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-rw-r--r--engines/cine/anim.h53
1 files changed, 0 insertions, 53 deletions
diff --git a/engines/cine/anim.h b/engines/cine/anim.h
index 8b1541eb3f..f0d3b67aac 100644
--- a/engines/cine/anim.h
+++ b/engines/cine/anim.h
@@ -30,59 +30,6 @@
namespace Cine {
-/**
- * Cine engine's save game formats.
- * Enumeration entries (Excluding the one used as an error)
- * are sorted according to age (i.e. top one is oldest, last one newest etc).
- *
- * ANIMSIZE_UNKNOWN:
- * - Animation data entry size is unknown (Used as an error).
- *
- * ANIMSIZE_23:
- * - Animation data entry size is 23 bytes.
- * - Used at least by 0.11.0 and 0.11.1 releases of ScummVM.
- * - Introduced in revision 21772, stopped using in revision 31444.
- *
- * ANIMSIZE_30_PTRS_BROKEN:
- * - Animation data entry size is 30 bytes.
- * - Data and mask pointers in the saved structs are always NULL.
- * - Introduced in revision 31453, stopped using in revision 32073.
- *
- * ANIMSIZE_30_PTRS_INTACT:
- * - Animation data entry size is 30 bytes.
- * - Data and mask pointers in the saved structs are intact,
- * so you can test them for equality or inequality with NULL
- * but don't try using them for anything else, it won't work.
- * - Introduced in revision 31444, got broken in revision 31453,
- * got fixed in revision 32073 and used after that.
- *
- * TEMP_OS_FORMAT:
- * - Temporary Operation Stealth savegame format.
- * - NOT backward compatible and NOT to be supported in the future.
- * This format should ONLY be used during development and abandoned
- * later in favor of a better format!
- */
-enum CineSaveGameFormat {
- ANIMSIZE_UNKNOWN,
- ANIMSIZE_23,
- ANIMSIZE_30_PTRS_BROKEN,
- ANIMSIZE_30_PTRS_INTACT,
- TEMP_OS_FORMAT
-};
-
-/** Identifier for the temporary Operation Stealth savegame format. */
-static const uint32 TEMP_OS_FORMAT_ID = MKID_BE('TEMP');
-
-/** The current version number of Operation Stealth's savegame format. */
-static const uint32 CURRENT_OS_SAVE_VER = 0;
-
-/** Chunk header used by the temporary Operation Stealth savegame format. */
-struct ChunkHeader {
- uint32 id; ///< Identifier (e.g. MKID_BE('TEMP'))
- uint32 version; ///< Version number
- uint32 size; ///< Size of the chunk after this header in bytes
-};
-
struct AnimHeaderStruct {
byte field_0;
byte field_1;