diff options
Diffstat (limited to 'engines/cine/anim.h')
-rw-r--r-- | engines/cine/anim.h | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/engines/cine/anim.h b/engines/cine/anim.h index 8b1541eb3f..f0d3b67aac 100644 --- a/engines/cine/anim.h +++ b/engines/cine/anim.h @@ -30,59 +30,6 @@ namespace Cine { -/** - * Cine engine's save game formats. - * Enumeration entries (Excluding the one used as an error) - * are sorted according to age (i.e. top one is oldest, last one newest etc). - * - * ANIMSIZE_UNKNOWN: - * - Animation data entry size is unknown (Used as an error). - * - * ANIMSIZE_23: - * - Animation data entry size is 23 bytes. - * - Used at least by 0.11.0 and 0.11.1 releases of ScummVM. - * - Introduced in revision 21772, stopped using in revision 31444. - * - * ANIMSIZE_30_PTRS_BROKEN: - * - Animation data entry size is 30 bytes. - * - Data and mask pointers in the saved structs are always NULL. - * - Introduced in revision 31453, stopped using in revision 32073. - * - * ANIMSIZE_30_PTRS_INTACT: - * - Animation data entry size is 30 bytes. - * - Data and mask pointers in the saved structs are intact, - * so you can test them for equality or inequality with NULL - * but don't try using them for anything else, it won't work. - * - Introduced in revision 31444, got broken in revision 31453, - * got fixed in revision 32073 and used after that. - * - * TEMP_OS_FORMAT: - * - Temporary Operation Stealth savegame format. - * - NOT backward compatible and NOT to be supported in the future. - * This format should ONLY be used during development and abandoned - * later in favor of a better format! - */ -enum CineSaveGameFormat { - ANIMSIZE_UNKNOWN, - ANIMSIZE_23, - ANIMSIZE_30_PTRS_BROKEN, - ANIMSIZE_30_PTRS_INTACT, - TEMP_OS_FORMAT -}; - -/** Identifier for the temporary Operation Stealth savegame format. */ -static const uint32 TEMP_OS_FORMAT_ID = MKID_BE('TEMP'); - -/** The current version number of Operation Stealth's savegame format. */ -static const uint32 CURRENT_OS_SAVE_VER = 0; - -/** Chunk header used by the temporary Operation Stealth savegame format. */ -struct ChunkHeader { - uint32 id; ///< Identifier (e.g. MKID_BE('TEMP')) - uint32 version; ///< Version number - uint32 size; ///< Size of the chunk after this header in bytes -}; - struct AnimHeaderStruct { byte field_0; byte field_1; |