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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on original Sfinx source code
+ * Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
+ */
+
+#include "cge2/cge2.h"
+#include "cge2/hero.h"
+
+namespace CGE2 {
+
+int CGE2Engine::findActivePocket(int ref) {
+ for (int i = 0; i < kPocketMax; i++) {
+ Sprite *spr = _heroTab[_sex]->_pocket[i];
+ if (ref >= 0) {
+ if (spr && spr->_ref == ref)
+ return i;
+ } else if (!spr)
+ return i;
+ }
+ return -1;
+}
+
+void CGE2Engine::selectPocket(int n) {
+ Sprite **p = _heroTab[_sex]->_pocket;
+ int &pp = _heroTab[_sex]->_pocPtr;
+ if (n < 0 || pp == n) {
+ n = findActivePocket(-1);
+ if (n >= 0)
+ pp = n;
+ } else if (p[n]) {
+ pp = n;
+ }
+}
+
+void CGE2Engine::pocFul() {
+ Hero *h = _heroTab[_sex]->_ptr;
+ h->park();
+ _commandHandler->addCommand(kCmdWait, -1, -1, h);
+ _commandHandler->addCommand(kCmdSound, -1, 2, h);
+ _commandHandler->addCommand(kCmdSay, -1, kPocketFull + _sex, h);
+}
+
+void CGE2Engine::releasePocket(Sprite *spr) {
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < kPocketMax; j++) {
+ Sprite *&poc = _heroTab[i]->_pocket[j];
+ if (poc == spr) {
+ spr->_flags._kept = false;
+ poc = nullptr;
+ return;
+ }
+ }
+ }
+}
+
+int CGE2Engine::freePockets(int sx) {
+ int n = 0;
+ for (int i = 0; i < kPocketMax; i++){
+ if (_heroTab[sx]->_pocket[i] == nullptr)
+ ++n;
+ }
+ return n;
+}
+
+void CGE2Engine::openPocket() {
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < kPocketMax + 1; j++) {
+ int ref = (int)_heroTab[i]->_downPocketId[j];
+ _heroTab[i]->_pocket[j] = (ref == -1) ? nullptr : _vga->_showQ->locate(ref);
+ }
+ }
+}
+
+void CGE2Engine::closePocket() {
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < kPocketMax + 1; j++) {
+ Sprite *spr = _heroTab[i]->_pocket[j];
+ _heroTab[i]->_downPocketId[j] = (spr) ? spr->_ref : -1;
+ }
+ }
+}
+
+} // End of namespace CGE2