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-rw-r--r--engines/cine/gfx.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/cine/gfx.cpp b/engines/cine/gfx.cpp
index d6aa32cc3b..a6efbc1820 100644
--- a/engines/cine/gfx.cpp
+++ b/engines/cine/gfx.cpp
@@ -134,7 +134,7 @@ void FWRenderer::clear() {
* \param obj Object info
* \param fillColor Sprite color
*/
-void FWRenderer::fillSprite(const objectStruct &obj, uint8 color) {
+void FWRenderer::fillSprite(const ObjectStruct &obj, uint8 color) {
const byte *data = animDataTable[obj.frame].data();
int x, y, width, height;
@@ -150,7 +150,7 @@ void FWRenderer::fillSprite(const objectStruct &obj, uint8 color) {
* \param obj Object info
* \param fillColor Sprite color
*/
-void FWRenderer::incrustMask(const objectStruct &obj, uint8 color) {
+void FWRenderer::incrustMask(const ObjectStruct &obj, uint8 color) {
const byte *data = animDataTable[obj.frame].data();
int x, y, width, height;
@@ -166,7 +166,7 @@ void FWRenderer::incrustMask(const objectStruct &obj, uint8 color) {
* \param obj Object info
* \param mask External mask
*/
-void FWRenderer::drawMaskedSprite(const objectStruct &obj, const byte *mask) {
+void FWRenderer::drawMaskedSprite(const ObjectStruct &obj, const byte *mask) {
const byte *data = animDataTable[obj.frame].data();
int x, y, width, height;
@@ -183,7 +183,7 @@ void FWRenderer::drawMaskedSprite(const objectStruct &obj, const byte *mask) {
/*! \brief Draw color sprite
* \param obj Object info
*/
-void FWRenderer::drawSprite(const objectStruct &obj) {
+void FWRenderer::drawSprite(const ObjectStruct &obj) {
const byte *mask = animDataTable[obj.frame].mask();
drawMaskedSprite(obj, mask);
}
@@ -191,7 +191,7 @@ void FWRenderer::drawSprite(const objectStruct &obj) {
/*! \brief Draw color sprite on background
* \param obj Object info
*/
-void FWRenderer::incrustSprite(const objectStruct &obj) {
+void FWRenderer::incrustSprite(const ObjectStruct &obj) {
const byte *data = animDataTable[obj.frame].data();
const byte *mask = animDataTable[obj.frame].mask();
int x, y, width, height;
@@ -333,9 +333,9 @@ void FWRenderer::drawPlainBox(int x, int y, int width, int height, byte color) {
// Draw the filled rectangle
//
// Since the Amiga version uses a transparent boxes we need to decide whether:
- // - we draw a box, that should be the case then both width and height is greater than 1
- // - we draw a line, that should be the case then either width or height is 1
- // When we draw a box and we're running an Amiga version we do use the special code to make
+ // - we draw a box, that should be the case when both width and height is greater than 1
+ // - we draw a line, that should be the case when either width or height is 1
+ // When we draw a box and we're running an Amiga version we do use special code to make
// the boxes transparent.
// When on the other hand we are drawing a line or are not running an Amiga version, we will
// always use the code, which simply fills the rect.
@@ -457,7 +457,7 @@ void FWRenderer::drawBackground() {
*/
void FWRenderer::renderOverlay(const Common::List<overlay>::iterator &it) {
int idx, len, width;
- objectStruct *obj;
+ ObjectStruct *obj;
AnimData *sprite;
byte *mask;
@@ -937,7 +937,7 @@ void OSRenderer::clear() {
* \param obj Object info
* \param fillColor Sprite color
*/
-void OSRenderer::incrustMask(const objectStruct &obj, uint8 color) {
+void OSRenderer::incrustMask(const ObjectStruct &obj, uint8 color) {
const byte *data = animDataTable[obj.frame].data();
int x, y, width, height;
@@ -954,7 +954,7 @@ void OSRenderer::incrustMask(const objectStruct &obj, uint8 color) {
/*! \brief Draw color sprite
* \param obj Object info
*/
-void OSRenderer::drawSprite(const objectStruct &obj) {
+void OSRenderer::drawSprite(const ObjectStruct &obj) {
const byte *data = animDataTable[obj.frame].data();
int x, y, width, height, transColor;
@@ -970,7 +970,7 @@ void OSRenderer::drawSprite(const objectStruct &obj) {
/*! \brief Draw color sprite
* \param obj Object info
*/
-void OSRenderer::incrustSprite(const objectStruct &obj) {
+void OSRenderer::incrustSprite(const ObjectStruct &obj) {
const byte *data = animDataTable[obj.frame].data();
int x, y, width, height, transColor;
@@ -1036,7 +1036,7 @@ void OSRenderer::drawBackground() {
*/
void OSRenderer::renderOverlay(const Common::List<overlay>::iterator &it) {
int len, idx, width, height;
- objectStruct *obj;
+ ObjectStruct *obj;
AnimData *sprite;
byte *mask;
byte color;