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-rw-r--r--engines/cge/vga13h.h505
1 files changed, 250 insertions, 255 deletions
diff --git a/engines/cge/vga13h.h b/engines/cge/vga13h.h
index f1a4b498c4..810e781808 100644
--- a/engines/cge/vga13h.h
+++ b/engines/cge/vga13h.h
@@ -25,295 +25,290 @@
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
-#ifndef __VGA13H__
-#define __VGA13H__
+#ifndef __VGA13H__
+#define __VGA13H__
-#include "cge/general.h"
-#include <stddef.h>
-//#include <dir.h>
-#include "cge/bitmap.h"
-#include "cge/snail.h"
+#include "cge/general.h"
+#include <stddef.h>
+#include "cge/bitmap.h"
+#include "cge/snail.h"
namespace CGE {
-#define TMR_RATE1 16
-#define TMR_RATE2 4
-#define TMR_RATE (TMR_RATE1*TMR_RATE2)
+#define TMR_RATE1 16
+#define TMR_RATE2 4
+#define TMR_RATE (TMR_RATE1 * TMR_RATE2)
-#define MAX_NAME 20
-#define VIDEO 0x10
+#define MAX_NAME 20
+#define VIDEO 0x10
-#define NO_CLEAR 0x80
-#define TEXT_MODE 0x03
-#define M13H 0x13
+#define NO_CLEAR 0x80
+#define TEXT_MODE 0x03
+#define M13H 0x13
-#ifndef SCR_WID
- #define SCR_WID 320
+#ifndef SCR_WID
+#define SCR_WID 320
#endif
-#ifndef SCR_HIG
- #define SCR_HIG 200
+#ifndef SCR_HIG
+#define SCR_HIG 200
#endif
#if 0
- #define LIGHT 0xFF
- #define DARK 0x00
- #define DGRAY 0xF6
- #define GRAY 0xFC
- #define LGRAY 0xFF
+#define LIGHT 0xFF
+#define DARK 0x00
+#define DGRAY 0xF6
+#define GRAY 0xFC
+#define LGRAY 0xFF
#else
- #define LIGHT 0xFF
- #define DARK 207
- #define DGRAY 225 /*219*/
- #define GRAY 231
- #define LGRAY 237
+#define LIGHT 0xFF
+#define DARK 207
+#define DGRAY 225 /*219*/
+#define GRAY 231
+#define LGRAY 237
#endif
-#define NO_SEQ (-1)
-#define NO_PTR ((uint8)-1)
-
-#define SPR_EXT ".SPR"
-
-#define IsFile(s) (access(s,0)==0)
-#define IsWrit(s) (access(s,2)==0)
-
-
-
-typedef struct { uint16 r : 2; uint16 R : 6;
- uint16 g : 2; uint16 G : 6;
- uint16 b : 2; uint16 B : 6;
- } RGB;
-
-typedef union {
- DAC dac;
- RGB rgb;
- } TRGB;
-
-typedef struct { uint8 idx, adr; uint8 clr, set; } VgaRegBlk;
-
-typedef struct { uint8 Now, Next; signed char Dx, Dy; int Dly; } SEQ;
-
-extern SEQ Seq1[];
-extern SEQ Seq2[];
-//extern SEQ * Compass[];
-//extern SEQ TurnToS[];
-
-
-#define PAL_CNT 256
-#define PAL_SIZ (PAL_CNT*sizeof(DAC))
-
-#define VGAATR_ 0x3C0
-#define VGAMIw_ 0x3C0
-#define VGASEQ_ 0x3C4
-#define VGAMIr_ 0x3CC
-#define VGAGRA_ 0x3CE
-#define VGACRT_ 0x3D4
-#define VGAST1_ 0x3DA
-#define VGAATR (VGAATR_ & 0xFF)
-#define VGAMIw (VGAMIw_ & 0xFF)
-#define VGASEQ (VGASEQ_ & 0xFF)
-#define VGAMIr (VGAMIr_ & 0xFF)
-#define VGAGRA (VGAGRA_ & 0xFF)
-#define VGACRT (VGACRT_ & 0xFF)
-#define VGAST1 (VGAST1_ & 0xFF)
-
-
-
-
-
-
-class HEART : public ENGINE
-{
- friend ENGINE;
+#define NO_SEQ (-1)
+#define NO_PTR ((uint8)-1)
+
+#define SPR_EXT ".SPR"
+
+#define IsFile(s) (access(s, 0) == 0)
+#define IsWrit(s) (access(s, 2) == 0)
+
+
+
+typedef struct {
+ uint16 r : 2;
+ uint16 R : 6;
+ uint16 g : 2;
+ uint16 G : 6;
+ uint16 b : 2;
+ uint16 B : 6;
+} RGB;
+
+typedef union {
+ DAC dac;
+ RGB rgb;
+} TRGB;
+
+typedef struct {
+ uint8 idx, adr;
+ uint8 clr, set;
+} VgaRegBlk;
+
+typedef struct {
+ uint8 Now, Next;
+ signed char Dx, Dy;
+ int Dly;
+} SEQ;
+
+extern SEQ Seq1[];
+extern SEQ Seq2[];
+//extern SEQ * Compass[];
+//extern SEQ TurnToS[];
+
+
+#define PAL_CNT 256
+#define PAL_SIZ (PAL_CNT * sizeof(DAC))
+#define VGAATR_ 0x3C0
+#define VGAMIw_ 0x3C0
+#define VGASEQ_ 0x3C4
+#define VGAMIr_ 0x3CC
+#define VGAGRA_ 0x3CE
+#define VGACRT_ 0x3D4
+#define VGAST1_ 0x3DA
+#define VGAATR (VGAATR_ & 0xFF)
+#define VGAMIw (VGAMIw_ & 0xFF)
+#define VGASEQ (VGASEQ_ & 0xFF)
+#define VGAMIr (VGAMIr_ & 0xFF)
+#define VGAGRA (VGAGRA_ & 0xFF)
+#define VGACRT (VGACRT_ & 0xFF)
+#define VGAST1 (VGAST1_ & 0xFF)
+
+
+class HEART : public ENGINE {
+ friend ENGINE;
public:
- static bool Enable;
- static uint16 * XTimer;
- static void SetXTimer (uint16 * ptr);
- static void SetXTimer (uint16 * ptr, uint16 time);
- HEART (void);
+ static bool Enable;
+ static uint16 *XTimer;
+ static void SetXTimer(uint16 *ptr);
+ static void SetXTimer(uint16 *ptr, uint16 time);
+ HEART(void);
};
-
-
-
-class SPREXT
-{
+class SPREXT {
public:
- int x0, y0;
- int x1, y1;
- BMP_PTR b0, b1;
- BMP_PTR * ShpList;
- SEQ * Seq;
- char * Name;
- SNAIL::COM * Near, * Take;
- SPREXT (void) :
- x0(0), y0(0),
- x1(0), y1(0),
- b0(NULL), b1(NULL),
- ShpList(NULL), Seq(NULL),
- Name(NULL), Near(NULL), Take(NULL)
- {}
+ int x0, y0;
+ int x1, y1;
+ BMP_PTR b0, b1;
+ BMP_PTR *ShpList;
+ SEQ *Seq;
+ char *Name;
+ SNAIL::COM *Near, * Take;
+ SPREXT(void) :
+ x0(0), y0(0),
+ x1(0), y1(0),
+ b0(NULL), b1(NULL),
+ ShpList(NULL), Seq(NULL),
+ Name(NULL), Near(NULL), Take(NULL)
+ {}
};
-
-
-class SPRITE
-{
+class SPRITE {
protected:
- SPREXT * Ext;
+ SPREXT *Ext;
public:
- int Ref;
- signed char Cave;
- struct FLAGS { uint16 Hide : 1; // general visibility switch
- uint16 Near : 1; // Near action lock
- uint16 Drag : 1; // sprite is moveable
- uint16 Hold : 1; // sprite is held with mouse
- uint16 ____ : 1; // intrrupt driven animation
- uint16 Slav : 1; // slave object
- uint16 Syst : 1; // system object
- uint16 Kill : 1; // dispose memory after remove
- uint16 Xlat : 1; // 2nd way display: xlat table
- uint16 Port : 1; // portable
- uint16 Kept : 1; // kept in pocket
- uint16 East : 1; // talk to east (in opposite to west)
- uint16 Shad : 1; // shadow
- uint16 Back : 1; // 'send to background' request
- uint16 BDel : 1; // delete bitmaps in ~SPRITE
- uint16 Tran : 1; // transparent (untouchable)
- } Flags;
- int X, Y;
- signed char Z;
- uint16 W, H;
- uint16 Time;
- uint8 NearPtr, TakePtr;
- int SeqPtr;
- int ShpCnt;
- char File[MAXFILE];
- SPRITE * Prev, * Next;
- bool Works (SPRITE * spr);
- bool SeqTest (int n);
- inline bool Active (void) { return Ext != NULL; }
- SPRITE (BMP_PTR * shp);
- virtual ~SPRITE (void);
- BMP_PTR Shp (void);
- BMP_PTR * SetShapeList (BMP_PTR * shp);
- void MoveShapes (uint8 * buf);
- SPRITE * Expand (void);
- SPRITE * Contract (void);
- SPRITE * BackShow (bool fast = false);
- void SetName(char * n);
- inline char * Name(void) { return (Ext) ? Ext->Name : NULL; }
- void Goto (int x, int y);
- void Center (void);
- void Show (void);
- void Hide (void);
- BMP_PTR Ghost (void);
- void Show (uint16 pg);
- void MakeXlat (uint8 * x);
- void KillXlat (void);
- void Step (int nr = -1);
- SEQ * SetSeq (SEQ * seq);
- SNAIL::COM * SnList(SNLIST type);
- virtual void Touch (uint16 mask, int x, int y);
- virtual void Tick (void);
+ int Ref;
+ signed char Cave;
+ struct FLAGS {
+ uint16 Hide : 1; // general visibility switch
+ uint16 Near : 1; // Near action lock
+ uint16 Drag : 1; // sprite is moveable
+ uint16 Hold : 1; // sprite is held with mouse
+ uint16 ____ : 1; // intrrupt driven animation
+ uint16 Slav : 1; // slave object
+ uint16 Syst : 1; // system object
+ uint16 Kill : 1; // dispose memory after remove
+ uint16 Xlat : 1; // 2nd way display: xlat table
+ uint16 Port : 1; // portable
+ uint16 Kept : 1; // kept in pocket
+ uint16 East : 1; // talk to east (in opposite to west)
+ uint16 Shad : 1; // shadow
+ uint16 Back : 1; // 'send to background' request
+ uint16 BDel : 1; // delete bitmaps in ~SPRITE
+ uint16 Tran : 1; // transparent (untouchable)
+ } Flags;
+ int X, Y;
+ signed char Z;
+ uint16 W, H;
+ uint16 Time;
+ uint8 NearPtr, TakePtr;
+ int SeqPtr;
+ int ShpCnt;
+ char File[MAXFILE];
+ SPRITE *Prev, * Next;
+ bool Works(SPRITE *spr);
+ bool SeqTest(int n);
+ inline bool Active(void) {
+ return Ext != NULL;
+ }
+ SPRITE(BMP_PTR *shp);
+ virtual ~SPRITE(void);
+ BMP_PTR Shp(void);
+ BMP_PTR *SetShapeList(BMP_PTR *shp);
+ void MoveShapes(uint8 *buf);
+ SPRITE *Expand(void);
+ SPRITE *Contract(void);
+ SPRITE *BackShow(bool fast = false);
+ void SetName(char *n);
+ inline char *Name(void) {
+ return (Ext) ? Ext->Name : NULL;
+ }
+ void Goto(int x, int y);
+ void Center(void);
+ void Show(void);
+ void Hide(void);
+ BMP_PTR Ghost(void);
+ void Show(uint16 pg);
+ void MakeXlat(uint8 *x);
+ void KillXlat(void);
+ void Step(int nr = -1);
+ SEQ *SetSeq(SEQ *seq);
+ SNAIL::COM *SnList(SNLIST type);
+ virtual void Touch(uint16 mask, int x, int y);
+ virtual void Tick(void);
};
-
-
-
-
-class QUEUE
-{
- SPRITE * Head, * Tail;
+class QUEUE {
+ SPRITE *Head, * Tail;
public:
- bool Show;
- QUEUE (bool show = false);
- ~QUEUE (void);
- void Append (SPRITE * spr);
- void Insert (SPRITE * spr, SPRITE * nxt);
- void Insert (SPRITE * spr);
- SPRITE * Remove (SPRITE * spr);
- void ForAll (void (*fun)(SPRITE *));
- SPRITE * First (void) { return Head; }
- SPRITE * Last (void) { return Tail; }
- SPRITE * Locate (int ref);
- void Clear (void);
+ bool Show;
+ QUEUE(bool show = false);
+ ~QUEUE(void);
+ void Append(SPRITE *spr);
+ void Insert(SPRITE *spr, SPRITE *nxt);
+ void Insert(SPRITE *spr);
+ SPRITE *Remove(SPRITE *spr);
+ void ForAll(void (*fun)(SPRITE *));
+ SPRITE *First(void) {
+ return Head;
+ }
+ SPRITE *Last(void) {
+ return Tail;
+ }
+ SPRITE *Locate(int ref);
+ void Clear(void);
};
-
-
-
-
-class VGA
-{
- static uint16 OldMode;
- static uint16 * OldScreen;
- static uint16 StatAdr;
- static bool SetPal;
- static DAC * OldColors, * NewColors;
- static int SetMode (int mode);
- static void UpdateColors (void);
- static void SetColors (void);
- static const char * Msg;
- static const char * Nam;
- static void SetStatAdr (void);
- static void WaitVR (bool on = true);
+class VGA {
+ static uint16 OldMode;
+ static uint16 *OldScreen;
+ static uint16 StatAdr;
+ static bool SetPal;
+ static DAC *OldColors, * NewColors;
+ static int SetMode(int mode);
+ static void UpdateColors(void);
+ static void SetColors(void);
+ static const char *Msg;
+ static const char *Nam;
+ static void SetStatAdr(void);
+ static void WaitVR(bool on = true);
public:
- uint32 FrmCnt;
- static QUEUE ShowQ, SpareQ;
- static int Mono;
- static uint8 * Page[4];
- VGA (int mode = M13H);
- ~VGA (void);
- void Setup (VgaRegBlk * vrb);
- static void GetColors (DAC * tab);
- static void SetColors (DAC * tab, int lum);
- static void Clear (uint8 color = 0);
- static void CopyPage (uint16 d, uint16 s = 3);
- static void Sunrise (DAC * tab);
- static void Sunset (void);
- void Show (void);
- void Update (void);
+ uint32 FrmCnt;
+ static QUEUE ShowQ, SpareQ;
+ static int Mono;
+ static uint8 *Page[4];
+ VGA(int mode = M13H);
+ ~VGA(void);
+ void Setup(VgaRegBlk *vrb);
+ static void GetColors(DAC *tab);
+ static void SetColors(DAC *tab, int lum);
+ static void Clear(uint8 color = 0);
+ static void CopyPage(uint16 d, uint16 s = 3);
+ static void Sunrise(DAC *tab);
+ static void Sunset(void);
+ void Show(void);
+ void Update(void);
};
-
-DAC MkDAC (uint8 r, uint8 g, uint8 b);
-RGB MkRGB (uint8 r, uint8 g, uint8 b);
-
-
+DAC MkDAC(uint8 r, uint8 g, uint8 b);
+RGB MkRGB(uint8 r, uint8 g, uint8 b);
template <class CBLK>
-uint8 Closest (CBLK * pal, CBLK x)
-{
- #define f(col,lum) ((((uint16)(col))<<8)/lum)
- uint16 i, dif = 0xFFFF, found = 0;
- uint16 L = x.R + x.G + x.B; if (! L) ++ L;
- uint16 R = f(x.R, L), G = f(x.G, L), B = f(x.B, L);
- for (i = 0; i < 256; i ++)
- {
- uint16 l = pal[i].R + pal[i].G + pal[i].B; if (! l) ++ l;
- int r = f(pal[i].R, l), g = f(pal[i].G, l), b = f(pal[i].B, l);
- uint16 D = ((r > R) ? (r - R) : (R - r)) +
- ((g > G) ? (g - G) : (G - g)) +
- ((b > B) ? (b - B) : (B - b)) +
- ((l > L) ? (l - L) : (L - l)) * 10 ;
-
- if (D < dif)
- {
- found = i;
- dif = D;
- if (D == 0) break; // exact!
+uint8 Closest(CBLK *pal, CBLK x) {
+#define f(col, lum) ((((uint16)(col)) << 8) / lum)
+ uint16 i, dif = 0xFFFF, found = 0;
+ uint16 L = x.R + x.G + x.B;
+ if (!L)
+ ++L;
+ uint16 R = f(x.R, L), G = f(x.G, L), B = f(x.B, L);
+ for (i = 0; i < 256; i ++) {
+ uint16 l = pal[i].R + pal[i].G + pal[i].B;
+ if (! l)
+ ++l;
+ int r = f(pal[i].R, l), g = f(pal[i].G, l), b = f(pal[i].B, l);
+ uint16 D = ((r > R) ? (r - R) : (R - r)) +
+ ((g > G) ? (g - G) : (G - g)) +
+ ((b > B) ? (b - B) : (B - b)) +
+ ((l > L) ? (l - L) : (L - l)) * 10 ;
+
+ if (D < dif) {
+ found = i;
+ dif = D;
+ if (D == 0)
+ break; // exact!
+ }
}
- }
- return found;
- #undef f
+ return found;
+#undef f
};
@@ -322,14 +317,14 @@ uint8 Closest (CBLK * pal, CBLK x)
- char * NumStr (char * str, int num);
- //static void Video (void);
- uint16 * SaveScreen (void);
- void RestoreScreen (uint16 * &sav);
- SPRITE * SpriteAt (int x, int y);
- SPRITE * Locate (int ref);
+char *NumStr(char *str, int num);
+//static void Video (void);
+uint16 *SaveScreen(void);
+void RestoreScreen(uint16 * &sav);
+SPRITE *SpriteAt(int x, int y);
+SPRITE *Locate(int ref);
-extern bool SpeedTest;
+extern bool SpeedTest;
} // End if namespace CGE