoPtr)
+ spr->_nearPtr += p;
+}
+
+
+void CGEEngine::snRTNext(Sprite *spr, int p) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snRTNext(spr, %d)", p);
+
+ if (spr)
+ if (spr->_takePtr != kNoPtr)
+ spr->_takePtr += p;
+}
+
+void CGEEngine::snZTrim(Sprite *spr) {
+ debugC(4, kCGEDebugEngine, "CGEEngine::snZTrim(spr)");
+
+ if (!spr || !spr->active())
+ return;
+
+ Sprite *s = (spr->_flags._shad) ? spr->_prev : NULL;
+ _vga->_showQ->insert(_vga->_showQ->remove(spr));
+ if (s) {
+ s->_z = spr->_z;
+ _vga->_showQ->insert(_vga->_showQ->remove(s), spr);
+ }
+}
+
+void CGEEngine::snHide(Sprite *spr, int val) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snHide(spr, %d)", val);
+
+ if (spr) {
+ spr->_flags._hide = (val >= 0) ? (val != 0) : (!spr->_flags._hide);
+ if (spr->_flags._shad)
+ spr->_prev->_flags._hide = spr->_flags._hide;
+ }
+}
+
+void CGEEngine::snRmNear(Sprite *spr) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snRmNear(spr)");
+
+ if (spr)
+ spr->_nearPtr = kNoPtr;
+}
+
+void CGEEngine::snRmTake(Sprite *spr) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snRmTake(spr)");
+
+ if (spr)
+ spr->_takePtr = kNoPtr;
+}
+
+void CGEEngine::snSeq(Sprite *spr, int val) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snSeq(spr, %d)", val);
+
+ if (spr) {
+ if (spr == _hero && val == 0)
+ _hero->park();
+ else
+ spr->step(val);
+ }
+}
+
+void CGEEngine::snRSeq(Sprite *spr, int val) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snRSeq(spr, %d)", val);
+
+ if (spr)
+ snSeq(spr, spr->_seqPtr + val);
+}
+
+void CGEEngine::snSend(Sprite *spr, int val) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snSend(spr, %d)", val);
+
+ if (!spr)
+ return;
+
+ int was = spr->_scene;
+ bool was1 = (was == 0 || was == _now);
+ bool val1 = (val == 0 || val == _now);
+ spr->_scene = val;
+ if (val1 != was1) {
+ if (was1) {
+ if (spr->_flags._kept) {
+ int n = findPocket(spr);
+ if (n >= 0)
+ _pocket[n] = NULL;
+ }
+ hide1(spr);
+ contractSprite(spr);
+ spr->_flags._slav = false;
+ } else {
+ if (spr->_ref % 1000 == 0)
+ _bitmapPalette = _vga->_sysPal;
+ if (spr->_flags._back)
+ spr->backShow(true);
+ else
+ expandSprite(spr);
+ _bitmapPalette = NULL;
+ }
+ }
+}
+
+void CGEEngine::snSwap(Sprite *spr, int xref) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snSwap(spr, %d)", xref);
+
+ Sprite *xspr = locate(xref);
+ if (!spr || !xspr)
+ return;
+
+ int was = spr->_scene;
+ int xwas = xspr->_scene;
+ bool was1 = (was == 0 || was == _now);
+ bool xwas1 = (xwas == 0 || xwas == _now);
+
+ SWAP(spr->_scene, xspr->_scene);
+ SWAP(spr->_x, xspr->_x);
+ SWAP(spr->_y, xspr->_y);
+ SWAP(spr->_z, xspr->_z);
+ if (spr->_flags._kept) {
+ int n = findPocket(spr);
+ if (n >= 0)
+ _pocket[n] = xspr;
+ xspr->_flags._kept = true;
+ xspr->_flags._port = false;
+ }
+ if (xwas1 != was1) {
+ if (was1) {
+ hide1(spr);
+ contractSprite(spr);
+ } else
+ expandSprite(spr);
+ if (xwas1) {
+ hide1(xspr);
+ contractSprite(xspr);
+ } else
+ expandSprite(xspr);
+ }
+}
+
+void CGEEngine::snCover(Sprite *spr, int xref) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snCover(spr, %d)", xref);
+
+ Sprite *xspr = locate(xref);
+ if (!spr || !xspr)
+ return;
+
+ spr->_flags._hide = true;
+ xspr->_z = spr->_z;
+ xspr->_scene = spr->_scene;
+ xspr->gotoxy(spr->_x, spr->_y);
+ expandSprite(xspr);
+ if ((xspr->_flags._shad = spr->_flags._shad) == 1) {
+ _vga->_showQ->insert(_vga->_showQ->remove(spr->_prev), xspr);
+ spr->_flags._shad = false;
+ }
+ feedSnail(xspr, kNear);
+}
+
+void CGEEngine::snUncover(Sprite *spr, Sprite *xspr) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snUncover(spr, xspr)");
+
+ if (!spr || !xspr)
+ return;
+
+ spr->_flags._hide = false;
+ spr->_scene = xspr->_scene;
+ spr->gotoxy(xspr->_x, xspr->_y);
+ if ((spr->_flags._shad = xspr->_flags._shad) == 1) {
+ _vga->_showQ->insert(_vga->_showQ->remove(xspr->_prev), spr);
+ xspr->_flags._shad = false;
+ }
+ spr->_z = xspr->_z;
+ snSend(xspr, -1);
+ if (spr->_time == 0)
+ spr->_time++;
+}
+
+void CGEEngine::snSetX0(int scene, int x0) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snSetX0(%d, %d)", scene, x0);
+
+ _heroXY[scene - 1].x = x0;
+}
+
+void CGEEngine::snSetY0(int scene, int y0) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snSetY0(%d, %d)", scene, y0);
+
+ _heroXY[scene - 1].y = y0;
+}
+
+void CGEEngine::snSetXY(Sprite *spr, uint16 xy) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snSetXY(spr, %d)", xy);
+
+ if (spr)
+ spr->gotoxy(xy % kScrWidth, xy / kScrWidth);
+}
+
+void CGEEngine::snRelX(Sprite *spr, int x) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snRelX(spr, %d)", x);
+
+ if (spr && _hero)
+ spr->gotoxy(_hero->_x + x, spr->_y);
+}
+
+void CGEEngine::snRelY(Sprite *spr, int y) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snRelY(spr, %d)", y);
+
+ if (spr && _hero)
+ spr->gotoxy(spr->_x, _hero->_y + y);
+}
+
+void CGEEngine::snRelZ(Sprite *spr, int z) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snRelZ(spr, %d)", z);
+
+ if (spr && _hero) {
+ spr->_z = _hero->_z + z;
+ snZTrim(spr);
+ }
+}
+
+void CGEEngine::snSetX(Sprite *spr, int x) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snSetX(spr, %d)", x);
+
+ if (spr)
+ spr->gotoxy(x, spr->_y);
+}
+
+void CGEEngine::snSetY(Sprite *spr, int y) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snSetY(spr, %d)", y);
+
+ if (spr)
+ spr->gotoxy(spr->_x, y);
+}
+
+void CGEEngine::snSetZ(Sprite *spr, int z) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snSetZ(spr, %d)", z);
+
+ if (spr) {
+ spr->_z = z;
+ //SNPOST_(SNZTRIM, -1, 0, spr);
+ snZTrim(spr);
+ }
+}
+
+void CGEEngine::snSlave(Sprite *spr, int ref) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snSlave(spr, %d)", ref);
+
+ Sprite *slv = locate(ref);
+ if (spr && slv) {
+ if (spr->active()) {
+ snSend(slv, spr->_scene);
+ slv->_flags._slav = true;
+ slv->_z = spr->_z;
+ _vga->_showQ->insert(_vga->_showQ->remove(slv), spr->_next);
+ }
+ }
+}
+
+void CGEEngine::snTrans(Sprite *spr, int trans) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snTrans(spr, %d)", trans);
+
+ if (spr)
+ spr->_flags._tran = (trans < 0) ? !spr->_flags._tran : (trans != 0);
+}
+
+void CGEEngine::snPort(Sprite *spr, int port) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snPort(spr, %d)", port);
+
+ if (spr)
+ spr->_flags._port = (port < 0) ? !spr->_flags._port : (port != 0);
+}
+
+void CGEEngine::snKill(Sprite *spr) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snKill(spr)");
+
+ if (!spr)
+ return;
+
+ if (spr->_flags._kept) {
+ int n = findPocket(spr);
+ if (n >= 0)
+ _pocket[n] = NULL;
+ }
+ Sprite *nx = spr->_next;
+ hide1(spr);
+ _vga->_showQ->remove(spr);
+ _eventManager->clearEvent(spr);
+ if (spr->_flags._kill) {
+ delete spr;
+ } else {
+ spr->_scene = -1;
+ _vga->_spareQ->append(spr);
+ }
+ if (nx) {
+ if (nx->_flags._slav)
+ snKill(nx);
+ }
+}
+
+/**
+ * Play a FX sound
+ * @param spr Sprite pointer
+ * @param wav FX index
+ */
+void CGEEngine::snSound(Sprite *spr, int wav) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snSound(spr, %d)", wav);
+
+ if (wav == -1)
+ _sound->stop();
+ else
+ _sound->play((*_fx)[wav], (spr) ? ((spr->_x + spr->_w / 2) / (kScrWidth / 16)) : 8);
+
+ _sound->setRepeat(1);
+}
+
+void CGEEngine::snKeep(Sprite *spr, int stp) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snKeep(spr, %d)", stp);
+
+ selectPocket(-1);
+ if (spr && ! spr->_flags._kept && _pocket[_pocPtr] == NULL) {
+ int16 oldRepeat = _sound->getRepeat();
+ _sound->setRepeat(1);
+ snSound(spr, 3);
+ _sound->setRepeat(oldRepeat);
+ _pocket[_pocPtr] = spr;
+ spr->_scene = 0;
+ spr->_flags._kept = true;
+ spr->gotoxy(kPocketX + kPocketDX * _pocPtr + kPocketDX / 2 - spr->_w / 2,
+ kPocketY + kPocketDY / 2 - spr->_h / 2);
+ if (stp >= 0)
+ spr->step(stp);
+ }
+ selectPocket(-1);
+}
+
+void CGEEngine::snGive(Sprite *spr, int stp) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snGive(spr, %d)", stp);
+
+ if (spr) {
+ int p = findPocket(spr);
+ if (p >= 0) {
+ _pocket[p] = NULL;
+ spr->_scene = _now;
+ spr->_flags._kept = false;
+ if (stp >= 0)
+ spr->step(stp);
+ }
+ }
+ selectPocket(-1);
+}
+
+void CGEEngine::snBackPt(Sprite *spr, int stp) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snBackPt(spr, %d)", stp);
+
+ if (spr) {
+ if (stp >= 0)
+ spr->step(stp);
+ spr->backShow(true);
+ }
+}
+
+void CGEEngine::snLevel(Sprite *spr, int lev) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snLevel(spr, %d)", lev);
+
+ assert((lev >= 0) && (lev < 5));
+
+ for (int i = 0; i < 5; i++) {
+ spr = _vga->_spareQ->locate(100 + i);
+ if (spr) {
+ if (i <= lev) {
+ spr->backShow(true);
+ spr->_scene = 0;
+ spr->_flags._hide = false;
+ } else {
+ spr->_flags._hide = true;
+ spr->_scene = -1;
+ }
+ } else {
+ warning("SPR not found! ref: %d", 100 + i);
+ }
+ }
+
+ _lev = lev;
+ _maxScene = _maxSceneArr[_lev];
+}
+
+void CGEEngine::snFlag(int indx, bool v) {
+ _flag[indx] = v;
+}
+
+void CGEEngine::snSetRef(Sprite *spr, int nr) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snSetRef(spr, %d)", nr);
+
+ if (spr)
+ spr->_ref = nr;
+}
+
+void CGEEngine::snFlash(bool on) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snFlash(%s)", on ? "true" : "false");
+
+ if (on) {
+ Dac *pal = (Dac *)malloc(sizeof(Dac) * kPalCount);
+ if (pal) {
+ memcpy(pal, _vga->_sysPal, kPalSize);
+ for (int i = 0; i < kPalCount; i++) {
+ register int c;
+ c = pal[i]._r << 1;
+ pal[i]._r = (c < 64) ? c : 63;
+ c = pal[i]._g << 1;
+ pal[i]._g = (c < 64) ? c : 63;
+ c = pal[i]._b << 1;
+ pal[i]._b = (c < 64) ? c : 63;
+ }
+ _vga->setColors(pal, 64);
+ }
+ } else
+ _vga->setColors(_vga->_sysPal, 64);
+ _dark = false;
+}
+
+void CGEEngine::snLight(bool in) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snLight(%s)", in ? "true" : "false");
+
+ if (in)
+ _vga->sunrise(_vga->_sysPal);
+ else
+ _vga->sunset();
+ _dark = !in;
+}
+
+void CGEEngine::snHBarrier(const int scene, const int barX) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snHBarrier(%d, %d)", scene, barX);
+
+ _barriers[(scene > 0) ? scene : _now]._horz = barX;
+}
+
+void CGEEngine::snVBarrier(const int scene, const int barY) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snVBarrier(%d, %d)", scene, barY);
+
+ _barriers[(scene > 0) ? scene : _now]._vert = barY;
+}
+
+void CGEEngine::snWalk(Sprite *spr, int x, int y) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snWalk(spr, %d, %d)", x, y);
+
+ if (_hero) {
+ if (spr && y < 0)
+ _hero->findWay(spr);
+ else
+ _hero->findWay(XZ(x, y));
+ }
+}
+
+void CGEEngine::snReach(Sprite *spr, int mode) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snReach(spr, %d)", mode);
+
+ if (_hero)
+ _hero->reach(spr, mode);
+}
+
+void CGEEngine::snMouse(bool on) {
+ debugC(1, kCGEDebugEngine, "CGEEngine::snMouse(%s)", on ? "true" : "false");
+
+ if (on)
+ _mouse->on();
+ else
+ _mouse->off();
+}
+
+} // End of namespace CGE