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-rw-r--r--engines/cine/gfx.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/cine/gfx.h b/engines/cine/gfx.h
index ccd955db8f..c07214028c 100644
--- a/engines/cine/gfx.h
+++ b/engines/cine/gfx.h
@@ -62,6 +62,7 @@ protected:
byte *_backBuffer; ///< Screen backbuffer
uint16 *_activeLowPal; ///< Active 16 color palette
int _changePal; ///< Load active palette to video backend on next frame
+ bool _showCollisionPage; ///< Should we show the collision page instead of the back buffer? Used for debugging.
void fillSprite(const objectStruct &obj, uint8 color = 0);
void drawMaskedSprite(const objectStruct &obj, const byte *mask);
@@ -124,6 +125,7 @@ public:
void drawInputBox(const char *info, const char *input, int cursor, int x, int y, int width);
virtual void fadeToBlack();
+ void showCollisionPage(bool state);
};
/*! \brief Operation Stealth renderer