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-rw-r--r--engines/cge2/detection.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/cge2/detection.cpp b/engines/cge2/detection.cpp
index d93a090513..c05ce70c3d 100644
--- a/engines/cge2/detection.cpp
+++ b/engines/cge2/detection.cpp
@@ -126,6 +126,8 @@ static ADGameDescription s_fallbackDesc = {
GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
};
+// This fallback detection looks identical to the one used for CGE. In fact, the difference resides
+// in the ResourceManager which handles a different archive format. The rest of the detection is identical.
const ADGameDescription *CGE2MetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
ADFilePropertiesMap filesProps;