diff options
Diffstat (limited to 'engines/cge/walk.cpp')
-rw-r--r-- | engines/cge/walk.cpp | 281 |
1 files changed, 281 insertions, 0 deletions
diff --git a/engines/cge/walk.cpp b/engines/cge/walk.cpp new file mode 100644 index 0000000000..fc2ed277db --- /dev/null +++ b/engines/cge/walk.cpp @@ -0,0 +1,281 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on original Soltys source code + * Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon + */ + +#include "common/scummsys.h" +#include "cge/walk.h" +#include "cge/sound.h" +#include "cge/startup.h" +#include "cge/config.h" +#include "cge/vga13h.h" +#include "cge/snail.h" +#include "cge/text.h" +#include "cge/game.h" +#include "cge/events.h" +#include "cge/cfile.h" +#include "cge/vol.h" +#include "cge/talk.h" +#include "cge/vmenu.h" +#include "cge/gettext.h" +#include "cge/mixer.h" +#include "cge/cge_main.h" +#include "cge/cge.h" +#include "common/str.h" + +namespace CGE { + +WALK *_hero; +Cluster Trace[MAX_FIND_LEVEL]; +int FindLevel; + +uint8 Cluster::_map[MAP_ZCNT][MAP_XCNT]; + + +uint8 &Cluster::cell() { + return _map[_b][_a]; +} + + +bool Cluster::Protected() { +/* + if (A == Barriers[Now]._vert || B == Barriers[Now]._horz) + return true; + + _DX = (MAP_ZCNT << 8) + MAP_XCNT; + _BX = (uint16) this; + + asm mov ax,1 + asm mov cl,[bx].(COUPLE)A + asm mov ch,[bx].(COUPLE)B + asm test cx,0x8080 // (A < 0) || (B < 0) + asm jnz xit + + asm cmp cl,dl + asm jge xit + asm cmp ch,dh + asm jge xit + + // if (A < 0 || A >= MAP_XCNT || B < 0 || B >= MAP_ZCNT) return true; + + asm mov al,dl + asm mul ch + asm xor ch,ch + asm add ax,cx + asm mov bx,ax + _BX += (uint16) Map; + //asm add bx,offset CLUSTER::Map + asm mov al,[bx] + asm and ax,0xFF + asm jz xit + asm mov ax,1 + + // return Map[B][A] != 0; + + xit: return _AX; + */ + + warning("STUB: CLUSTER::Protected()"); + return true; +} + + +Cluster XZ(int x, int y) { + if (y < MAP_TOP) + y = MAP_TOP; + + if (y > MAP_TOP + MAP_HIG - MAP_ZGRID) + y = MAP_TOP + MAP_HIG - MAP_ZGRID; + + return Cluster(x / MAP_XGRID, (y - MAP_TOP) / MAP_ZGRID); +} + + +Cluster XZ(Couple xy) { + signed char x, y; + xy.split(x, y); + return XZ(x, y); +} + +WALK::WALK(CGEEngine *vm, BMP_PTR *shpl) + : Sprite(vm, shpl), Dir(NO_DIR), _tracePtr(-1), _vm(vm) { +} + + +void WALK::tick() { + if (_flags._hide) + return; + + _here = XZ(_x + _w / 2, _y + _h); + + if (Dir != NO_DIR) { + Sprite *spr; + _sys->funTouch(); + for (spr = _vga->_showQ->first(); spr; spr = spr->_next) { + if (distance(spr) < 2) { + if (!spr->_flags._near) { + _vm->feedSnail(spr, kNear); + spr->_flags._near = true; + } + } else { + spr->_flags._near = false; + } + } + } + + if (_flags._hold || _tracePtr < 0) + park(); + else { + if (_here == Trace[_tracePtr]) { + if (--_tracePtr < 0) + park(); + } else { + signed char dx, dz; + (Trace[_tracePtr] - _here).split(dx, dz); + DIR d = (dx) ? ((dx > 0) ? EE : WW) : ((dz > 0) ? SS : NN); + turn(d); + } + } + step(); + if ((Dir == WW && _x <= 0) || + (Dir == EE && _x + _w >= SCR_WID) || + (Dir == SS && _y + _w >= WORLD_HIG - 2)) + park(); + else { + signed char x; // dummy var + _here.split(x, _z); // take current Z position + SNPOST_(SNZTRIM, -1, 0, this); // update Hero's pos in show queue + } +} + + +int WALK::distance(Sprite *spr) { + int dx, dz; + dx = spr->_x - (_x + _w - WALKSIDE); + if (dx < 0) + dx = (_x + WALKSIDE) - (spr->_x + spr->_w); + + if (dx < 0) + dx = 0; + + dx /= MAP_XGRID; + dz = spr->_z - _z; + if (dz < 0) + dz = - dz; + + dx = dx * dx + dz * dz; + for (dz = 1; dz * dz < dx; dz++) + ; + + return dz - 1; +} + + +void WALK::turn(DIR d) { + DIR dir = (Dir == NO_DIR) ? SS : Dir; + if (d != Dir) { + step((d == dir) ? (1 + dir + dir) : (9 + 4 * dir + d)); + Dir = d; + } +} + + +void WALK::park() { + if (_time == 0) + ++_time; + + if (Dir != NO_DIR) { + step(9 + 4 * Dir + Dir); + Dir = NO_DIR; + _tracePtr = -1; + } +} + + +void WALK::findWay(Cluster c) { + /* + bool Find1Way(); + extern uint16 Target; + + if (c != _here) { + for (FindLevel = 1; FindLevel <= MAX_FIND_LEVEL; FindLevel++) { + signed char x, z; + _here.split(x, z); + Target = (z << 8) | x; + c.split(x, z); + _CX = (z << 8) | x; + if (Find1Way()) + break; + } + _tracePtr = (FindLevel > MAX_FIND_LEVEL) ? -1 : (FindLevel - 1); + if (_tracePtr < 0) + NoWay(); + Time = 1; + } + */ +} + + +void WALK::findWay(Sprite *spr) { + if (spr && spr != this) { + int x = spr->_x; + int z = spr->_z; + if (spr->_flags._east) + x += spr->_w + _w / 2 - WALKSIDE; + else + x -= _w / 2 - WALKSIDE; + findWay(Cluster((x / MAP_XGRID), + ((z < MAP_ZCNT - MAX_DISTANCE) ? (z + 1) + : (z - 1)))); + } +} + + +bool WALK::lower(Sprite *spr) { + return (spr->_y > _y + (_h * 3) / 5); +} + + +void WALK::reach(Sprite *spr, int mode) { + if (spr) { + _hero->findWay(spr); + if (mode < 0) { + mode = spr->_flags._east; + if (lower(spr)) + mode += 2; + } + } + // note: insert SNAIL commands in reverse order + SNINSERT(SNPAUSE, -1, 64, NULL); + SNINSERT(SNSEQ, -1, TSEQ + mode, this); + if (spr) { + SNINSERT(SNWAIT, -1, -1, _hero); /////--------$$$$$$$ + //SNINSERT(SNWALK, -1, -1, spr); + } + // sequence is not finished, + // now it is just at sprite appear (disappear) point +} + +} // End of namespace CGE |