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-rw-r--r--engines/cge2/toolbar.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/engines/cge2/toolbar.cpp b/engines/cge2/toolbar.cpp
index 92f73877e6..0cd220c984 100644
--- a/engines/cge2/toolbar.cpp
+++ b/engines/cge2/toolbar.cpp
@@ -35,11 +35,11 @@
namespace CGE2 {
-#define kSoundNumtoStateRate 25.7
+#define kSoundNumToStateRate 25.7
// == 257 / 10; where 10 equals to the volume switches' number of states [0..9]
// and ScummVM has a scale of 257 different values for setting sounds.
-#define kSoundStatetoNumRate 28.45
+#define kSoundStateToNumRate 28.45
// == 256 / 9 + 0.1; where 256 is the positive range of numbers we can set the volume to
// and the 10 states of a switch cut this range up to 9 equally big parts.
// We don't take into account 0 regarding the 256 different values (it would be the 257th),
@@ -120,7 +120,7 @@ void CGE2Engine::setVolume(int idx, int cnt) {
int p = _vol[idx]->_seqPtr + cnt;
if ((p >= 0) && (p < _vol[idx]->_seqCnt)) {
_vol[idx]->step(p);
- int newVolume = (int)(p * kSoundStatetoNumRate);
+ int newVolume = (int)(p * kSoundStateToNumRate);
switch (idx) {
case 0:
_oldSfxVolume = ConfMan.getInt("sfx_volume");
@@ -140,11 +140,11 @@ void CGE2Engine::setVolume(int idx, int cnt) {
void CGE2Engine::checkVolumeSwitches() {
int musicVolume = ConfMan.getInt("music_volume");
if (musicVolume != _oldMusicVolume)
- _vol[1]->step((int)(musicVolume / kSoundNumtoStateRate));
+ _vol[1]->step((int)(musicVolume / kSoundNumToStateRate));
int sfxVolume = ConfMan.getInt("sfx_volume");
if (sfxVolume != _oldSfxVolume)
- _vol[0]->step((int)(sfxVolume / kSoundNumtoStateRate));
+ _vol[0]->step((int)(sfxVolume / kSoundNumToStateRate));
}
void CGE2Engine::switchCap() {
@@ -208,14 +208,13 @@ void CGE2Engine::initToolbar() {
void CGE2Engine::initVolumeSwitch(Sprite *volSwitch, int val) {
int state = 0;
- state = (int)(val / kSoundNumtoStateRate);
+ state = (int)(val / kSoundNumToStateRate);
volSwitch->step(state);
}
void CGE2Engine::checkMute() {
bool mute = ConfMan.getBool("mute");
- bool mutedChanged = mute != _muteAll;
- if (mutedChanged) {
+ if (mute != _muteAll) {
switchMusic();
switchVox();
_muteAll = mute;