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author | Strangerke | 2014-09-18 21:54:35 +0200 |
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committer | Strangerke | 2014-09-18 21:54:35 +0200 |
commit | a78b2c867d2ad9ea3370c516f3dbc586542e56d9 (patch) | |
tree | 8e379c692ba556b128fc89f8bfdffa8dcafda11b /engines/cge2 | |
parent | 0b81ffedd429b3914cbb1dabcd0d53621c932aa4 (diff) | |
download | scummvm-rg350-a78b2c867d2ad9ea3370c516f3dbc586542e56d9.tar.gz scummvm-rg350-a78b2c867d2ad9ea3370c516f3dbc586542e56d9.tar.bz2 scummvm-rg350-a78b2c867d2ad9ea3370c516f3dbc586542e56d9.zip |
CGE2: Add some comment concerning the fallback detection in CGE2
Diffstat (limited to 'engines/cge2')
-rw-r--r-- | engines/cge2/detection.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/cge2/detection.cpp b/engines/cge2/detection.cpp index d93a090513..c05ce70c3d 100644 --- a/engines/cge2/detection.cpp +++ b/engines/cge2/detection.cpp @@ -126,6 +126,8 @@ static ADGameDescription s_fallbackDesc = { GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF) }; +// This fallback detection looks identical to the one used for CGE. In fact, the difference resides +// in the ResourceManager which handles a different archive format. The rest of the detection is identical. const ADGameDescription *CGE2MetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { ADFilePropertiesMap filesProps; |