aboutsummaryrefslogtreecommitdiff
path: root/engines/cine/bg_list.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/cine/bg_list.cpp')
-rw-r--r--engines/cine/bg_list.cpp60
1 files changed, 9 insertions, 51 deletions
diff --git a/engines/cine/bg_list.cpp b/engines/cine/bg_list.cpp
index a70733dc68..cf25f1d355 100644
--- a/engines/cine/bg_list.cpp
+++ b/engines/cine/bg_list.cpp
@@ -40,62 +40,20 @@ Common::List<BGIncrust> bgIncrustList;
/*! \brief Add masked sprite to the background
* \param objIdx Sprite description
- * \param addList Add sprite to incrust list if true
- * \todo Fix incrust objects on CT background. Always drawing incrust elements
- * on CT background breaks game zones
*/
-void addToBGList(int16 objIdx, bool addList) {
- int16 x = objectTable[objIdx].x;
- int16 y = objectTable[objIdx].y;
- int16 width = animDataTable[objectTable[objIdx].frame]._var1;
- int16 height = animDataTable[objectTable[objIdx].frame]._height;
- const byte *data = animDataTable[objectTable[objIdx].frame].data();
- const byte *mask = animDataTable[objectTable[objIdx].frame].mask();
-// int16 part = objectTable[objIdx].part;
-
- // Operation Stealth may switch among multiple backgrounds
- if (g_cine->getGameType() == GType_OS) {
- for (int i = 0; i < 8; i++) {
- if (additionalBgTable[i]) {
- drawSpriteRaw2(data, objectTable[objIdx].part, width, height, additionalBgTable[i], x, y);
- }
- }
- } else {
- drawSpriteRaw(data, mask, width, height, page2Raw, x, y);
- }
+void addToBGList(int16 objIdx) {
+ renderer->incrustSprite(objectTable[objIdx]);
- if (addList)
- createBgIncrustListElement(objIdx, 0);
+ createBgIncrustListElement(objIdx, 0);
}
/*! \brief Add filled sprite to the background
* \param objIdx Sprite description
- * \param addList Add sprite to incrust list if true
- * \todo Fix incrust objects on CT background. Always drawing incrust elements
- * on CT background breaks game zones
*/
-void addSpriteFilledToBGList(int16 objIdx, bool addList) {
- int16 x = objectTable[objIdx].x;
- int16 y = objectTable[objIdx].y;
- int16 width = animDataTable[objectTable[objIdx].frame]._realWidth;
- int16 height = animDataTable[objectTable[objIdx].frame]._height;
- const byte *data = animDataTable[objectTable[objIdx].frame].data();
-
- if (data) {
- // Operation Stealth may switch among multiple backgrounds
- if (g_cine->getGameType() == GType_OS) {
- for (int i = 0; i < 8; i++) {
- if (additionalBgTable[i]) {
- gfxFillSprite(data, width, height, additionalBgTable[i], x, y);
- }
- }
- } else {
- gfxFillSprite(data, width, height, page2Raw, x, y);
- }
- }
+void addSpriteFilledToBGList(int16 objIdx) {
+ renderer->incrustMask(objectTable[objIdx]);
- if (addList)
- createBgIncrustListElement(objIdx, 1);
+ createBgIncrustListElement(objIdx, 1);
}
/*! \brief Add new element to incrust list
@@ -115,7 +73,7 @@ void createBgIncrustListElement(int16 objIdx, int16 param) {
bgIncrustList.push_back(tmp);
}
-/*! \brief Reset var8 (probably something related to bgIncrustList
+/*! \brief Reset var8 (probably something related to bgIncrustList)
*/
void resetBgIncrustList(void) {
var8 = 0;
@@ -142,9 +100,9 @@ void loadBgIncrustFromSave(Common::InSaveFile &fHandle) {
bgIncrustList.push_back(tmp);
if (tmp.param == 0) {
- addToBGList(tmp.objIdx, false);
+ renderer->incrustSprite(objectTable[tmp.objIdx]);
} else {
- addSpriteFilledToBGList(tmp.objIdx, false);
+ renderer->incrustMask(objectTable[tmp.objIdx]);
}
}
}