diff options
Diffstat (limited to 'engines/cge2/cge2.h')
-rw-r--r-- | engines/cge2/cge2.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/engines/cge2/cge2.h b/engines/cge2/cge2.h index f1982f7a04..4e5adde36d 100644 --- a/engines/cge2/cge2.h +++ b/engines/cge2/cge2.h @@ -52,6 +52,7 @@ class InfoLine; class Mouse; class Talk; class Hero; +class Bitmap; #define kScrWidth 320 #define kScrHeight 240 @@ -64,6 +65,7 @@ class Hero; #define kWayMax 10 #define kPocketMax 4 #define kCaveMax 100 +#define kMaxPoint 4 enum CallbackType { kNullCB = 0, kQGame, kMiniStep, kXScene, kSoundSetVolume @@ -108,6 +110,7 @@ public: void loadSprite(const char *fname, int ref, int scene, V3D &pos); void badLab(const char *fn); void caveUp(int cav); + void switchCave(int cav); void showBak(int ref); void loadTab(); int newRandom(int range); @@ -122,6 +125,7 @@ public: void killText(); void mainLoop(); void handleFrame(); + Sprite *locate(int ref); void setEye(V3D &e); void setEye(const V2D& e2, int z = -kScrWidth); @@ -134,6 +138,44 @@ public: ID ident(const char *s); bool testBool(char *s); + void snKill(Sprite *spr); + void snHide(Sprite *spr, int val); + void snMidi(int val); + void snSetDlg(int clr, int set); + void snMskDlg(int clr, int set); + void snSeq(Sprite *spr, int val); + void snRSeq(Sprite *spr, int val); + void snSend(Sprite *spr, int val); + void snSwap(Sprite *spr, int val); + void snCover(Sprite *spr, int val); + void snUncover(Sprite *spr, Sprite *spr2); + void snFocus(int val); + void snKeep(Sprite *spr, int val); + void snGive(Sprite *spr, int val); + void snGoto(Sprite *spr, int val); + void snMove(Sprite *spr, V3D pos); + void snSlave(Sprite *spr, int val); + void snTrans(Sprite *spr, int val); + void snPort(Sprite *spr, int val); + void snMouse(int val); + void snNNext(Sprite *spr, Action act, int val); + void snRNNext(Sprite *spr, int val); + void snRMTNext(Sprite *spr, int val); + void snRFTNext(Sprite *spr, int val); + void snRmNear(Sprite *spr); + void snRmMTake(Sprite *spr); + void snRmFTake(Sprite *spr); + void snFlag(int ref, int val); + void snSetRef(Sprite *spr, int val); + void snBackPt(Sprite *spr, int val); + void snFlash(int val); + void snLight(int val); + void snWalk(Sprite *spr, int val); + void snReach(Sprite *spr, int val); + void snSound(Sprite *spr, int val, int cnt); + void snRoom(Sprite *spr, int val); + void snGhost(Bitmap *bmp); + const ADGameDescription *_gameDescription; Common::RandomSource _randomSource; @@ -147,7 +189,13 @@ public: bool _sex; int _mouseTop; bool _dark; + int _waitSeq; int _waitRef; + struct CommandStat { + int *_wait; + int _ref[2]; + } _commandStat; + bool _taken; ResourceManager *_resman; Vga *_vga; @@ -165,6 +213,7 @@ public: InfoLine *_infoLine; Mouse *_mouse; Talk *_talk; + V3D *_point[kMaxPoint]; private: void init(); void deinit(); |