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authorStrangerke2014-09-18 21:54:35 +0200
committerStrangerke2014-09-18 21:54:35 +0200
commita78b2c867d2ad9ea3370c516f3dbc586542e56d9 (patch)
tree8e379c692ba556b128fc89f8bfdffa8dcafda11b /engines/cge2
parent0b81ffedd429b3914cbb1dabcd0d53621c932aa4 (diff)
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CGE2: Add some comment concerning the fallback detection in CGE2
Diffstat (limited to 'engines/cge2')
-rw-r--r--engines/cge2/detection.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/cge2/detection.cpp b/engines/cge2/detection.cpp
index d93a090513..c05ce70c3d 100644
--- a/engines/cge2/detection.cpp
+++ b/engines/cge2/detection.cpp
@@ -126,6 +126,8 @@ static ADGameDescription s_fallbackDesc = {
GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
};
+// This fallback detection looks identical to the one used for CGE. In fact, the difference resides
+// in the ResourceManager which handles a different archive format. The rest of the detection is identical.
const ADGameDescription *CGE2MetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
ADFilePropertiesMap filesProps;