diff options
Diffstat (limited to 'engines/cge')
-rw-r--r-- | engines/cge/cge_main.cpp | 2 | ||||
-rw-r--r-- | engines/cge/vga13h.cpp | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp index f4f1cd3e0b..ae4dee6090 100644 --- a/engines/cge/cge_main.cpp +++ b/engines/cge/cge_main.cpp @@ -358,7 +358,7 @@ void CGEEngine::writeSavegameHeader(Common::OutSaveFile *out, SavegameHeader &he // Create a thumbnail and save it Graphics::Surface *thumb = new Graphics::Surface(); Graphics::Surface *s = _vga->_page[0]; - ::createThumbnail(thumb, (const byte *)s->pixels, kScrWidth, kScrHeight, thumbPalette); + ::createThumbnail(thumb, (const byte *)s->getPixels(), kScrWidth, kScrHeight, thumbPalette); Graphics::saveThumbnail(*out, *thumb); thumb->free(); delete thumb; diff --git a/engines/cge/vga13h.cpp b/engines/cge/vga13h.cpp index 56a0754527..c0407cab42 100644 --- a/engines/cge/vga13h.cpp +++ b/engines/cge/vga13h.cpp @@ -826,7 +826,7 @@ void Vga::update() { } } - g_system->copyRectToScreen(Vga::_page[0]->getBasePtr(0, 0), kScrWidth, 0, 0, kScrWidth, kScrHeight); + g_system->copyRectToScreen(Vga::_page[0]->getPixels(), kScrWidth, 0, 0, kScrWidth, kScrHeight); g_system->updateScreen(); } @@ -845,7 +845,7 @@ void Bitmap::xShow(int16 x, int16 y) { debugC(4, kCGEDebugBitmap, "Bitmap::xShow(%d, %d)", x, y); const byte *srcP = (const byte *)_v; - byte *destEndP = (byte *)_vm->_vga->_page[1]->pixels + (kScrWidth * kScrHeight); + byte *destEndP = (byte *)_vm->_vga->_page[1]->getBasePtr(0, kScrHeight); byte *lookupTable = _m; // Loop through processing data for each plane. The game originally ran in plane mapped mode, where a @@ -898,7 +898,7 @@ void Bitmap::show(int16 x, int16 y) { debugC(5, kCGEDebugBitmap, "Bitmap::show(%d, %d)", x, y); const byte *srcP = (const byte *)_v; - byte *destEndP = (byte *)_vm->_vga->_page[1]->pixels + (kScrWidth * kScrHeight); + byte *destEndP = (byte *)_vm->_vga->_page[1]->getBasePtr(0, kScrHeight); // Loop through processing data for each plane. The game originally ran in plane mapped mode, where a // given plane holds each fourth pixel sequentially. So to handle an entire picture, each plane's data |