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Diffstat (limited to 'engines/cge/vga13h.h')
-rw-r--r--engines/cge/vga13h.h100
1 files changed, 50 insertions, 50 deletions
diff --git a/engines/cge/vga13h.h b/engines/cge/vga13h.h
index d7ef11f36d..b3b411096e 100644
--- a/engines/cge/vga13h.h
+++ b/engines/cge/vga13h.h
@@ -70,7 +70,7 @@
#endif
#define NO_SEQ (-1)
-#define NO_PTR ((byte)-1)
+#define NO_PTR ((uint8)-1)
#define SPR_EXT ".SPR"
@@ -79,9 +79,9 @@
-typedef struct { word r : 2; word R : 6;
- word g : 2; word G : 6;
- word b : 2; word B : 6;
+typedef struct { uint16 r : 2; uint16 R : 6;
+ uint16 g : 2; uint16 G : 6;
+ uint16 b : 2; uint16 B : 6;
} RGB;
typedef union {
@@ -89,9 +89,9 @@ typedef union {
RGB rgb;
} TRGB;
-typedef struct { byte idx, adr; byte clr, set; } VgaRegBlk;
+typedef struct { uint8 idx, adr; uint8 clr, set; } VgaRegBlk;
-typedef struct { byte Now, Next; signed char Dx, Dy; int Dly; } SEQ;
+typedef struct { uint8 Now, Next; signed char Dx, Dy; int Dly; } SEQ;
extern SEQ Seq1[];
extern SEQ Seq2[];
@@ -127,9 +127,9 @@ class HEART : public ENGINE
friend ENGINE;
public:
static bool Enable;
- static word * XTimer;
- static void SetXTimer (word * ptr);
- static void SetXTimer (word * ptr, word time);
+ static uint16 * XTimer;
+ static void SetXTimer (uint16 * ptr);
+ static void SetXTimer (uint16 * ptr, uint16 time);
HEART (void);
};
@@ -166,28 +166,28 @@ protected:
public:
int Ref;
signed char Cave;
- struct FLAGS { word Hide : 1; // general visibility switch
- word Near : 1; // Near action lock
- word Drag : 1; // sprite is moveable
- word Hold : 1; // sprite is held with mouse
- word ____ : 1; // intrrupt driven animation
- word Slav : 1; // slave object
- word Syst : 1; // system object
- word Kill : 1; // dispose memory after remove
- word Xlat : 1; // 2nd way display: xlat table
- word Port : 1; // portable
- word Kept : 1; // kept in pocket
- word East : 1; // talk to east (in opposite to west)
- word Shad : 1; // shadow
- word Back : 1; // 'send to background' request
- word BDel : 1; // delete bitmaps in ~SPRITE
- word Tran : 1; // transparent (untouchable)
+ struct FLAGS { uint16 Hide : 1; // general visibility switch
+ uint16 Near : 1; // Near action lock
+ uint16 Drag : 1; // sprite is moveable
+ uint16 Hold : 1; // sprite is held with mouse
+ uint16 ____ : 1; // intrrupt driven animation
+ uint16 Slav : 1; // slave object
+ uint16 Syst : 1; // system object
+ uint16 Kill : 1; // dispose memory after remove
+ uint16 Xlat : 1; // 2nd way display: xlat table
+ uint16 Port : 1; // portable
+ uint16 Kept : 1; // kept in pocket
+ uint16 East : 1; // talk to east (in opposite to west)
+ uint16 Shad : 1; // shadow
+ uint16 Back : 1; // 'send to background' request
+ uint16 BDel : 1; // delete bitmaps in ~SPRITE
+ uint16 Tran : 1; // transparent (untouchable)
} Flags;
int X, Y;
signed char Z;
- word W, H;
- word Time;
- byte NearPtr, TakePtr;
+ uint16 W, H;
+ uint16 Time;
+ uint8 NearPtr, TakePtr;
int SeqPtr;
int ShpCnt;
char File[MAXFILE];
@@ -199,7 +199,7 @@ public:
virtual ~SPRITE (void);
BMP_PTR Shp (void);
BMP_PTR * SetShapeList (BMP_PTR * shp);
- void MoveShapes (byte * buf);
+ void MoveShapes (uint8 * buf);
SPRITE * Expand (void);
SPRITE * Contract (void);
SPRITE * BackShow (bool fast = false);
@@ -210,13 +210,13 @@ public:
void Show (void);
void Hide (void);
BMP_PTR Ghost (void);
- void Show (word pg);
- void MakeXlat (byte * x);
+ void Show (uint16 pg);
+ void MakeXlat (uint8 * x);
void KillXlat (void);
void Step (int nr = -1);
SEQ * SetSeq (SEQ * seq);
SNAIL::COM * SnList(SNLIST type);
- virtual void Touch (word mask, int x, int y);
+ virtual void Touch (uint16 mask, int x, int y);
virtual void Tick (void);
};
@@ -250,9 +250,9 @@ public:
class VGA
{
- static word OldMode;
- static word * OldScreen;
- static word StatAdr;
+ static uint16 OldMode;
+ static uint16 * OldScreen;
+ static uint16 StatAdr;
static bool SetPal;
static DAC * OldColors, * NewColors;
static int SetMode (int mode);
@@ -263,19 +263,19 @@ class VGA
static void SetStatAdr (void);
static void WaitVR (bool on = true);
public:
- dword FrmCnt;
+ uint32 FrmCnt;
static QUEUE ShowQ, SpareQ;
static int Mono;
- static byte * Page[4];
+ static uint8 * Page[4];
VGA (int mode = M13H);
~VGA (void);
void Setup (VgaRegBlk * vrb);
static void GetColors (DAC * tab);
static void SetColors (DAC * tab, int lum);
- static void Clear (byte color = 0);
+ static void Clear (uint8 color = 0);
static void Exit (const char * txt = NULL, const char * name = NULL);
static void Exit (int tref, const char * name = NULL);
- static void CopyPage (word d, word s = 3);
+ static void CopyPage (uint16 d, uint16 s = 3);
static void Sunrise (DAC * tab);
static void Sunset (void);
void Show (void);
@@ -284,24 +284,24 @@ public:
-DAC MkDAC (byte r, byte g, byte b);
-RGB MkRGB (byte r, byte g, byte b);
+DAC MkDAC (uint8 r, uint8 g, uint8 b);
+RGB MkRGB (uint8 r, uint8 g, uint8 b);
template <class CBLK>
-byte Closest (CBLK * pal, CBLK x)
+uint8 Closest (CBLK * pal, CBLK x)
{
- #define f(col,lum) ((((word)(col))<<8)/lum)
- word i, dif = 0xFFFF, found;
- word L = x.R + x.G + x.B; if (! L) ++ L;
- word R = f(x.R, L), G = f(x.G, L), B = f(x.B, L);
+ #define f(col,lum) ((((uint16)(col))<<8)/lum)
+ uint16 i, dif = 0xFFFF, found;
+ uint16 L = x.R + x.G + x.B; if (! L) ++ L;
+ uint16 R = f(x.R, L), G = f(x.G, L), B = f(x.B, L);
for (i = 0; i < 256; i ++)
{
- word l = pal[i].R + pal[i].G + pal[i].B; if (! l) ++ l;
+ uint16 l = pal[i].R + pal[i].G + pal[i].B; if (! l) ++ l;
int r = f(pal[i].R, l), g = f(pal[i].G, l), b = f(pal[i].B, l);
- word D = ((r > R) ? (r - R) : (R - r)) +
+ uint16 D = ((r > R) ? (r - R) : (R - r)) +
((g > G) ? (g - G) : (G - g)) +
((b > B) ? (b - B) : (B - b)) +
((l > L) ? (l - L) : (L - l)) * 10 ;
@@ -325,8 +325,8 @@ byte Closest (CBLK * pal, CBLK x)
char * NumStr (char * str, int num);
void Video (void);
- word * SaveScreen (void);
- void RestoreScreen (word * &sav);
+ uint16 * SaveScreen (void);
+ void RestoreScreen (uint16 * &sav);
SPRITE * SpriteAt (int x, int y);
SPRITE * Locate (int ref);